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[unity] SkeletonGraphic did not expose UI base class MaskableGraphic Maskable property.
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@ -55,7 +55,7 @@ namespace Spine.Unity.Editor {
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SerializedProperty initialFlipX, initialFlipY;
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SerializedProperty meshGeneratorSettings;
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SerializedProperty allowMultipleCanvasRenderers, separatorSlotNames, enableSeparatorSlots, updateSeparatorPartLocation;
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SerializedProperty raycastTarget;
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SerializedProperty raycastTarget, maskable;
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SkeletonGraphic thisSkeletonGraphic;
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protected bool isInspectingPrefab;
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@ -96,6 +96,7 @@ namespace Spine.Unity.Editor {
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material = so.FindProperty("m_Material");
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color = so.FindProperty("m_Color");
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raycastTarget = so.FindProperty("m_RaycastTarget");
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maskable = so.FindProperty("m_Maskable");
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// SkeletonRenderer
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additiveMaterial = so.FindProperty("additiveMaterial");
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@ -282,6 +283,7 @@ namespace Spine.Unity.Editor {
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("UI", EditorStyles.boldLabel);
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EditorGUILayout.PropertyField(raycastTarget);
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if (maskable != null) EditorGUILayout.PropertyField(maskable);
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EditorGUILayout.BeginHorizontal(GUILayout.Height(EditorGUIUtility.singleLineHeight + 5));
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EditorGUILayout.PrefixLabel("Match RectTransform with Mesh");
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