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/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import com.badlogic.gdx.utils.Pools;
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/** Stores state for an animation and automatically mixes between animations. */
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public class AnimationStatePR {
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private final AnimationStateData data;
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private Array<TrackEntry> tracks = new Array();
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private final Array<Event> events = new Array();
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private final Array<AnimationStateListener> listeners = new Array();
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private float timeScale = 1;
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public AnimationStatePR (AnimationStateData data) {
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if (data == null) throw new IllegalArgumentException("data cannot be null.");
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this.data = data;
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}
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public void update (float delta) {
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delta *= timeScale;
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for (int i = 0; i < tracks.size; i++) {
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TrackEntry current = tracks.get(i);
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if (current == null) continue;
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float trackDelta = delta * current.timeScale;
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current.time += trackDelta;
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if (current.mixDuration > 0) {
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if (current.previous != null) current.previous.time += trackDelta;
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current.mixTime += trackDelta;
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}
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TrackEntry next = current.next;
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if (next != null) {
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if (current.lastTime >= next.delay) setCurrent(i, next);
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} else {
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// End non-looping animation when it reaches its end time and there is no next entry.
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if (!current.loop && current.lastTime >= current.endTime) clearTrack(i);
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}
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}
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}
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public void apply (Skeleton skeleton) {
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Array<Event> events = this.events;
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int listenerCount = listeners.size;
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for (int i = 0; i < tracks.size; i++) {
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TrackEntry current = tracks.get(i);
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if (current == null) continue;
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events.size = 0;
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float time = current.time;
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float lastTime = current.lastTime;
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float endTime = current.endTime;
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boolean loop = current.loop;
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if (!loop && time > endTime) time = endTime;
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TrackEntry previous = current.previous;
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if (current.mixDuration > 0) {
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float alpha = current.mixTime / current.mixDuration;
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if (alpha >= 1) {
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alpha = 1;
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current.mixDuration = 0;
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}
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if (previous == null) {
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current.animation.mix(skeleton, lastTime, time, loop, events, alpha);
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System.out.println("none -> " + current.animation + ": " + alpha);
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} else {
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float previousTime = previous.time;
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if (!previous.loop && previousTime > previous.endTime) previousTime = previous.endTime;
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if (current.animation == null) {
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previous.animation.mix(skeleton, previousTime, previousTime, previous.loop, null, 1 - alpha);
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System.out.println(previous.animation + " -> none: " + alpha);
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} else {
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previous.animation.apply(skeleton, previousTime, previousTime, previous.loop, null);
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current.animation.mix(skeleton, lastTime, time, loop, events, alpha);
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System.out.println(previous.animation + " -> " + current.animation + ": " + alpha);
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}
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if (alpha >= 1) {
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Pools.free(previous);
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current.previous = null;
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current.mixDuration = 0;
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}
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}
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} else
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current.animation.apply(skeleton, lastTime, time, loop, events);
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for (int ii = 0, nn = events.size; ii < nn; ii++) {
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Event event = events.get(ii);
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if (current.listener != null) current.listener.event(i, event);
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for (int iii = 0; iii < listenerCount; iii++)
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listeners.get(iii).event(i, event);
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}
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// Check if completed the animation or a loop iteration.
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if (loop ? (lastTime % endTime > time % endTime) : (lastTime < endTime && time >= endTime)) {
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int count = (int)(time / endTime);
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if (current.listener != null) current.listener.complete(i, count);
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for (int ii = 0, nn = listeners.size; ii < nn; ii++)
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listeners.get(ii).complete(i, count);
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}
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current.lastTime = current.time;
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}
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}
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public void clearTracks () {
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for (int i = 0, n = tracks.size; i < n; i++)
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clearTrack(i);
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tracks.clear();
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}
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public void clearTrack (int trackIndex) {
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if (trackIndex >= tracks.size) return;
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TrackEntry current = tracks.get(trackIndex);
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if (current == null) return;
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if (current.listener != null) current.listener.end(trackIndex);
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for (int i = 0, n = listeners.size; i < n; i++)
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listeners.get(i).end(trackIndex);
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tracks.set(trackIndex, null);
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freeAll(current);
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if (current.previous != null) Pools.free(current.previous);
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}
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private void freeAll (TrackEntry entry) {
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while (entry != null) {
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TrackEntry next = entry.next;
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Pools.free(entry);
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entry = next;
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}
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}
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private TrackEntry expandToIndex (int index) {
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if (index < tracks.size) return tracks.get(index);
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tracks.ensureCapacity(index - tracks.size + 1);
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tracks.size = index + 1;
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return null;
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}
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private void setCurrent (int index, TrackEntry entry) {
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TrackEntry current = expandToIndex(index);
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if (current != null) {
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if (current.previous != null) {
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Pools.free(current.previous);
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current.previous = null;
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}
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if (current.listener != null) current.listener.end(index);
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for (int i = 0, n = listeners.size; i < n; i++)
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listeners.get(i).end(index);
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entry.mixDuration = entry.animation != null ? data.getMix(current.animation, entry.animation) : data.defaultMix;
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if (entry.mixDuration > 0) {
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entry.mixTime = 0;
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entry.previous = current;
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} else
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Pools.free(current);
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} else
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entry.mixDuration = data.defaultMix;
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tracks.set(index, entry);
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if (entry.listener != null) entry.listener.start(index);
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for (int i = 0, n = listeners.size; i < n; i++)
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listeners.get(i).start(index);
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}
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/** @see #setAnimation(int, Animation, boolean) */
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public TrackEntry setAnimation (int trackIndex, String animationName, boolean loop) {
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Animation animation = data.getSkeletonData().findAnimation(animationName);
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if (animation == null) throw new IllegalArgumentException("Animation not found: " + animationName);
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return setAnimation(trackIndex, animation, loop);
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}
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/** Set the current animation. Any queued animations are cleared. */
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public TrackEntry setAnimation (int trackIndex, Animation animation, boolean loop) {
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TrackEntry current = expandToIndex(trackIndex);
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if (current != null) freeAll(current.next);
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TrackEntry entry = Pools.obtain(TrackEntry.class);
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entry.animation = animation;
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entry.loop = loop;
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entry.endTime = animation.getDuration();
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setCurrent(trackIndex, entry);
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return entry;
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}
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/** {@link #addAnimation(int, Animation, boolean, float)} */
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public TrackEntry addAnimation (int trackIndex, String animationName, boolean loop, float delay) {
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Animation animation = data.getSkeletonData().findAnimation(animationName);
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if (animation == null) throw new IllegalArgumentException("Animation not found: " + animationName);
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return addAnimation(trackIndex, animation, loop, delay);
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}
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/** Adds an animation to be played delay seconds after the current or last queued animation.
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* @param delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. */
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public TrackEntry addAnimation (int trackIndex, Animation animation, boolean loop, float delay) {
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TrackEntry entry = Pools.obtain(TrackEntry.class);
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entry.animation = animation;
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entry.loop = loop;
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entry.endTime = animation != null ? animation.getDuration() : data.defaultMix;
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TrackEntry last = expandToIndex(trackIndex);
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if (last != null) {
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while (last.next != null)
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last = last.next;
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last.next = entry;
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} else
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tracks.set(trackIndex, entry);
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if (delay <= 0) {
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if (last != null) {
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float mix = animation != null ? data.getMix(last.animation, animation) : data.defaultMix;
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delay += last.endTime - mix;
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} else
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delay = 0;
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}
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entry.delay = delay;
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return entry;
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}
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/** @return May be null. */
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public TrackEntry getCurrent (int trackIndex) {
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if (trackIndex >= tracks.size) return null;
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return tracks.get(trackIndex);
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}
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/** Adds a listener to receive events for all animations. */
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public void addListener (AnimationStateListener listener) {
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if (listener == null) throw new IllegalArgumentException("listener cannot be null.");
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listeners.add(listener);
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}
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/** Removes the listener added with {@link #addListener(AnimationStateListener)}. */
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public void removeListener (AnimationStateListener listener) {
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listeners.removeValue(listener, true);
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}
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public float getTimeScale () {
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return timeScale;
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}
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public void setTimeScale (float timeScale) {
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this.timeScale = timeScale;
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}
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public AnimationStateData getData () {
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return data;
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}
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public String toString () {
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StringBuilder buffer = new StringBuilder(64);
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for (int i = 0, n = tracks.size; i < n; i++) {
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TrackEntry entry = tracks.get(i);
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if (entry == null) continue;
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if (buffer.length() > 0) buffer.append(", ");
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buffer.append(entry.toString());
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}
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if (buffer.length() == 0) return "<none>";
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return buffer.toString();
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}
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static public class TrackEntry implements Poolable {
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TrackEntry next, previous;
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Animation animation;
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boolean loop;
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float delay, time, lastTime, endTime, timeScale = 1;
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float mixTime, mixDuration;
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AnimationStateListener listener;
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public void reset () {
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next = null;
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previous = null;
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animation = null;
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listener = null;
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timeScale = 1;
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lastTime = -1;
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time = 0;
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mixDuration = 0;
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mixTime = 0;
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}
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public Animation getAnimation () {
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return animation;
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}
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public void setAnimation (Animation animation) {
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this.animation = animation;
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}
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public boolean getLoop () {
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return loop;
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}
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public void setLoop (boolean loop) {
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this.loop = loop;
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}
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public float getDelay () {
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return delay;
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}
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public void setDelay (float delay) {
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this.delay = delay;
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}
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public float getTime () {
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return time;
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}
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public void setTime (float time) {
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this.time = time;
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}
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public float getEndTime () {
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return endTime;
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}
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public void setEndTime (float endTime) {
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this.endTime = endTime;
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}
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public AnimationStateListener getListener () {
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return listener;
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}
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public void setListener (AnimationStateListener listener) {
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this.listener = listener;
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}
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public float getLastTime () {
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return lastTime;
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}
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public void setLastTime (float lastTime) {
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this.lastTime = lastTime;
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}
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public float getTimeScale () {
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return timeScale;
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}
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public void setTimeScale (float timeScale) {
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this.timeScale = timeScale;
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}
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public TrackEntry getNext () {
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return next;
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}
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public void setNext (TrackEntry next) {
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this.next = next;
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}
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/** Returns true if the current time is greater than the end time, regardless of looping. */
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public boolean isComplete () {
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return time >= endTime;
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}
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public String toString () {
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return animation == null ? "<none>" : animation.name;
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}
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}
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static public interface AnimationStateListener {
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/** Invoked when the current animation triggers an event. */
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public void event (int trackIndex, Event event);
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/** Invoked when the current animation has completed.
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* @param loopCount The number of times the animation reached the end. */
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public void complete (int trackIndex, int loopCount);
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/** Invoked just after the current animation is set. */
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public void start (int trackIndex);
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/** Invoked just before the current animation is replaced. */
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public void end (int trackIndex);
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}
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static public abstract class AnimationStateAdapter implements AnimationStateListener {
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public void event (int trackIndex, Event event) {
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}
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public void complete (int trackIndex, int loopCount) {
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}
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public void start (int trackIndex) {
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}
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public void end (int trackIndex) {
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}
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}
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}
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