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[godot] Set batching buffer to max in example project.
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@ -29,6 +29,7 @@ quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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vram_compression/import_etc2=false
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batching/parameters/max_join_item_commands=100
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batching/parameters/max_join_item_commands=100
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batching/parameters/batch_buffer_size=65535
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batching/parameters/item_reordering_lookahead=100
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batching/parameters/item_reordering_lookahead=100
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batching/debug/diagnose_frame=true
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batching/debug/diagnose_frame=true
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environment/default_environment="res://default_env.tres"
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environment/default_environment="res://default_env.tres"
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