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[unity] Fixed BoundingBoxFollowerGraphic vertices being 0.0 in some occasions, closes #1999. Problem introduced in commit 506a1ab, see issue #1990.
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1544b6cca9
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@ -233,7 +233,7 @@ namespace Spine.Unity {
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buffer = buffer ?? new Vector2[bufferTargetSize];
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buffer = buffer ?? new Vector2[bufferTargetSize];
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if (buffer.Length < bufferTargetSize) throw new System.ArgumentException(string.Format("Vector2 buffer too small. {0} requires an array of size {1}. Use the attachment's .WorldVerticesLength to get the correct size.", va.Name, floatsCount), "buffer");
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if (buffer.Length < bufferTargetSize) throw new System.ArgumentException(string.Format("Vector2 buffer too small. {0} requires an array of size {1}. Use the attachment's .WorldVerticesLength to get the correct size.", va.Name, floatsCount), "buffer");
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if (va.Bones == null && va.DeformAttachment == null) {
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if (va.Bones == null && slot.Deform.Count == 0) {
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var localVerts = va.Vertices;
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var localVerts = va.Vertices;
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for (int i = 0; i < bufferTargetSize; i++) {
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for (int i = 0; i < bufferTargetSize; i++) {
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int j = i * 2;
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int j = i * 2;
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@ -299,7 +299,6 @@ namespace Spine.Unity {
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namespace Spine {
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namespace Spine {
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using System;
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using System;
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using System.Collections.Generic;
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public struct BoneMatrix {
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public struct BoneMatrix {
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public float a, b, c, d, x, y;
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public float a, b, c, d, x, y;
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