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https://github.com/EsotericSoftware/spine-runtimes.git
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[libgdx] Use transform constraint mix for the "to" property.
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df06ab29e7
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@ -106,8 +106,7 @@ public class TransformConstraint implements Updatable {
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var bone = (Bone)bones[i];
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for (int f = 0; f < fn; f++) {
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var from = (FromProperty)fromItems[f];
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float mix = from.mix(this);
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if (mix != 0) {
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if (from.mix(this) != 0) {
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float value = from.value(data, source, localFrom) - from.offset;
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Object[] toItems = from.to.items;
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for (int t = 0, tn = from.to.size; t < tn; t++) {
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@ -119,7 +118,7 @@ public class TransformConstraint implements Updatable {
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else
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clamped = clamp(clamped, to.max, to.offset);
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}
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to.apply(bone, clamped, localTarget, relative, mix);
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to.apply(data, bone, clamped, localTarget, relative);
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}
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}
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}
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@ -202,7 +202,7 @@ public class TransformConstraintData extends ConstraintData {
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public float scale;
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/** Applies the value to this property. */
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abstract public void apply (Bone bone, float value, boolean local, boolean relative, float mix);
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abstract public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative);
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}
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static public class FromRotate extends FromProperty {
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@ -216,10 +216,10 @@ public class TransformConstraintData extends ConstraintData {
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}
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static public class ToRotate extends ToProperty {
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public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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if (local) {
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if (!relative) value -= bone.arotation;
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bone.arotation += value * mix;
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bone.arotation += value * data.mixRotate;
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} else {
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float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
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value *= degRad;
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@ -228,7 +228,7 @@ public class TransformConstraintData extends ConstraintData {
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value -= PI2;
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else if (value < -PI) //
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value += PI2;
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value *= mix;
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value *= data.mixRotate;
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float cos = cos(value), sin = sin(value);
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bone.a = cos * a - sin * c;
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bone.b = cos * b - sin * d;
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@ -249,13 +249,13 @@ public class TransformConstraintData extends ConstraintData {
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}
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static public class ToX extends ToProperty {
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public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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if (local) {
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if (!relative) value -= bone.ax;
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bone.ax += value * mix;
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bone.ax += value * data.mixX;
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} else {
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if (!relative) value -= bone.worldX;
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bone.worldX += value * mix;
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bone.worldX += value * data.mixX;
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}
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}
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}
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@ -271,13 +271,13 @@ public class TransformConstraintData extends ConstraintData {
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}
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static public class ToY extends ToProperty {
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public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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if (local) {
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if (!relative) value -= bone.ay;
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bone.ay += value * mix;
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bone.ay += value * data.mixY;
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} else {
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if (!relative) value -= bone.worldY;
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bone.worldY += value * mix;
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bone.worldY += value * data.mixY;
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}
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}
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}
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@ -293,19 +293,19 @@ public class TransformConstraintData extends ConstraintData {
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}
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static public class ToScaleX extends ToProperty {
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public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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if (local) {
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if (relative)
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bone.ascaleX *= 1 + ((value - 1) * mix);
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bone.ascaleX *= 1 + ((value - 1) * data.mixScaleX);
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else if (bone.ascaleX != 0) //
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bone.ascaleX = 1 + (value / bone.ascaleX - 1) * mix;
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bone.ascaleX = 1 + (value / bone.ascaleX - 1) * data.mixScaleX;
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} else {
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float s;
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if (relative)
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s = 1 + (value - 1) * mix;
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s = 1 + (value - 1) * data.mixScaleX;
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else {
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s = (float)Math.sqrt(bone.a * bone.a + bone.c * bone.c);
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if (s != 0) s = 1 + (value / s - 1) * mix;
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if (s != 0) s = 1 + (value / s - 1) * data.mixScaleX;
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}
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bone.a *= s;
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bone.c *= s;
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@ -324,19 +324,19 @@ public class TransformConstraintData extends ConstraintData {
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}
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static public class ToScaleY extends ToProperty {
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public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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if (local) {
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if (relative)
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bone.ascaleY *= 1 + ((value - 1) * mix);
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bone.ascaleY *= 1 + ((value - 1) * data.mixScaleY);
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else if (bone.ascaleY != 0) //
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bone.ascaleY = 1 + (value / bone.ascaleY - 1) * mix;
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bone.ascaleY = 1 + (value / bone.ascaleY - 1) * data.mixScaleY;
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} else {
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float s;
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if (relative)
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s = 1 + (value - 1) * mix;
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s = 1 + (value - 1) * data.mixScaleY;
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else {
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s = (float)Math.sqrt(bone.b * bone.b + bone.d * bone.d);
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if (s != 0) s = 1 + (value / s - 1) * mix;
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if (s != 0) s = 1 + (value / s - 1) * data.mixScaleY;
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}
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bone.b *= s;
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bone.d *= s;
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@ -355,10 +355,10 @@ public class TransformConstraintData extends ConstraintData {
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}
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static public class ToShearY extends ToProperty {
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public void apply (Bone bone, float value, boolean local, boolean relative, float mix) {
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public void apply (TransformConstraintData data, Bone bone, float value, boolean local, boolean relative) {
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if (local) {
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if (!relative) value -= bone.ashearY;
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bone.ashearY += value * mix;
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bone.ashearY += value * data.mixShearY;
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} else {
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float b = bone.b, d = bone.d, by = atan2(d, b);
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value = (value + 90) * degRad;
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@ -371,7 +371,7 @@ public class TransformConstraintData extends ConstraintData {
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else if (value < -PI) //
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value += PI2;
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}
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value = by + value * mix;
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value = by + value * data.mixShearY;
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float s = (float)Math.sqrt(b * b + d * d);
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bone.b = cos(value) * s;
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bone.d = sin(value) * s;
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