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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[as3] Updated FDT projects to use player 23
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@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
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com.powerflasher.fdt.core.PassRsls=false
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com.powerflasher.fdt.core.PassSwcs=true
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com.powerflasher.fdt.core.PlatformType=WEB
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com.powerflasher.fdt.core.PlayerVersion=22.0
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com.powerflasher.fdt.core.PlayerVersion=23.0
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com.powerflasher.fdt.core.ProjectTypeHint=Web
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com.powerflasher.fdt.core.Runtime=Flash_Player
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com.powerflasher.fdt.core.SdkName=Flex 4.6.0
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@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
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com.powerflasher.fdt.core.PassRsls=false
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com.powerflasher.fdt.core.PassSwcs=true
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com.powerflasher.fdt.core.PlatformType=WEB
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com.powerflasher.fdt.core.PlayerVersion=22.0
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com.powerflasher.fdt.core.PlayerVersion=23.0
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com.powerflasher.fdt.core.ProjectTypeHint=Web
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com.powerflasher.fdt.core.Runtime=Flash_Player
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com.powerflasher.fdt.core.SdkName=Flex 4.6.0
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@ -727,7 +727,7 @@ public class SkeletonJson {
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import spine.attachments.MeshAttachment;
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internal class LinkedMesh {
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class LinkedMesh {
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internal var parent:String, skin:String;
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internal var slotIndex:int;
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internal var mesh:MeshAttachment;
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@ -14,7 +14,7 @@ com.powerflasher.fdt.core.PassManifests=true
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com.powerflasher.fdt.core.PassRsls=false
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com.powerflasher.fdt.core.PassSwcs=true
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com.powerflasher.fdt.core.PlatformType=WEB
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com.powerflasher.fdt.core.PlayerVersion=22.0
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com.powerflasher.fdt.core.PlayerVersion=23.0
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com.powerflasher.fdt.core.ProjectTypeHint=Web
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com.powerflasher.fdt.core.Runtime=Flash_Player
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com.powerflasher.fdt.core.SdkName=Flex 4.6.0
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@ -64,9 +64,9 @@ public class SpineboyExample extends Sprite {
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var skeletonData:SkeletonData = json.readSkeletonData(new SpineboyJson());
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var stateData:AnimationStateData = new AnimationStateData(skeletonData);
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stateData.setMixByName("run", "jump", 0.2);
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stateData.setMixByName("run", "jump", 0.4);
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stateData.setMixByName("jump", "run", 0.4);
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stateData.setMixByName("jump", "jump", 0.2);
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stateData.setMixByName("jump", "jump", 0.4);
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skeleton = new SkeletonAnimation(skeletonData, stateData);
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skeleton.x = 400;
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