Merge branch '3.8' into 3.9-beta

This commit is contained in:
badlogic 2019-12-12 15:56:51 +01:00
commit 79fae539bf
3 changed files with 43 additions and 35 deletions

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@ -47,13 +47,12 @@ The Spine cocos2d-x example works on Windows, Mac OS X, iOS and Android.
2. Install CMake via the [Windows installer package](https://cmake.org/download/).
3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
4. Run CMake GUI from the start menu
5. Click `Browse Source` and select the directory `spine-runtimes`
6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
7. Click `Configure`. Check `SPINE_COCOS2D_X`
8. Click `Configure` again. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
5. Click `Browse Source` and select the directory `spine-runtimes/spine-cocos2dx/`
6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build/` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
7. Click `Configure` again. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
8. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2019. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
9. Expand `References` of the libcocos2d sub project, and remove the entry for `libSpine`, which should be marked with an error.
9. Expand `References` of the `libcocos2d` sub project, and remove the entry for `libSpine`, which should be marked with an error.
9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu
10. Click `Local Windows Debugger` to run the example
@ -83,19 +82,20 @@ The Spine cocos2d-x example works on Windows, Mac OS X, iOS and Android.
### Cocos2d-x v4.x
Please note the [new prerequisits to compile Cocos2d-x v4 projects on different platforms](https://docs.cocos2d-x.org/cocos2d-x/v4/en/installation/prerequisites.html). This includes an installation of Python 2.7.x!
#### Windows
1. Install [Visual Studio 2019 Community](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
2. Install CMake via the [Windows installer package](https://cmake.org/download/).
3. Download the Spine Runtimes repository using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
4. Run CMake GUI from the start menu
5. Click `Browse Source` and select the directory `spine-runtimes`
6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build` directory. You can create the `build` folder directly in the file dialog via `New Folder`.
7. Click `Configure`. Check `SPINE_COCOS2D_X`
6. Click `Browse Build` and select the `spine-runtimes/spine-cocos2dx/build-v4` directory. You can create the `build-v4` folder directly in the file dialog via `New Folder`.
7. Click `Configure`. Check `USE_COCOS2DX_V4`
8. Click `Configure` again. This will download the cocos2d-x dependency and wire it up with the example source code in `spine-runtimes/spine-cocos2dx/example`. The download is 400mb, so get yourself a cup of tea.
7. Open the file `spine-cocos2dx\example\cocos2d\cocos\2d\cocos2dx.props` and remove the `libSpine.lib` entry from the `<AdditionalDependencies>` tag.
8. Open the `spine-runtimes/spine-cocos2dx/example/proj.win32/spine-cocos2d-x.sln` file in Visual Studio 2019. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
9. Expand `References` of the libcocos2d sub project, and remove the entry for `libSpine`, which should be marked with an error.
9. Right click the `spine-cocos2d-x` project in the solution explorer and select `Set as Startup Project` from the context menu
9. Click `Generate` this will create the Visual Studio solution in `spine-runtimes/spine-cocos2dx/build-v4`.
8. Open the `spine-runtimes/spine-cocos2dx/build-v4/spine-cocos2dx-example.sln` file in Visual Studio 2019. Visual Studio may ask you to install the Windows XP/7 SDK, which you should install.
9. Right click the `spine-cocos2dx-example` project in the solution explorer and select `Set as Startup Project` from the context menu
10. Click `Local Windows Debugger` to run the example
#### macOS

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@ -67,7 +67,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END);$(SolutionDir)..\..\..\spine-cpp\spine-cpp\include;$(SolutionDir)..\..\src;$(IncludePath)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END);..\..\..\spine-cpp\spine-cpp\include;$(SolutionDir)..\..\src;$(IncludePath)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -203,14 +203,15 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)\Resources" /D /E /I /F /Y
<ClCompile Include="..\..\..\spine-cpp\spine-cpp\src\spine\VertexEffect.cpp" />
<ClCompile Include="..\..\src\spine\AttachmentVertices.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp" />
<ClCompile Include="..\..\src\spine\v3\SkeletonBatch.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp" />
<ClCompile Include="..\..\src\spine\v3\SkeletonTwoColorBatch.cpp" />
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp" />
<ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\Classes\BatchingExample.cpp" />
<ClCompile Include="..\Classes\CoinExample.cpp" />
<ClCompile Include="..\Classes\GoblinsExample.cpp" />
<ClCompile Include="..\Classes\IKExample.cpp" />
<ClCompile Include="..\Classes\MixAndMatchExample.cpp" />
<ClCompile Include="..\Classes\RaptorExample.cpp" />
<ClCompile Include="..\Classes\SkeletonRendererSeparatorExample.cpp" />
@ -300,15 +301,16 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)\Resources" /D /E /I /F /Y
<ClInclude Include="..\..\..\spine-cpp\spine-cpp\include\spine\Vertices.h" />
<ClInclude Include="..\..\src\spine\AttachmentVertices.h" />
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h" />
<ClInclude Include="..\..\src\spine\SkeletonBatch.h" />
<ClInclude Include="..\..\src\spine\v3\SkeletonBatch.h" />
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h" />
<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h" />
<ClInclude Include="..\..\src\spine\v3\SkeletonTwoColorBatch.h" />
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h" />
<ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\Classes\AppMacros.h" />
<ClInclude Include="..\Classes\BatchingExample.h" />
<ClInclude Include="..\Classes\CoinExample.h" />
<ClInclude Include="..\Classes\GoblinsExample.h" />
<ClInclude Include="..\Classes\IKExample.h" />
<ClInclude Include="..\Classes\MixAndMatchExample.h" />
<ClInclude Include="..\Classes\RaptorExample.h" />
<ClInclude Include="..\Classes\SkeletonRendererSeparatorExample.h" />

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@ -27,15 +27,6 @@
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
@ -249,6 +240,18 @@
<ClCompile Include="..\Classes\MixAndMatchExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\v3\SkeletonBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\v3\SkeletonTwoColorBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\Classes\IKExample.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="main.h">
@ -260,15 +263,6 @@
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
@ -539,6 +533,18 @@
<ClInclude Include="..\Classes\MixAndMatchExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\v3\SkeletonBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\v3\SkeletonTwoColorBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\Classes\IKExample.h">
<Filter>src</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="game.rc">