mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 01:06:00 +08:00
Removed pma setting from examples.
This commit is contained in:
parent
e222db427b
commit
79277bfe37
@ -93,7 +93,7 @@ class BasicExample extends Phaser.Scene {
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async preload() {
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// manually add the text atlas to the game cache
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this.game.cache.text.add(this.atlasKey, { data: atlasString, premultipliedAlpha: true });
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this.game.cache.text.add(this.atlasKey, atlasString);
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// manually add the json skeleton to the game cache
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this.game.cache.json.add("spineboy-data", skeletonJson);
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@ -48,7 +48,7 @@ declare global {
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export interface LoaderPlugin {
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spineJson (key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineBinary (key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineAtlas (key: string, url: string, premultipliedAlpha?: boolean, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineAtlas (key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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}
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}
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@ -93,7 +93,7 @@ class BasicExample extends Phaser.Scene {
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async preload() {
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// manually add the text atlas to the game cache
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this.game.cache.text.add(this.atlasKey, { data: atlasString, premultipliedAlpha: true });
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this.game.cache.text.add(this.atlasKey, atlasString);
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// manually add the json skeleton to the game cache
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this.game.cache.json.add("spineboy-data", skeletonJson);
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@ -48,7 +48,7 @@ declare global {
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export interface LoaderPlugin {
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spineJson (key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineBinary (key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineAtlas (key: string, url: string, premultipliedAlpha?: boolean, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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spineAtlas (key: string, url: string, xhrSettings?: Phaser.Types.Loader.XHRSettingsObject): LoaderPlugin;
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}
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}
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@ -671,7 +671,6 @@ export class Spine extends Container {
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const skeletonColor = skeleton.color;
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const slotColor = pose.color;
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const alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
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// cannot premultiply the colors because the default mesh renderer already does that
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this.lightColor.set(
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skeletonColor.r * slotColor.r * attachmentColor.r,
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skeletonColor.g * slotColor.g * attachmentColor.g,
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@ -27,7 +27,6 @@
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skeleton: "/assets/spineboy-pro.skel",
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atlas: "/assets/spineboy-pma.atlas",
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animation: "run",
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premultipliedAlpha: true,
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backgroundColor: "#cccccc",
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viewport: {
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debugRender: true,
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@ -15,7 +15,7 @@
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<script>
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var code =
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'<script src="https://unpkg.com/@esotericsoftware/spine-player@4.3.*/dist/iife/spine-player.js"></' +
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'script>\n<link rel="stylesheet" href="https://unpkg.com/@esotericsoftware/spine-player@4.3.*/dist/spine-player.css">\n\n<div id="player-container" style="width: 100%; height: 100vh;"></div>\n\n<script>\nnew spine.SpinePlayer("player-container", {\n skeleton: "http://esotericsoftware.com/files/examples/4.3/spineboy/export/spineboy-pro.json",\n atlas: "http://esotericsoftware.com/files/examples/4.3/spineboy/export/spineboy.atlas",\n premultipliedAlpha: false\n});\n</' +
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'script>\n<link rel="stylesheet" href="https://unpkg.com/@esotericsoftware/spine-player@4.3.*/dist/spine-player.css">\n\n<div id="player-container" style="width: 100%; height: 100vh;"></div>\n\n<script>\nnew spine.SpinePlayer("player-container", {\n skeleton: "http://esotericsoftware.com/files/examples/4.3/spineboy/export/spineboy-pro.json",\n atlas: "http://esotericsoftware.com/files/examples/4.3/spineboy/export/spineboy.atlas"\n});\n</' +
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"script>".trim();
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spine.SpinePlayerEditor.DEFAULT_CODE = code;
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var player = new spine.SpinePlayerEditor(
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -27,7 +27,6 @@
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skeleton: "/assets/spineboy-pro.skel",
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atlas: "/assets/spineboy-pma.atlas",
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animation: "run",
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premultipliedAlpha: true,
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backgroundColor: "#cccccc",
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viewport: {
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debugRender: true,
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@ -46,7 +45,6 @@
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atlas: "/assets/raptor-pma.atlas",
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animation: "walk",
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showControls: false,
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premultipliedAlpha: true,
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backgroundColor: "#00000000",
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alpha: true,
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preserveDrawingBuffer: true,
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@ -44,10 +44,9 @@
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let controls;
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let lastFrameTime = Date.now() / 1000;
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let pma = true;
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let baseUrl = "/assets/";
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let skeletonFile = "celestial-circus-pro.json";
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let atlasFile = `celestial-circus${pma ? "-pma" : ""}.atlas`;
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let atlasFile = `celestial-circus-pma.atlas`;
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function init() {
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// create the THREE.JS camera, scene and renderer (WebGL)
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@ -64,7 +63,7 @@
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controls = new OrbitControls(camera, renderer.domElement);
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// load the assets required to display the Raptor model
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assetManager = new spine.AssetManager(baseUrl, undefined, pma);
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assetManager = new spine.AssetManager(baseUrl);
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assetManager.loadText(skeletonFile);
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assetManager.loadTextureAtlas(atlasFile);
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@ -45,8 +45,6 @@
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let controls;
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let lastFrameTime = Date.now() / 1000;
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let pma = false;
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let baseUrl = "/assets/";
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let skeletonFile = "raptor-pro.json";
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let atlasFile = "raptor.atlas";
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@ -117,7 +115,7 @@
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scene.add(plane)
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// load the assets required to display the Raptor model
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assetManager = new spine.AssetManager(baseUrl, undefined, pma);
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assetManager = new spine.AssetManager(baseUrl);
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assetManager.loadText(skeletonFile);
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assetManager.loadTextureAtlas(atlasFile);
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@ -132,7 +132,7 @@ var additiveBlendingDemo = function (canvas, bgColor) {
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton);
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if (isMobileDevice()) {
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gl.lineWidth(2);
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@ -99,8 +99,8 @@ var clippingDemo = function (canvas, bgColor) {
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeletonDebug(skeleton, false, ["root"]);
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeletonDebug(skeleton, ["root"]);
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renderer.end();
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}
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@ -127,8 +127,8 @@ var hoverboardDemo = function (canvas, bgColor) {
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeletonDebug(skeleton, false, ["root"]);
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeletonDebug(skeleton, ["root"]);
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gl.lineWidth(2);
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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@ -146,7 +146,7 @@ var imageChangesDemo = function (canvas, bgColor) {
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}
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton);
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var y = offsetY;
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var slotsWidth = 0, slotsHeight = 0;
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@ -137,7 +137,7 @@ var meshesDemo = function (canvas, bgColor) {
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}
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeletonDebug(skeleton);
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renderer.end();
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}
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@ -188,7 +188,7 @@ var skinsDemo = function (canvas, bgColor) {
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skeleton.updateWorldTransform(spine.Physics.update);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton);
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var texture = assetManager.get("heroes.png");
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var width = bounds.x * 1.25;
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var scale = width / texture.getImage().width;
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@ -129,8 +129,8 @@ var spritesheetsDemo = function (canvas, bgColor) {
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renderer.begin();
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var frame = frames[currFrame];
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeletonSeq, true);
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeleton(skeletonSeq);
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renderer.end();
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}
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@ -136,8 +136,8 @@ var stretchymanDemo = function (canvas, bgColor) {
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeletonDebug(skeleton, false, ["root"]);
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeletonDebug(skeleton, ["root"]);
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gl.lineWidth(2);
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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@ -100,8 +100,8 @@ var tankDemo = function (canvas, bgColor) {
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeletonDebug(skeleton, true);
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeletonDebug(skeleton);
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renderer.end();
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}
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@ -124,8 +124,8 @@ var transformsDemo = function (canvas, bgColor) {
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]);
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeletonDebug(skeleton, ["root", "rotate-handle"]);
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gl.lineWidth(2);
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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@ -111,14 +111,14 @@ var transitionsDemo = function (canvas, loadingComplete, bgColor) {
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skeleton.updateWorldTransform(spine.Physics.update);
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skeleton.x = -200;
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skeleton.y = -100;
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton);
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stateNoMix.update(delta);
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stateNoMix.apply(skeletonNoMix);
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skeletonNoMix.updateWorldTransform(spine.Physics.update);
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skeletonNoMix.x = size.x + 45;
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skeletonNoMix.y = -100;
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renderer.drawSkeleton(skeletonNoMix, true);
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renderer.drawSkeleton(skeletonNoMix);
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renderer.end();
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}
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@ -127,7 +127,7 @@ var vineDemo = function (canvas, bgColor) {
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeleton(skeleton);
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renderer.drawSkeletonDebug(skeleton);
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gl.lineWidth(2);
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for (var i = 0; i < controlBones.length; i++) {
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@ -71,7 +71,7 @@
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// Begin rendering.
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renderer.begin();
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// Draw the skeleton
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renderer.drawSkeleton(this.skeleton, true);
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renderer.drawSkeleton(this.skeleton);
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// Complete rendering.
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renderer.end();
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}
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@ -71,7 +71,7 @@
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// Begin rendering.
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renderer.begin();
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// Draw the skeleton
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renderer.drawSkeleton(this.skeleton, true);
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renderer.drawSkeleton(this.skeleton);
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// Complete rendering.
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renderer.end();
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}
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@ -109,7 +109,7 @@
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canvas.clear(0.2, 0.2, 0.2, 1);
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renderer.begin();
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renderer.drawSkeleton(this.skeleton, true);
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renderer.drawSkeleton(this.skeleton);
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// Draw a circle with a radius of 20 pixels around each draggable bone
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let boneColor = new spine.Color(1, 0, 0, 0.5);
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@ -87,7 +87,7 @@
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// Begin rendering.
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renderer.begin();
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// Draw the skeleton
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renderer.drawSkeleton(this.skeleton, true);
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renderer.drawSkeleton(this.skeleton);
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// Complete rendering.
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renderer.end();
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}
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@ -24,8 +24,6 @@
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<select id="animations"></select>
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<label style="margin-right: 0.5em">Skins</label>
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<select id="skins"></select>
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<label>PMA</label>
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<input type="checkbox" id="pma" checked />
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</div>
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<script src="drag-and-drop.js"></script>
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</body>
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@ -3,7 +3,6 @@ class App {
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this.skeleton = null;
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this.animationState = null;
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this.canvas = null;
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this.pma = true;
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}
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loadAssets(canvas) {
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@ -24,12 +23,6 @@ class App {
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this.animationState.setAnimation(0, animationSelectBox.value, true);
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}
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// Setup listener for the PMA checkbox
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let pmaCheckbox = document.body.querySelector("#pma");
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pmaCheckbox.onchange = () => {
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this.pma = pmaCheckbox.checked;
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}
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// Setup the drag and drop listener
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new FileDragAndDrop(canvas.htmlCanvas, (files) => this.onDrop(files))
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@ -163,7 +156,7 @@ class App {
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renderer.begin();
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renderer.line(-10000, 0, 10000, 0, spine.Color.RED);
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renderer.line(0, -10000, 0, 10000, spine.Color.GREEN);
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renderer.drawSkeleton(this.skeleton, this.pma);
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renderer.drawSkeleton(this.skeleton);
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renderer.end();
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}
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}
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@ -173,7 +173,7 @@
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// Clear the canvas and render the skeleton
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canvas.clear(0.5, 0.5, 0.5, 1);
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renderer.begin();
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renderer.drawSkeleton(this.skeleton, true);
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renderer.drawSkeleton(this.skeleton);
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renderer.end();
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// Get the image data and convert it to an img element
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@ -236,7 +236,7 @@
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canvas.clear(0.2, 0.2, 0.2, 1);
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renderer.begin();
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renderer.drawSkeleton(this.skeleton, true);
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renderer.drawSkeleton(this.skeleton);
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renderer.end();
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}
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}
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@ -117,36 +117,36 @@
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if (assetManager.isLoadingComplete()) {
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skeletons = {
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coin: {
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Binary: loadSkeleton("coin-pro.skel", "animation", true),
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JSON: loadSkeleton("coin-pro.json", "animation", true)
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Binary: loadSkeleton("coin-pro.skel", "animation"),
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JSON: loadSkeleton("coin-pro.json", "animation")
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},
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goblins: {
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Binary: loadSkeleton("goblins-pro.skel", "walk", true, "goblin"),
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JSON: loadSkeleton("goblins-pro.json", "walk", true, "goblin")
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Binary: loadSkeleton("goblins-pro.skel", "walk", "goblin"),
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JSON: loadSkeleton("goblins-pro.json", "walk", "goblin")
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},
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"mix-and-match-pro": {
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Binary: loadSkeleton("mix-and-match-pro.skel", "dance", true, "full-skins/girl-blue-cape"),
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JSON: loadSkeleton("mix-and-match-pro.json", "dance", true, "full-skins/girl-blue-cape")
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Binary: loadSkeleton("mix-and-match-pro.skel", "dance", "full-skins/girl-blue-cape"),
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JSON: loadSkeleton("mix-and-match-pro.json", "dance", "full-skins/girl-blue-cape")
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},
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raptor: {
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Binary: loadSkeleton("raptor-pro.skel", "walk", true),
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JSON: loadSkeleton("raptor-pro.json", "walk", true)
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Binary: loadSkeleton("raptor-pro.skel", "walk"),
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JSON: loadSkeleton("raptor-pro.json", "walk")
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},
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spineboy: {
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Binary: loadSkeleton("spineboy-pro.skel", "run", true),
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JSON: loadSkeleton("spineboy-pro.json", "run", true)
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Binary: loadSkeleton("spineboy-pro.skel", "run"),
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JSON: loadSkeleton("spineboy-pro.json", "run")
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},
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stretchyman: {
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Binary: loadSkeleton("stretchyman-pro.skel", "sneak", true),
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JSON: loadSkeleton("stretchyman-pro.json", "sneak", true)
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Binary: loadSkeleton("stretchyman-pro.skel", "sneak"),
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JSON: loadSkeleton("stretchyman-pro.json", "sneak")
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},
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tank: {
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Binary: loadSkeleton("tank-pro.skel", "drive", true),
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JSON: loadSkeleton("tank-pro.json", "drive", true)
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Binary: loadSkeleton("tank-pro.skel", "drive"),
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JSON: loadSkeleton("tank-pro.json", "drive")
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},
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vine: {
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Binary: loadSkeleton("vine-pro.skel", "grow", true),
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JSON: loadSkeleton("vine-pro.json", "grow", true)
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Binary: loadSkeleton("vine-pro.skel", "grow"),
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JSON: loadSkeleton("vine-pro.json", "grow")
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}
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};
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setupUI();
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@ -156,11 +156,11 @@
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requestAnimationFrame(load);
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}
|
||||
|
||||
function loadSkeleton(name, initialAnimation, premultipliedAlpha, skin) {
|
||||
function loadSkeleton(name, initialAnimation, skin) {
|
||||
if (skin === undefined) skin = "default";
|
||||
|
||||
// Load the texture atlas using name.atlas from the AssetManager.
|
||||
let atlas = assetManager.require(name.replace(/(?:-ess|-pro)\.(skel|json)/, "") + (premultipliedAlpha ? "-pma" : "") + ".atlas");
|
||||
let atlas = assetManager.require(name.replace(/(?:-ess|-pro)\.(skel|json)/, "") + "-pma.atlas");
|
||||
|
||||
// Create an AtlasAttachmentLoader that resolves region, mesh, boundingbox and path attachments
|
||||
let atlasLoader = new spine.AtlasAttachmentLoader(atlas);
|
||||
@ -219,7 +219,7 @@
|
||||
})
|
||||
|
||||
// Pack everything up and return to caller.
|
||||
return { skeleton: skeleton, state: animationState, bounds: bounds, premultipliedAlpha: premultipliedAlpha };
|
||||
return { skeleton: skeleton, state: animationState, bounds: bounds };
|
||||
}
|
||||
|
||||
function calculateSetupPoseBounds(skeleton) {
|
||||
@ -318,7 +318,6 @@
|
||||
let skeleton = skeletons[activeSkeleton][format].skeleton;
|
||||
let state = skeletons[activeSkeleton][format].state;
|
||||
let bounds = skeletons[activeSkeleton][format].bounds;
|
||||
let premultipliedAlpha = skeletons[activeSkeleton][format].premultipliedAlpha;
|
||||
state.update(delta);
|
||||
state.apply(skeleton);
|
||||
skeleton.updateWorldTransform(spine.Physics.update);
|
||||
@ -331,7 +330,6 @@
|
||||
// Start the batch and tell the SkeletonRenderer to render the active skeleton.
|
||||
batcher.begin(shader);
|
||||
|
||||
skeletonRenderer.premultipliedAlpha = premultipliedAlpha;
|
||||
skeletonRenderer.draw(batcher, skeleton);
|
||||
batcher.end();
|
||||
|
||||
@ -342,7 +340,6 @@
|
||||
if (debug) {
|
||||
debugShader.bind();
|
||||
debugShader.setUniform4x4f(spine.Shader.MVP_MATRIX, mvp.values);
|
||||
debugRenderer.premultipliedAlpha = premultipliedAlpha;
|
||||
shapes.begin(debugShader);
|
||||
debugRenderer.draw(shapes, skeleton);
|
||||
shapes.end();
|
||||
|
||||
@ -37,7 +37,7 @@
|
||||
|
||||
// Create the skeleton
|
||||
let skeletonBinary = new spine.SkeletonBinary(atlasLoader);
|
||||
skeletonBinary.scale = 0.5;
|
||||
skeletonBinary.scale = 1;
|
||||
let skeletonData = skeletonBinary.readSkeletonData(assetManager.require("mix-and-match-pro.skel"));
|
||||
this.skeleton = new spine.Skeleton(skeletonData);
|
||||
|
||||
@ -74,7 +74,7 @@
|
||||
renderer.resize(spine.ResizeMode.Expand);
|
||||
canvas.clear(0.2, 0.2, 0.2, 1);
|
||||
renderer.begin();
|
||||
renderer.drawSkeleton(this.skeleton, true);
|
||||
renderer.drawSkeleton(this.skeleton);
|
||||
renderer.end();
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,7 +41,7 @@
|
||||
var skeletonBinary = new spine.SkeletonBinary(atlasLoader);
|
||||
|
||||
// Set the scale to apply during parsing, parse the file, and create a new skeleton.
|
||||
skeletonBinary.scale = 0.2;
|
||||
skeletonBinary.scale = 0.4;
|
||||
var skeletonData = skeletonBinary.readSkeletonData(assetManager.require("/assets/sack-pro.skel"));
|
||||
this.skeleton = new spine.Skeleton(skeletonData);
|
||||
|
||||
@ -72,7 +72,7 @@
|
||||
// Begin rendering.
|
||||
renderer.begin();
|
||||
// Draw the skeleton
|
||||
renderer.drawSkeleton(this.skeleton, true);
|
||||
renderer.drawSkeleton(this.skeleton);
|
||||
// Complete rendering.
|
||||
renderer.end();
|
||||
}
|
||||
|
||||
@ -124,7 +124,7 @@
|
||||
// Begin rendering.
|
||||
renderer.begin();
|
||||
// Draw the skeleton
|
||||
renderer.drawSkeleton(this.skeleton, true);
|
||||
renderer.drawSkeleton(this.skeleton);
|
||||
// Complete rendering.
|
||||
renderer.end();
|
||||
}
|
||||
|
||||
@ -42,7 +42,7 @@
|
||||
var skeletonBinary = new spine.SkeletonBinary(atlasLoader);
|
||||
|
||||
// Set the scale to apply during parsing, parse the file, and create a new skeleton.
|
||||
skeletonBinary.scale = 0.5;
|
||||
skeletonBinary.scale = 0.4;
|
||||
var skeletonData = skeletonBinary.readSkeletonData(assetManager.require("/assets/snowglobe-pro.skel"));
|
||||
this.skeleton = new spine.Skeleton(skeletonData);
|
||||
|
||||
@ -74,7 +74,7 @@
|
||||
// Begin rendering.
|
||||
renderer.begin();
|
||||
// Draw the skeleton
|
||||
renderer.drawSkeleton(this.skeleton, true);
|
||||
renderer.drawSkeleton(this.skeleton);
|
||||
// Complete rendering.
|
||||
renderer.end();
|
||||
}
|
||||
|
||||
@ -73,7 +73,7 @@
|
||||
// Begin rendering.
|
||||
renderer.begin();
|
||||
// Draw the skeleton
|
||||
renderer.drawSkeleton(this.skeleton, true);
|
||||
renderer.drawSkeleton(this.skeleton);
|
||||
// Complete rendering.
|
||||
renderer.end();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user