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[ue4] Apply V1 default settings in build.cs only for UE 4.24 and later. Previous versions don't have that setting. Closes #1631.
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@ -9,7 +9,9 @@ namespace UnrealBuildTool.Rules
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{
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{
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PrivatePCHHeaderFile = "Private/SpineEditorPluginPrivatePCH.h";
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PrivatePCHHeaderFile = "Private/SpineEditorPluginPrivatePCH.h";
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PCHUsage = PCHUsageMode.UseSharedPCHs;
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PCHUsage = PCHUsageMode.UseSharedPCHs;
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#if UE_4_24_OR_LATER
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DefaultBuildSettings = BuildSettingsVersion.V1;
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DefaultBuildSettings = BuildSettingsVersion.V1;
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#endif
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));
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@ -9,7 +9,9 @@ namespace UnrealBuildTool.Rules
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{
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{
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PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h";
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PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h";
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PCHUsage = PCHUsageMode.UseSharedPCHs;
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PCHUsage = PCHUsageMode.UseSharedPCHs;
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DefaultBuildSettings = BuildSettingsVersion.V1;
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#if UE_4_24_OR_LATER
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DefaultBuildSettings = BuildSettingsVersion.V1;
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#endif
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
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