[godot] Set batching buffer to max in example project.

This commit is contained in:
Mario Zechner 2022-04-09 17:03:09 +02:00
parent 2ae4851a83
commit 70d50616d5

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@ -29,6 +29,7 @@ quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
batching/parameters/max_join_item_commands=100
batching/parameters/batch_buffer_size=65535
batching/parameters/item_reordering_lookahead=100
batching/debug/diagnose_frame=true
environment/default_environment="res://default_env.tres"