[unity] Fixed BoundingBoxFollowerGraphic vertices being 0.0 in some occasions, closes #1999. Problem introduced in commit 506a1ab, see issue #1990.

This commit is contained in:
Harald Csaszar 2021-12-21 13:04:34 +01:00
parent 1544b6cca9
commit 7400da8896

View File

@ -233,7 +233,7 @@ namespace Spine.Unity {
buffer = buffer ?? new Vector2[bufferTargetSize]; buffer = buffer ?? new Vector2[bufferTargetSize];
if (buffer.Length < bufferTargetSize) throw new System.ArgumentException(string.Format("Vector2 buffer too small. {0} requires an array of size {1}. Use the attachment's .WorldVerticesLength to get the correct size.", va.Name, floatsCount), "buffer"); if (buffer.Length < bufferTargetSize) throw new System.ArgumentException(string.Format("Vector2 buffer too small. {0} requires an array of size {1}. Use the attachment's .WorldVerticesLength to get the correct size.", va.Name, floatsCount), "buffer");
if (va.Bones == null && va.DeformAttachment == null) { if (va.Bones == null && slot.Deform.Count == 0) {
var localVerts = va.Vertices; var localVerts = va.Vertices;
for (int i = 0; i < bufferTargetSize; i++) { for (int i = 0; i < bufferTargetSize; i++) {
int j = i * 2; int j = i * 2;
@ -299,7 +299,6 @@ namespace Spine.Unity {
namespace Spine { namespace Spine {
using System; using System;
using System.Collections.Generic;
public struct BoneMatrix { public struct BoneMatrix {
public float a, b, c, d, x, y; public float a, b, c, d, x, y;