mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-05 14:54:53 +08:00
[libgdx] Transform constraint relative->additive and mix applies on "to" side.
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parent
7a366cd6f5
commit
764eafa212
@ -285,7 +285,7 @@ public class SkeletonBinary extends SkeletonLoader {
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data.skinRequired = (flags & 1) != 0;
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data.localSource = (flags & 2) != 0;
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data.localTarget = (flags & 4) != 0;
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data.relative = (flags & 8) != 0;
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data.additive = (flags & 8) != 0;
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data.clamp = (flags & 16) != 0;
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Object[] froms = data.properties.setSize(nn = flags >> 5);
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for (int ii = 0, tn; ii < nn; ii++) {
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@ -258,7 +258,7 @@ public class SkeletonJson extends SkeletonLoader {
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data.localSource = constraintMap.getBoolean("localSource", false);
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data.localTarget = constraintMap.getBoolean("localTarget", false);
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data.relative = constraintMap.getBoolean("relative", false);
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data.additive = constraintMap.getBoolean("additive", false);
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data.clamp = constraintMap.getBoolean("clamp", false);
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for (JsonValue fromEntry = constraintMap.getChild("properties"); fromEntry != null; fromEntry = fromEntry.next) {
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@ -97,7 +97,7 @@ public class TransformConstraint implements Updatable {
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if (mixRotate == 0 && mixX == 0 && mixY == 0 && mixScaleX == 0 && mixScaleY == 0 && mixShearY == 0) return;
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TransformConstraintData data = this.data;
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boolean localFrom = data.localSource, localTarget = data.localTarget, relative = data.relative, clamp = data.clamp;
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boolean localFrom = data.localSource, localTarget = data.localTarget, additive = data.additive, clamp = data.clamp;
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Bone source = this.source;
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Object[] fromItems = data.properties.items;
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int fn = data.properties.size;
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@ -106,11 +106,11 @@ public class TransformConstraint implements Updatable {
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var bone = (Bone)bones[i];
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for (int f = 0; f < fn; f++) {
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var from = (FromProperty)fromItems[f];
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if (from.mix(this) != 0) {
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float value = from.value(data, source, localFrom) - from.offset;
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Object[] toItems = from.to.items;
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for (int t = 0, tn = from.to.size; t < tn; t++) {
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var to = (ToProperty)toItems[t];
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float value = from.value(data, source, localFrom) - from.offset;
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Object[] toItems = from.to.items;
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for (int t = 0, tn = from.to.size; t < tn; t++) {
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var to = (ToProperty)toItems[t];
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if (to.mix(this) != 0) {
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float clamped = to.offset + value * to.scale;
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if (clamp) {
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if (to.offset < to.max)
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@ -118,7 +118,7 @@ public class TransformConstraint implements Updatable {
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else
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clamped = clamp(clamped, to.max, to.offset);
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}
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to.apply(data, bone, clamped, localTarget, relative);
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to.apply(data, bone, clamped, localTarget, additive);
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}
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}
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}
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@ -40,7 +40,7 @@ public class TransformConstraintData extends ConstraintData {
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final Array<BoneData> bones = new Array();
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BoneData source;
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float offsetX, offsetY, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY;
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boolean localSource, localTarget, relative, clamp;
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boolean localSource, localTarget, additive, clamp;
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final Array<FromProperty> properties = new Array();
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public TransformConstraintData (String name) {
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@ -158,12 +158,12 @@ public class TransformConstraintData extends ConstraintData {
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}
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/** Adds the source bone transform to the constrained bones instead of setting it absolutely. */
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public boolean getRelative () {
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return relative;
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public boolean getAdditive () {
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return additive;
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}
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public void setRelative (boolean relative) {
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this.relative = relative;
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public void setAdditive (boolean additive) {
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this.additive = additive;
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}
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/** Prevents constrained bones from exceeding the ranged defined by {@link ToProperty#offset} and {@link ToProperty#max}. */
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@ -183,9 +183,6 @@ public class TransformConstraintData extends ConstraintData {
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/** Constrained properties. */
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public final Array<ToProperty> to = new Array();
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/** Reads the mix for this property from the specified constraint. */
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abstract public float mix (TransformConstraint constraint);
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/** Reads this property from the specified bone. */
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abstract public float value (TransformConstraintData data, Bone source, boolean local);
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}
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@ -201,29 +198,32 @@ public class TransformConstraintData extends ConstraintData {
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/** The scale of the {@link FromProperty} value in relation to this property. */
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public float scale;
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/** Reads the mix for this property from the specified constraint. */
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abstract public float mix (TransformConstraint constraint);
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/** Applies the value to this property. */
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abstract public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative);
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abstract public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive);
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}
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static public class FromRotate extends FromProperty {
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public float mix (TransformConstraint constraint) {
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return constraint.mixRotate;
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}
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public float value (TransformConstraintData data, Bone source, boolean local) {
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return local ? source.arotation : atan2(source.c, source.a) * radDeg;
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}
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}
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static public class ToRotate extends ToProperty {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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public float mix (TransformConstraint constraint) {
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return constraint.mixRotate;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (!relative) value -= bone.arotation;
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if (!additive) value -= bone.arotation;
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bone.arotation += value * data.mixRotate;
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} else {
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float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
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value *= degRad;
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if (!relative) value -= atan2(c, a);
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if (!additive) value -= atan2(c, a);
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if (value > PI)
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value -= PI2;
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else if (value < -PI) //
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@ -239,69 +239,69 @@ public class TransformConstraintData extends ConstraintData {
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}
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static public class FromX extends FromProperty {
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public float mix (TransformConstraint constraint) {
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return constraint.mixX;
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}
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public float value (TransformConstraintData data, Bone source, boolean local) {
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return local ? source.ax + data.offsetX : data.offsetX * source.a + data.offsetY * source.b + source.worldX;
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}
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}
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static public class ToX extends ToProperty {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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public float mix (TransformConstraint constraint) {
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return constraint.mixX;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (!relative) value -= bone.ax;
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if (!additive) value -= bone.ax;
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bone.ax += value * data.mixX;
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} else {
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if (!relative) value -= bone.worldX;
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if (!additive) value -= bone.worldX;
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bone.worldX += value * data.mixX;
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}
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}
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}
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static public class FromY extends FromProperty {
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public float mix (TransformConstraint constraint) {
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return constraint.mixY;
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}
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public float value (TransformConstraintData data, Bone source, boolean local) {
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return local ? source.ay + data.offsetY : data.offsetX * source.c + data.offsetY * source.d + source.worldY;
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}
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}
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static public class ToY extends ToProperty {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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public float mix (TransformConstraint constraint) {
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return constraint.mixY;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (!relative) value -= bone.ay;
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if (!additive) value -= bone.ay;
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bone.ay += value * data.mixY;
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} else {
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if (!relative) value -= bone.worldY;
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if (!additive) value -= bone.worldY;
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bone.worldY += value * data.mixY;
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}
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}
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}
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static public class FromScaleX extends FromProperty {
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public float mix (TransformConstraint constraint) {
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return constraint.mixScaleX;
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}
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public float value (TransformConstraintData data, Bone source, boolean local) {
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return local ? source.ascaleX : (float)Math.sqrt(source.a * source.a + source.c * source.c);
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}
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}
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static public class ToScaleX extends ToProperty {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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public float mix (TransformConstraint constraint) {
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return constraint.mixScaleX;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (relative)
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if (additive)
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bone.ascaleX *= 1 + ((value - 1) * data.mixScaleX);
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else if (bone.ascaleX != 0) //
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bone.ascaleX = 1 + (value / bone.ascaleX - 1) * data.mixScaleX;
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} else {
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float s;
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if (relative)
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if (additive)
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s = 1 + (value - 1) * data.mixScaleX;
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else {
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s = (float)Math.sqrt(bone.a * bone.a + bone.c * bone.c);
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@ -314,25 +314,25 @@ public class TransformConstraintData extends ConstraintData {
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}
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static public class FromScaleY extends FromProperty {
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public float mix (TransformConstraint constraint) {
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return constraint.mixScaleY;
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}
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public float value (TransformConstraintData data, Bone source, boolean local) {
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return local ? source.ascaleY : (float)Math.sqrt(source.b * source.b + source.d * source.d);
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}
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}
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static public class ToScaleY extends ToProperty {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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public float mix (TransformConstraint constraint) {
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return constraint.mixScaleY;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (relative)
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if (additive)
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bone.ascaleY *= 1 + ((value - 1) * data.mixScaleY);
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else if (bone.ascaleY != 0) //
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bone.ascaleY = 1 + (value / bone.ascaleY - 1) * data.mixScaleY;
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} else {
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float s;
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if (relative)
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if (additive)
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s = 1 + (value - 1) * data.mixScaleY;
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else {
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s = (float)Math.sqrt(bone.b * bone.b + bone.d * bone.d);
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@ -345,24 +345,24 @@ public class TransformConstraintData extends ConstraintData {
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}
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static public class FromShearY extends FromProperty {
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public float mix (TransformConstraint constraint) {
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return constraint.mixShearY;
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}
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public float value (TransformConstraintData data, Bone source, boolean local) {
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return local ? source.ashearY : (atan2(source.d, source.b) - atan2(source.c, source.a)) * radDeg - 90;
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}
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}
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static public class ToShearY extends ToProperty {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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public float mix (TransformConstraint constraint) {
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return constraint.mixShearY;
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}
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean additive) {
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if (local) {
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if (!relative) value -= bone.ashearY;
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if (!additive) value -= bone.ashearY;
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bone.ashearY += value * data.mixShearY;
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} else {
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float b = bone.b, d = bone.d, by = atan2(d, b);
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value = (value + 90) * degRad;
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if (relative)
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if (additive)
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value -= PI / 2;
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else {
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value -= by - atan2(bone.c, bone.a);
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