Fixed example drawing off screen.

This commit is contained in:
NathanSweet 2014-01-25 23:53:52 +01:00
parent 0089b17edd
commit 6f51d79d9c

View File

@ -83,8 +83,8 @@ void spineboy () {
skeleton->flipY = false;
Skeleton_setToSetupPose(skeleton);
skeleton->root->x = 320;
skeleton->root->y = 420;
skeleton->x = 320;
skeleton->y = 420;
Skeleton_updateWorldTransform(skeleton);
Slot* headSlot = Skeleton_findSlot(skeleton, "head");
@ -150,8 +150,8 @@ void goblins () {
Skeleton_setSlotsToSetupPose(skeleton);
// Skeleton_setAttachment(skeleton, "left hand item", "dagger");
skeleton->root->x = 320;
skeleton->root->y = 590;
skeleton->x = 320;
skeleton->y = 590;
Skeleton_updateWorldTransform(skeleton);
AnimationState_setAnimation(drawable->state, 0, walkAnimation, true);