[as3] Updated FDT projects to use player 23

This commit is contained in:
badlogic 2016-11-24 13:22:26 +01:00
parent c0908f19ed
commit 7637fdbefd
5 changed files with 6 additions and 6 deletions

View File

@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
com.powerflasher.fdt.core.PassRsls=false
com.powerflasher.fdt.core.PassSwcs=true
com.powerflasher.fdt.core.PlatformType=WEB
com.powerflasher.fdt.core.PlayerVersion=22.0
com.powerflasher.fdt.core.PlayerVersion=23.0
com.powerflasher.fdt.core.ProjectTypeHint=Web
com.powerflasher.fdt.core.Runtime=Flash_Player
com.powerflasher.fdt.core.SdkName=Flex 4.6.0

View File

@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
com.powerflasher.fdt.core.PassRsls=false
com.powerflasher.fdt.core.PassSwcs=true
com.powerflasher.fdt.core.PlatformType=WEB
com.powerflasher.fdt.core.PlayerVersion=22.0
com.powerflasher.fdt.core.PlayerVersion=23.0
com.powerflasher.fdt.core.ProjectTypeHint=Web
com.powerflasher.fdt.core.Runtime=Flash_Player
com.powerflasher.fdt.core.SdkName=Flex 4.6.0

View File

@ -727,7 +727,7 @@ public class SkeletonJson {
import spine.attachments.MeshAttachment;
internal class LinkedMesh {
class LinkedMesh {
internal var parent:String, skin:String;
internal var slotIndex:int;
internal var mesh:MeshAttachment;

View File

@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
com.powerflasher.fdt.core.PassRsls=false
com.powerflasher.fdt.core.PassSwcs=true
com.powerflasher.fdt.core.PlatformType=WEB
com.powerflasher.fdt.core.PlayerVersion=22.0
com.powerflasher.fdt.core.PlayerVersion=23.0
com.powerflasher.fdt.core.ProjectTypeHint=Web
com.powerflasher.fdt.core.Runtime=Flash_Player
com.powerflasher.fdt.core.SdkName=Flex 4.6.0

View File

@ -64,9 +64,9 @@ public class SpineboyExample extends Sprite {
var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
var stateData:AnimationStateData = new AnimationStateData(skeletonData);
stateData.setMixByName("run", "jump", 0.2);
stateData.setMixByName("run", "jump", 0.4);
stateData.setMixByName("jump", "run", 0.4);
stateData.setMixByName("jump", "jump", 0.2);
stateData.setMixByName("jump", "jump", 0.4);
skeleton = new SkeletonAnimation(skeletonData, stateData);
skeleton.x = 400;