[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631.

This commit is contained in:
Mario Zechner 2020-03-30 16:22:15 +02:00
parent 7089947ecc
commit 70e7519813
2 changed files with 5 additions and 1 deletions

View File

@ -9,7 +9,9 @@ namespace UnrealBuildTool.Rules
{
PrivatePCHHeaderFile = "Private/SpineEditorPluginPrivatePCH.h";
PCHUsage = PCHUsageMode.UseSharedPCHs;
#if UE_4_24_OR_LATER
DefaultBuildSettings = BuildSettingsVersion.V1;
#endif
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));

View File

@ -9,7 +9,9 @@ namespace UnrealBuildTool.Rules
{
PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h";
PCHUsage = PCHUsageMode.UseSharedPCHs;
DefaultBuildSettings = BuildSettingsVersion.V1;
#if UE_4_24_OR_LATER
DefaultBuildSettings = BuildSettingsVersion.V1;
#endif
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));