[ue4] Update documentation to describe adding SpinePlugin to Build.cs

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Mario Zechner 2021-12-21 11:28:41 +01:00
parent ceade3f804
commit 1544b6cca9

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@ -26,6 +26,7 @@ spine-ue4 does not support multiply and screen blending. spine-ue4 does not supp
2. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
3. Copy the `Plugins` folder from this directory to your new project's root directory.
4. Copy the folder `spine-runtimes/spine-cpp/spine-cpp` to your project's `Plugins/SpinePlugin/Source/SpinePlugin/Public/` folder.
5. Add `SpinePlugin` to `PublicDependencyModuleNames` in your project's `Build.cs` file.
5. Open the Unreal Project in the Unreal Editor
See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documentation#runtimesTitle) on how to use the APIs or check out the Spine UE4 example.