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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Fixed Goblins example scene click behaviour. Closes #288.
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cde8d61919
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@ -77,15 +77,17 @@ LightmapSettings:
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m_PVRDirectSampleCount: 32
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m_PVRSampleCount: 500
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m_PVRBounces: 2
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m_PVRFiltering: 0
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m_PVRFilterTypeDirect: 0
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m_PVRFilterTypeIndirect: 0
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m_PVRFilterTypeAO: 0
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m_PVRFilteringMode: 1
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m_PVRCulling: 1
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m_PVRFilteringGaussRadiusDirect: 1
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m_PVRFilteringGaussRadiusIndirect: 5
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m_PVRFilteringGaussRadiusAO: 2
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m_PVRFilteringAtrousColorSigma: 1
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m_PVRFilteringAtrousNormalSigma: 1
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m_PVRFilteringAtrousPositionSigma: 1
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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m_PVRFilteringAtrousPositionSigmaAO: 1
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m_LightingDataAsset: {fileID: 0}
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m_ShadowMaskMode: 2
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--- !u!196 &5
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@ -120,6 +122,7 @@ GameObject:
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- component: {fileID: 371702432}
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- component: {fileID: 371702431}
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- component: {fileID: 371702430}
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- component: {fileID: 371702435}
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m_Layer: 0
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m_Name: goblins-mesh
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m_TagString: Untagged
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@ -166,7 +169,6 @@ MonoBehaviour:
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singleSubmesh: 0
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addNormals: 1
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calculateTangents: 0
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logErrors: 0
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disableRenderingOnOverride: 1
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_animationName: walk
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loop: 1
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@ -225,6 +227,31 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!61 &371702435
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BoxCollider2D:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 371702429}
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m_Enabled: 1
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m_Density: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0.008455157, y: 1.7303042}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 2.6608522, y: 3.5781991}
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m_EdgeRadius: 0
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--- !u!1 &1248674550
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GameObject:
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m_ObjectHideFlags: 0
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@ -237,6 +264,7 @@ GameObject:
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- component: {fileID: 1248674553}
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- component: {fileID: 1248674552}
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- component: {fileID: 1248674551}
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- component: {fileID: 1248674556}
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m_Layer: 0
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m_Name: goblins-mesh (1)
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m_TagString: Untagged
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@ -283,7 +311,6 @@ MonoBehaviour:
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singleSubmesh: 0
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addNormals: 1
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calculateTangents: 0
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logErrors: 0
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disableRenderingOnOverride: 1
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_animationName: walk
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loop: 1
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@ -342,6 +369,18 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!65 &1248674556
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BoxCollider:
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_GameObject: {fileID: 1248674550}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Size: {x: 2.660852, y: 3.5781991, z: 0}
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m_Center: {x: -0.008455038, y: 1.7303042, z: 0}
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--- !u!1 &1457374310
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GameObject:
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m_ObjectHideFlags: 0
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