Merge branch '3.7-beta' into 3.7-beta-cpp

This commit is contained in:
badlogic 2018-11-06 18:44:33 +01:00
commit 7ac4a3add8
10 changed files with 12532 additions and 11187 deletions

View File

@ -44,6 +44,7 @@ void spColor_setFromFloats(spColor* self, float r, float g, float b, float a) {
self->g = g;
self->b = b;
self->a = a;
spColor_clamp(self);
}
void spColor_setFromColor(spColor* self, spColor* otherColor) {

View File

@ -127,7 +127,7 @@ public class Skin {
if (name == null) throw new IllegalArgumentException("name cannot be null.");
this.slotIndex = slotIndex;
this.name = name;
hashCode = 31 * (31 + name.hashCode()) + slotIndex;
hashCode = name.hashCode() + slotIndex * 37;
}
public int hashCode () {

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View File

@ -470,7 +470,7 @@ module spine {
* @param offset The distance from the skeleton origin to the bottom left corner of the AABB.
* @param size The width and height of the AABB.
* @param temp Working memory */
getBounds (offset: Vector2, size: Vector2, temp: Array<number>) {
getBounds (offset: Vector2, size: Vector2, temp: Array<number> = new Array<number>(2)) {
if (offset == null) throw new Error("offset cannot be null.");
if (size == null) throw new Error("size cannot be null.");
let drawOrder = this.drawOrder;

View File

@ -46,7 +46,7 @@ module spine.webgl {
}
private setupCallbacks(element: HTMLElement) {
element.addEventListener("mousedown", (ev: UIEvent) => {
let mouseDown = (ev: UIEvent) => {
if (ev instanceof MouseEvent) {
let rect = element.getBoundingClientRect();
let x = ev.clientX - rect.left;
@ -60,9 +60,13 @@ module spine.webgl {
this.lastX = x;
this.lastY = y;
this.buttonDown = true;
document.addEventListener("mousemove", mouseMove);
document.addEventListener("mouseup", mouseUp);
}
}, true);
element.addEventListener("mousemove", (ev: UIEvent) => {
}
let mouseMove = (ev: UIEvent) => {
if (ev instanceof MouseEvent) {
let rect = element.getBoundingClientRect();
let x = ev.clientX - rect.left;
@ -80,8 +84,9 @@ module spine.webgl {
this.lastX = x;
this.lastY = y;
}
}, true);
element.addEventListener("mouseup", (ev: UIEvent) => {
};
let mouseUp = (ev: UIEvent) => {
if (ev instanceof MouseEvent) {
let rect = element.getBoundingClientRect();
let x = ev.clientX - rect.left;
@ -95,8 +100,16 @@ module spine.webgl {
this.lastX = x;
this.lastY = y;
this.buttonDown = false;
document.removeEventListener("mousemove", mouseMove);
document.removeEventListener("mouseup", mouseUp);
}
}, true);
}
element.addEventListener("mousedown", mouseDown, true);
element.addEventListener("mousemove", mouseMove, true);
element.addEventListener("mouseup", mouseUp, true);
element.addEventListener("touchstart", (ev: TouchEvent) => {
if (this.currTouch != null) return;

View File

@ -86,11 +86,12 @@ module spine.webgl {
let canvas = renderer.canvas;
let gl = renderer.context.gl;
renderer.resize(ResizeMode.Stretch);
let oldX = renderer.camera.position.x, oldY = renderer.camera.position.y;
renderer.camera.position.set(canvas.width / 2, canvas.height / 2, 0);
renderer.camera.viewportWidth = canvas.width;
renderer.camera.viewportHeight = canvas.height;
renderer.resize(ResizeMode.Stretch);
if (!complete) {
gl.clearColor(this.backgroundColor.r, this.backgroundColor.g, this.backgroundColor.b, this.backgroundColor.a);

View File

@ -0,0 +1,230 @@
<html>
<script src="../../build/spine-widget.js"></script>
<style>
body {
background: gray;
}
.spine-player {
box-sizing: border-box;
width: 100%;
height: 100%;
background: none;
position: relative;
}
.spine-player * {
box-sizing: border-box;
font-family: "PT Sans",Arial,"Helvetica Neue",Helvetica,Tahoma,sans-serif;
color: #ffffff;
}
.spine-player .spine-player-hidden {
display: none;
}
.spine-player .spine-player-dropdown {
position: relative;
display: inline-block;
}
.spine-player .spine-player-dropdown-title {
text-align: center;
}
.spine-player .spine-player-dropdown-content {
position: absolute;
background: rgba(0, 0, 0, 0.75);
z-index: 1;
right: 2px;
bottom: 42px;
padding: 4px 0px;
border-radius: 4px;
}
.spine-player canvas {
width: 100%;
height: 100%;
border-radius: 8px;
}
.spine-player .spine-player-controls {
display: flex;
flex-direction: column;
position: absolute;
bottom: 0;
left: 0;
width: 100%;
opacity: 1;
}
.spine-player:hover .spine-player-controls {
opacity: 1;
}
.spine-player .spine-player-slider {
width: 100%;
background: green;
position: relative;
background: rgba(0, 0, 0, 0.75);
cursor: pointer;
}
.spine-player .spine-player-slider-value {
height: 8px;
background: #62B0EE;
cursor: pointer;
}
.spine-player .spine-player-buttons {
display: flex;
flex-direction: row;
width: 100%;
background: rgba(0, 0, 0, 0.75);
border-bottom-left-radius: 8px;
border-bottom-right-radius: 8px;
padding: 0 8px;
}
.spine-player .spine-player-button {
background: none;
outline: 0;
border: none;
width: 32px;
height: 32px;
background-size: 20px;
background-repeat: no-repeat;
background-position: 6;
cursor: pointer;
}
.spine-player .spine-player-button-spacer {
flex: 1;
}
.spine-player .spine-player-button-icon-play {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplay%3C%2Ftitle%3E%3Cg%20id%3D%22play%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2243%2023.3%204%2047%204%201%2043%2023.3%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-play:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplay%3C%2Ftitle%3E%3Cg%20id%3D%22play%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2243%2023.3%204%2047%204%201%2043%2023.3%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-pause {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Epause%3C%2Ftitle%3E%3Cg%20id%3D%22pause%22%3E%3Crect%20class%3D%22cls-1%22%20x%3D%226%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3Crect%20class%3D%22cls-1%22%20x%3D%2228%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-pause:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Epause%3C%2Ftitle%3E%3Cg%20id%3D%22pause%22%3E%3Crect%20class%3D%22cls-1%22%20x%3D%226%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3Crect%20class%3D%22cls-1%22%20x%3D%2228%22%20y%3D%221%22%20width%3D%2213%22%20height%3D%2246%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-speed {
background-image: url("data:image/svg+xml,%3Csvg%20id%3D%22playback%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplayback%3C%2Ftitle%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M48%2C28V20l-4.7-1.18a20.16%2C20.16%2C0%2C0%2C0-2-4.81l2.49-4.15L38.14%2C4.2%2C34%2C6.69a20.16%2C20.16%2C0%2C0%2C0-4.81-2L28%2C0H20L18.82%2C4.7A20.16%2C20.16%2C0%2C0%2C0%2C14%2C6.7L9.86%2C4.2%2C4.2%2C9.86%2C6.69%2C14a20.16%2C20.16%2C0%2C0%2C0-2%2C4.81L0%2C20v8l4.7%2C1.18A20.16%2C20.16%2C0%2C0%2C0%2C6.7%2C34L4.2%2C38.14%2C9.86%2C43.8%2C14%2C41.31a20.16%2C20.16%2C0%2C0%2C0%2C4.81%2C2L20%2C48h8l1.18-4.7a20.16%2C20.16%2C0%2C0%2C0%2C4.81-2l4.15%2C2.49%2C5.66-5.66L41.31%2C34a20.16%2C20.16%2C0%2C0%2C0%2C2-4.81ZM24%2C38A14%2C14%2C0%2C1%2C1%2C38%2C24%2C14%2C14%2C0%2C0%2C1%2C24%2C38Z%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2234%2024%2018%2033%2018%2015%2034%2024%2034%2024%22%2F%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-speed:hover {
background-image: url("data:image/svg+xml,%3Csvg%20id%3D%22playback%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eplayback%3C%2Ftitle%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M48%2C28V20l-4.7-1.18a20.16%2C20.16%2C0%2C0%2C0-2-4.81l2.49-4.15L38.14%2C4.2%2C34%2C6.69a20.16%2C20.16%2C0%2C0%2C0-4.81-2L28%2C0H20L18.82%2C4.7A20.16%2C20.16%2C0%2C0%2C0%2C14%2C6.7L9.86%2C4.2%2C4.2%2C9.86%2C6.69%2C14a20.16%2C20.16%2C0%2C0%2C0-2%2C4.81L0%2C20v8l4.7%2C1.18A20.16%2C20.16%2C0%2C0%2C0%2C6.7%2C34L4.2%2C38.14%2C9.86%2C43.8%2C14%2C41.31a20.16%2C20.16%2C0%2C0%2C0%2C4.81%2C2L20%2C48h8l1.18-4.7a20.16%2C20.16%2C0%2C0%2C0%2C4.81-2l4.15%2C2.49%2C5.66-5.66L41.31%2C34a20.16%2C20.16%2C0%2C0%2C0%2C2-4.81ZM24%2C38A14%2C14%2C0%2C1%2C1%2C38%2C24%2C14%2C14%2C0%2C0%2C1%2C24%2C38Z%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2234%2024%2018%2033%2018%2015%2034%2024%2034%2024%22%2F%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-animations {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eanimations%3C%2Ftitle%3E%3Cg%20id%3D%22animations%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M12%2C45V43.22a6.39%2C6.39%2C0%2C0%2C0%2C.63-.81%2C27.83%2C27.83%2C0%2C0%2C1%2C3.79-4.16c.93-.84%2C2.06-1.88%2C2.86-2.71a13.83%2C13.83%2C0%2C0%2C0%2C1.53-1.9l3.9-5.24c1-1.17.95-1.1%2C2.11%2C0l3%2C2.24a4%2C4%2C0%2C0%2C0-2.29%2C2.38c-1.37%2C3-2.39%2C4-2.68%2C4.22l-.23.18c-.54.39-1.81%2C1-1.7%2C1.54l.8%2C1.49a4.5%2C4.5%2C0%2C0%2C1%2C.39%2C1l.57%2C2.15a.69.69%2C0%2C0%2C0%2C.58.48c.47.08%2C1%2C.5%2C1.33.53%2C1.29.1%2C1.79%2C0%2C1.42-.54L26.7%2C42.72a.86.86%2C0%2C0%2C1-.2-.24%2C3.64%2C3.64%2C0%2C0%2C1-.42-2.2A5.39%2C5.39%2C0%2C0%2C1%2C26.61%2C39c1.84-2%2C6.74-6.36%2C6.74-6.36%2C1.71-1.81%2C1.4-2.52.81-3.84a27.38%2C27.38%2C0%2C0%2C0-2-3c-.41-.61-2.08-2.38-2.85-3.28-.43-.5.38-2.08.87-2.82.18-.12-.41.05%2C1.72.07a23.32%2C23.32%2C0%2C0%2C0%2C3.56-.19l1.63.61c.28%2C0%2C1.18-.09%2C1.31-.35l.12-.78c.18-.39.31-1.56-.05-1.75l-.6-.52a2.28%2C2.28%2C0%2C0%2C0-1.61.07l-.2.44c-.14.15-.52.37-.71.29l-2.24%2C0c-.5.12-1.18-.42-1.81-.73L32.05%2C15a8%2C8%2C0%2C0%2C0%2C.8-3.92%2C1.22%2C1.22%2C0%2C0%2C0-.28-.82%2C7.87%2C7.87%2C0%2C0%2C0-1.15-1.06l.11-.73c-.12-.49%2C1-.82%2C1.52-.82l.76-.33c.32%2C0%2C.68-.89.78-1.21L34.94%2C4a11.26%2C11.26%2C0%2C0%2C0%2C0-1.61C34.57.08%2C30.06-1.42%2C28.78%2C2c-.14.38-.62.77.34%2C3.21a1.55%2C1.55%2C0%2C0%2C1-.3%2C1.2L28.4%2C7a4%2C4%2C0%2C0%2C1-1.19.49c-.79%2C0-1.59-.75-4%2C.54C21%2C9.16%2C18.59%2C13%2C17.7%2C14.22a3.21%2C3.21%2C0%2C0%2C0-.61%2C1.58c-.05%2C1.16.7%2C3.74.87%2C5.75.13%2C1.53.21%2C2.52.72%2C3.06%2C1.07%2C1.14%2C2.1-.18%2C2.61-1a2.74%2C2.74%2C0%2C0%2C0-.14-1.86l-.74-.1c-.15-.15-.4-.42-.39-.64-.05-3.48-.22-3.14-.18-5.39%2C1.74-1.46%2C2.4-2.45%2C2.3-2-.2%2C1.15.28%2C2.83.09%2C4.35a6.46%2C6.46%2C0%2C0%2C1-.7%2C2.58s-2.11%2C4.22-2.14%2C4.27l-1.26%2C5.6-.7%2C1.44s-.71.54-1.59%2C1.21a9.67%2C9.67%2C0%2C0%2C0-2.27%2C3.18%2C20.16%2C20.16%2C0%2C0%2C1-1.42%2C2.83l-.87%2C1.31a1.72%2C1.72%2C0%2C0%2C1-.6.61l-1.83%2C1.1a1.39%2C1.39%2C0%2C0%2C0-.16.93l.68%2C1.71a4.07%2C4.07%2C0%2C0%2C1%2C.27%2C1.07l.17%2C1.56a.75.75%2C0%2C0%2C0%2C.71.59%2C18.13%2C18.13%2C0%2C0%2C0%2C3.26-.5c.27-.09-.29-.78-.53-1s-.45-.36-.45-.36A12.78%2C12.78%2C0%2C0%2C1%2C12%2C45Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")
}
.spine-player .spine-player-button-icon-animations:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eanimations%3C%2Ftitle%3E%3Cg%20id%3D%22animations%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M12%2C45V43.22a6.39%2C6.39%2C0%2C0%2C0%2C.63-.81%2C27.83%2C27.83%2C0%2C0%2C1%2C3.79-4.16c.93-.84%2C2.06-1.88%2C2.86-2.71a13.83%2C13.83%2C0%2C0%2C0%2C1.53-1.9l3.9-5.24c1-1.17.95-1.1%2C2.11%2C0l3%2C2.24a4%2C4%2C0%2C0%2C0-2.29%2C2.38c-1.37%2C3-2.39%2C4-2.68%2C4.22l-.23.18c-.54.39-1.81%2C1-1.7%2C1.54l.8%2C1.49a4.5%2C4.5%2C0%2C0%2C1%2C.39%2C1l.57%2C2.15a.69.69%2C0%2C0%2C0%2C.58.48c.47.08%2C1%2C.5%2C1.33.53%2C1.29.1%2C1.79%2C0%2C1.42-.54L26.7%2C42.72a.86.86%2C0%2C0%2C1-.2-.24%2C3.64%2C3.64%2C0%2C0%2C1-.42-2.2A5.39%2C5.39%2C0%2C0%2C1%2C26.61%2C39c1.84-2%2C6.74-6.36%2C6.74-6.36%2C1.71-1.81%2C1.4-2.52.81-3.84a27.38%2C27.38%2C0%2C0%2C0-2-3c-.41-.61-2.08-2.38-2.85-3.28-.43-.5.38-2.08.87-2.82.18-.12-.41.05%2C1.72.07a23.32%2C23.32%2C0%2C0%2C0%2C3.56-.19l1.63.61c.28%2C0%2C1.18-.09%2C1.31-.35l.12-.78c.18-.39.31-1.56-.05-1.75l-.6-.52a2.28%2C2.28%2C0%2C0%2C0-1.61.07l-.2.44c-.14.15-.52.37-.71.29l-2.24%2C0c-.5.12-1.18-.42-1.81-.73L32.05%2C15a8%2C8%2C0%2C0%2C0%2C.8-3.92%2C1.22%2C1.22%2C0%2C0%2C0-.28-.82%2C7.87%2C7.87%2C0%2C0%2C0-1.15-1.06l.11-.73c-.12-.49%2C1-.82%2C1.52-.82l.76-.33c.32%2C0%2C.68-.89.78-1.21L34.94%2C4a11.26%2C11.26%2C0%2C0%2C0%2C0-1.61C34.57.08%2C30.06-1.42%2C28.78%2C2c-.14.38-.62.77.34%2C3.21a1.55%2C1.55%2C0%2C0%2C1-.3%2C1.2L28.4%2C7a4%2C4%2C0%2C0%2C1-1.19.49c-.79%2C0-1.59-.75-4%2C.54C21%2C9.16%2C18.59%2C13%2C17.7%2C14.22a3.21%2C3.21%2C0%2C0%2C0-.61%2C1.58c-.05%2C1.16.7%2C3.74.87%2C5.75.13%2C1.53.21%2C2.52.72%2C3.06%2C1.07%2C1.14%2C2.1-.18%2C2.61-1a2.74%2C2.74%2C0%2C0%2C0-.14-1.86l-.74-.1c-.15-.15-.4-.42-.39-.64-.05-3.48-.22-3.14-.18-5.39%2C1.74-1.46%2C2.4-2.45%2C2.3-2-.2%2C1.15.28%2C2.83.09%2C4.35a6.46%2C6.46%2C0%2C0%2C1-.7%2C2.58s-2.11%2C4.22-2.14%2C4.27l-1.26%2C5.6-.7%2C1.44s-.71.54-1.59%2C1.21a9.67%2C9.67%2C0%2C0%2C0-2.27%2C3.18%2C20.16%2C20.16%2C0%2C0%2C1-1.42%2C2.83l-.87%2C1.31a1.72%2C1.72%2C0%2C0%2C1-.6.61l-1.83%2C1.1a1.39%2C1.39%2C0%2C0%2C0-.16.93l.68%2C1.71a4.07%2C4.07%2C0%2C0%2C1%2C.27%2C1.07l.17%2C1.56a.75.75%2C0%2C0%2C0%2C.71.59%2C18.13%2C18.13%2C0%2C0%2C0%2C3.26-.5c.27-.09-.29-.78-.53-1s-.45-.36-.45-.36A12.78%2C12.78%2C0%2C0%2C1%2C12%2C45Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E")
}
.spine-player .spine-player-button-icon-skins {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eskins%3C%2Ftitle%3E%3Cg%20id%3D%22skins%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M36%2C12.54l-6.92%2C1-.79%2C1.2c-1%2C.25-2-.62-3-.55V12.33a1.35%2C1.35%2C0%2C0%2C1%2C.55-1.07c3-2.24%2C3.28-3.75%2C3.28-5.34A5.06%2C5.06%2C0%2C0%2C0%2C24%2C.76c-2.54%2C0-4.38.71-5.49%2C2.13a5.74%2C5.74%2C0%2C0%2C0-.9%2C4.57l2.48-.61a3.17%2C3.17%2C0%2C0%2C1%2C.45-2.4c.6-.75%2C1.75-1.13%2C3.42-1.13%2C2.56%2C0%2C2.56%2C1.24%2C2.56%2C2.56%2C0%2C.92%2C0%2C1.65-2.26%2C3.34a3.92%2C3.92%2C0%2C0%2C0-1.58%2C3.12v1.86c-1-.07-2%2C.8-3%2C.55l-.79-1.2-6.92-1c-2.25%2C0-4.35%2C2.09-5.64%2C3.93L1%2C24c3.83%2C5.11%2C10.22%2C5.11%2C10.22%2C5.11V41.93c0%2C2.34%2C2.68%2C3.88%2C5.59%2C4.86a22.59%2C22.59%2C0%2C0%2C0%2C14.37%2C0c2.91-1%2C5.59-2.52%2C5.59-4.86V29.15S43.17%2C29.15%2C47%2C24l-5.33-7.57C40.38%2C14.63%2C38.27%2C12.54%2C36%2C12.54ZM23.32%2C20.09%2C21%2C17l1.8-.6a3.79%2C3.79%2C0%2C0%2C1%2C2.4%2C0L27%2C17l-2.32%2C3.09A.85.85%2C0%2C0%2C1%2C23.32%2C20.09Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-skins:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eskins%3C%2Ftitle%3E%3Cg%20id%3D%22skins%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M36%2C12.54l-6.92%2C1-.79%2C1.2c-1%2C.25-2-.62-3-.55V12.33a1.35%2C1.35%2C0%2C0%2C1%2C.55-1.07c3-2.24%2C3.28-3.75%2C3.28-5.34A5.06%2C5.06%2C0%2C0%2C0%2C24%2C.76c-2.54%2C0-4.38.71-5.49%2C2.13a5.74%2C5.74%2C0%2C0%2C0-.9%2C4.57l2.48-.61a3.17%2C3.17%2C0%2C0%2C1%2C.45-2.4c.6-.75%2C1.75-1.13%2C3.42-1.13%2C2.56%2C0%2C2.56%2C1.24%2C2.56%2C2.56%2C0%2C.92%2C0%2C1.65-2.26%2C3.34a3.92%2C3.92%2C0%2C0%2C0-1.58%2C3.12v1.86c-1-.07-2%2C.8-3%2C.55l-.79-1.2-6.92-1c-2.25%2C0-4.35%2C2.09-5.64%2C3.93L1%2C24c3.83%2C5.11%2C10.22%2C5.11%2C10.22%2C5.11V41.93c0%2C2.34%2C2.68%2C3.88%2C5.59%2C4.86a22.59%2C22.59%2C0%2C0%2C0%2C14.37%2C0c2.91-1%2C5.59-2.52%2C5.59-4.86V29.15S43.17%2C29.15%2C47%2C24l-5.33-7.57C40.38%2C14.63%2C38.27%2C12.54%2C36%2C12.54ZM23.32%2C20.09%2C21%2C17l1.8-.6a3.79%2C3.79%2C0%2C0%2C1%2C2.4%2C0L27%2C17l-2.32%2C3.09A.85.85%2C0%2C0%2C1%2C23.32%2C20.09Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-settings {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Esettings%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M40%2C3H8A5%2C5%2C0%2C0%2C0%2C3%2C8V40a5%2C5%2C0%2C0%2C0%2C5%2C5H40a5%2C5%2C0%2C0%2C0%2C5-5V8A5%2C5%2C0%2C0%2C0%2C40%2C3ZM16%2C40H9V33h7Zm0-12H9V21h7Zm0-12H9V9h7ZM39%2C38H20V35H39Zm0-12H20V23H39Zm0-12H20V11H39Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-settings:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Esettings%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpath%20class%3D%22cls-1%22%20d%3D%22M40%2C3H8A5%2C5%2C0%2C0%2C0%2C3%2C8V40a5%2C5%2C0%2C0%2C0%2C5%2C5H40a5%2C5%2C0%2C0%2C0%2C5-5V8A5%2C5%2C0%2C0%2C0%2C40%2C3ZM16%2C40H9V33h7Zm0-12H9V21h7Zm0-12H9V9h7ZM39%2C38H20V35H39Zm0-12H20V23H39Zm0-12H20V11H39Z%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-fullscreen {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%23fff%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eexpand%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2230.14%208%2040%208%2040%2017.86%2044.5%2017.86%2044.5%203.5%2030.14%203.5%2030.14%208%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%228%2017.86%208%208%2017.86%208%2017.86%203.5%203.5%203.5%203.5%2017.86%208%2017.86%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2240%2030.14%2040%2040%2030.14%2040%2030.14%2044.5%2044.5%2044.5%2044.5%2030.14%2040%2030.14%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2217.86%2040%208%2040%208%2030.14%203.5%2030.14%203.5%2044.5%2017.86%2044.5%2017.86%2040%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player .spine-player-button-icon-fullscreen:hover {
background-image: url("data:image/svg+xml,%3Csvg%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20viewBox%3D%220%200%2048%2048%22%3E%3Cdefs%3E%3Cstyle%3E.cls-1%7Bfill%3A%2362B0EE%3B%7D%3C%2Fstyle%3E%3C%2Fdefs%3E%3Ctitle%3Eexpand%3C%2Ftitle%3E%3Cg%20id%3D%22settings%22%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2230.14%208%2040%208%2040%2017.86%2044.5%2017.86%2044.5%203.5%2030.14%203.5%2030.14%208%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%228%2017.86%208%208%2017.86%208%2017.86%203.5%203.5%203.5%203.5%2017.86%208%2017.86%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2240%2030.14%2040%2040%2030.14%2040%2030.14%2044.5%2044.5%2044.5%2044.5%2030.14%2040%2030.14%22%2F%3E%3Cpolygon%20class%3D%22cls-1%22%20points%3D%2217.86%2040%208%2040%208%2030.14%203.5%2030.14%203.5%2044.5%2017.86%2044.5%2017.86%2040%22%2F%3E%3C%2Fg%3E%3C%2Fsvg%3E");
}
.spine-player-column {
display: flex;
flex-direction: column;
}
.spine-player-row {
display: flex;
flex-direction: row;
}
.spine-player-list {
list-style: none;
padding: 0;
margin: 0;
}
.spine-player-list-item {
padding: 0 4px;
cursor: pointer;
}
.spine-player-list-item-selected:before {
content: "";
width: 6px;
height: 6px;
border-radius: 50%;
background: #fff;
display: inline-block;
position: relative;
top: -1px; /* vertical position of dot*/
margin-right: 5px;
}
.spine-player-list-item:hover {
background: #979696b9;
}
.spine-player-speed-slider {
width: 150px;
}
</style>
<body>
<div id="container" style="width: 100%; height: 100%;"></div>
</body>
<script>
new spine.SpinePlayer(document.getElementById("container"), {
jsonUrl: "assets/raptor-pro.json",
atlasUrl: "assets/raptor.atlas",
backgroundColor: "#cccccc",
scale: 1,
x: 0,
y: 0,
debug: {
bones: true,
regions: true,
bounds: true,
paths: true,
points: true,
clipping: true,
meshHull: true,
triangles: true
}
});
</script>
</body>
</html>

View File

@ -0,0 +1,586 @@
/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
export interface SpinePlayerConfig {
jsonUrl: string;
atlasUrl: string;
animation: string;
skin: string;
debug: {
bones: boolean;
regions: boolean;
bounds: boolean;
paths: boolean;
points: boolean;
clipping: boolean;
meshHull: boolean;
triangles: boolean;
},
viewport: {
x: number,
y: number,
width: number,
height: number
}
alpha: boolean;
backgroundColor: string;
premultipliedAlpha: boolean;
success: (widget: SpineWidget) => void;
error: (widget: SpineWidget, msg: string) => void;
}
class Slider {
private slider: HTMLElement;
private value: HTMLElement;
public change: (percentage: number) => void;
constructor(parent: HTMLElement) {
parent.innerHTML = /*html*/`
<div class="spine-player-slider">
<div class="spine-player-slider-value"></div>
</div>
`;
this.slider = findWithClass(parent, "spine-player-slider")[0];
this.value = findWithClass(parent, "spine-player-slider-value")[0];
this.setValue(0);
let input = new spine.webgl.Input(this.slider);
var dragging = false;
input.addListener({
down: (x, y) => {
dragging = true;
},
up: (x, y) => {
dragging = false;
let percentage = x / this.slider.clientWidth;
percentage = Math.max(0, Math.min(percentage, 1));
this.setValue(x / this.slider.clientWidth);
if (this.change) this.change(percentage);
},
moved: (x, y) => {
if (dragging) {
let percentage = x / this.slider.clientWidth;
percentage = Math.max(0, Math.min(percentage, 1));
this.setValue(x / this.slider.clientWidth);
if (this.change) this.change(percentage);
}
},
dragged: (x, y) => {
let percentage = x / this.slider.clientWidth;
percentage = Math.max(0, Math.min(percentage, 1));
this.setValue(x / this.slider.clientWidth);
if (this.change) this.change(percentage);
}
});
}
setValue(percentage: number) {
percentage = Math.max(0, Math.min(1, percentage));
this.value.style.width = "" + (percentage * 100) + "%";
}
}
export class SpinePlayer {
private sceneRenderer: spine.webgl.SceneRenderer;
private canvas: HTMLCanvasElement;
private context: spine.webgl.ManagedWebGLRenderingContext;
private loadingScreen: spine.webgl.LoadingScreen;
private assetManager: spine.webgl.AssetManager;
private timelineSlider: Slider;
private playButton: HTMLElement;
private loaded: boolean;
private skeleton: Skeleton;
private animationState: AnimationState;
private time = new TimeKeeper();
private paused = true;
private playTime = 0;
private speed = 1;
constructor(parent: HTMLElement, private config: SpinePlayerConfig) {
this.validateConfig(config);
this.render(parent, config);
}
validateConfig(config: SpinePlayerConfig): SpinePlayerConfig {
if (!config) throw new Error("Please pass a configuration to new.spine.SpinePlayer().");
if (!config.jsonUrl) throw new Error("Please specify the URL of the skeleton JSON file.");
if (!config.atlasUrl) throw new Error("Please specify the URL of the atlas file.");
if (!config.alpha) config.alpha = false;
if (!config.backgroundColor) config.backgroundColor = "#000000";
if (!config.premultipliedAlpha) config.premultipliedAlpha = false;
if (!config.success) config.success = (widget) => {};
if (!config.error) config.error = (widget, msg) => {};
if (!config.debug) config.debug = {
bones: false,
bounds: false,
clipping: false,
meshHull: false,
paths: false,
points: false,
regions: false,
triangles: false
}
if (!config.debug.bones) config.debug.bones = false;
if (!config.debug.bounds) config.debug.bounds = false;
if (!config.debug.clipping) config.debug.clipping = false;
if (!config.debug.meshHull) config.debug.meshHull = false;
if (!config.debug.paths) config.debug.paths = false;
if (!config.debug.points) config.debug.points = false;
if (!config.debug.regions) config.debug.regions = false;
if (!config.debug.triangles) config.debug.triangles = false;
return config;
}
render(parent: HTMLElement, config: SpinePlayerConfig) {
parent.innerHTML = /*html*/`
<div class="spine-player">
<canvas class="spine-player-canvas"></canvas>
<div class="spine-player-controls spine-player-dropdown">
<div class="spine-player-timeline">
</div>
<div class="spine-player-buttons">
<button id="spine-player-button-play-pause" class="spine-player-button spine-player-button-icon-pause"></button>
<div class="spine-player-button-spacer"></div>
<button id="spine-player-button-speed" class="spine-player-button spine-player-button-icon-speed"></button>
<button id="spine-player-button-animation" class="spine-player-button spine-player-button-icon-animations"></button>
<button id="spine-player-button-skin" class="spine-player-button spine-player-button-icon-skins"></button>
<button id="spine-player-button-settings" class="spine-player-button spine-player-button-icon-settings"></button>
<button id="spine-player-button-fullscreen" class="spine-player-button spine-player-button-icon-fullscreen"></button>
</div>
<div class="spine-player-dropdown-content spine-player-hidden">
</div>
</div>
</div>
`;
// Setup the scene renderer and OpenGL context
this.canvas = findWithClass(parent, "spine-player-canvas")[0] as HTMLCanvasElement;
var webglConfig = { alpha: config.alpha };
this.context = new spine.webgl.ManagedWebGLRenderingContext(this.canvas, webglConfig);
// Setup the scene renderer and loading screen
this.sceneRenderer = new spine.webgl.SceneRenderer(this.canvas, this.context, true);
this.loadingScreen = new spine.webgl.LoadingScreen(this.sceneRenderer);
// Load the assets
this.assetManager = new spine.webgl.AssetManager(this.context);
this.assetManager.loadText(config.jsonUrl);
this.assetManager.loadTextureAtlas(config.atlasUrl);
// Setup rendering loop
requestAnimationFrame(() => this.drawFrame());
// Setup the event listeners for UI elements
let timeline = findWithClass(parent, "spine-player-timeline")[0];
this.timelineSlider = new Slider(timeline);
this.playButton = findWithId(parent, "spine-player-button-play-pause")[0];
let speedButton = findWithId(parent, "spine-player-button-speed")[0];
let animationButton = findWithId(parent, "spine-player-button-animation")[0];
let skinButton = findWithId(parent, "spine-player-button-skin")[0];
let settingsButton = findWithId(parent, "spine-player-button-settings")[0];
let fullscreenButton = findWithId(parent, "spine-player-button-fullscreen")[0];
let dropdown = findWithClass(parent, "spine-player-dropdown-content")[0];
var justClicked = false;
let dismissDropdown = function (event: any) {
if (justClicked) {
justClicked = false;
return;
}
if (!isContained(dropdown, event.target)) {
dropdown.classList.add("spine-player-hidden");
window.onclick = null;
}
}
this.playButton.onclick = () => {
if (this.paused) this.play()
else this.pause();
}
speedButton.onclick = () => {
dropdown.classList.remove("spine-player-hidden");
dropdown.innerHTML = /*html*/`
<div class="spine-player-row" style="user-select: none; align-items: center;">
<div style="margin-right: 16px;">Speed</div>
<div class="spine-player-column">
<div class="spine-player-speed-slider" style="margin-bottom: 4px;"></div>
<div class="spine-player-row" style="justify-content: space-between;">
<div>0.1x</div>
<div>1x</div>
<div>2x</div>
</div>
</div>
</div>
`;
let sliderParent = findWithClass(dropdown, "spine-player-speed-slider")[0];
let slider = new Slider(sliderParent);
slider.setValue(this.speed / 2);
slider.change = (percentage) => {
this.speed = percentage * 2;
}
justClicked = true;
window.onclick = dismissDropdown;
}
animationButton.onclick = () => {
if (!this.skeleton || this.skeleton.data.animations.length == 0) return;
dropdown.classList.remove("spine-player-hidden");
dropdown.innerHTML = /*html*/`
<div class="spine-player-dropdown-title">Animations</div>
<hr>
<ul class="spine-player-list">
</ul>
`;
let rows = findWithClass(dropdown, "spine-player-list")[0];
this.skeleton.data.animations.forEach((animation) => {
let row = document.createElement("li");
row.classList.add("spine-player-list-item");
if (animation.name == this.config.animation) row.classList.add("spine-player-list-item-selected");
row.innerText = animation.name;
rows.appendChild(row);
row.onclick = () => {
removeClass(rows.children, "spine-player-list-item-selected");
row.classList.add("spine-player-list-item-selected");
this.config.animation = animation.name;
this.playTime = 0;
this.animationState.setAnimation(0, this.config.animation, true);
}
});
justClicked = true;
window.onclick = dismissDropdown;
}
skinButton.onclick = () => {
if (!this.skeleton || this.skeleton.data.animations.length == 0) return;
dropdown.classList.remove("spine-player-hidden");
dropdown.innerHTML = /*html*/`
<div class="spine-player-dropdown-title">Skins</div>
<hr>
<ul class="spine-player-list">
</ul>
`;
let rows = findWithClass(dropdown, "spine-player-list")[0];
this.skeleton.data.skins.forEach((skin) => {
let row = document.createElement("li");
row.classList.add("spine-player-list-item");
if (skin.name == this.config.skin) row.classList.add("spine-player-list-item-selected");
row.innerText = skin.name;
rows.appendChild(row);
row.onclick = () => {
removeClass(rows.children, "spine-player-list-item-selected");
row.classList.add("spine-player-list-item-selected");
this.config.skin = skin.name;
this.skeleton.setSkinByName(this.config.skin);
this.skeleton.setSlotsToSetupPose();
}
});
justClicked = true;
window.onclick = dismissDropdown;
}
settingsButton.onclick = () => {
if (!this.skeleton || this.skeleton.data.animations.length == 0) return;
dropdown.classList.remove("spine-player-hidden");
dropdown.innerHTML = /*html*/`
<div class="spine-player-dropdown-title">Debug</div>
<hr>
<div class="spine-player-list" style="user-select: none; align-items: center; max-height: 90px; overflow: auto;">
</div>
`;
let rows = findWithClass(dropdown, "spine-player-list")[0];
let makeItem = (name: string) => {
let row = document.createElement("div");
row.classList.add("spine-player-list-item");
if ((this.config.debug as any)[name] == true) row.classList.add("spine-player-list-item-selected");
row.innerText = name
rows.appendChild(row);
row.onclick = () => {
if ((this.config.debug as any)[name]) {
(this.config.debug as any)[name] = false;
row.classList.remove("spine-player-list-item-selected");
} else {
(this.config.debug as any)[name] = true;
row.classList.add("spine-player-list-item-selected");
}
}
};
Object.keys(this.config.debug).forEach((name) => {
makeItem(name);
});
justClicked = true;
window.onclick = dismissDropdown;
}
fullscreenButton.onclick = () => {
let doc = document as any;
if(doc.fullscreenElement || doc.webkitFullscreenElement || doc.mozFullScreenElement || doc.msFullscreenElement) {
if (doc.exitFullscreen) doc.exitFullscreen();
else if (doc.mozCancelFullScreen) doc.mozCancelFullScreen();
else if (doc.webkitExitFullscreen) doc.webkitExitFullscreen()
else if (doc.msExitFullscreen) doc.msExitFullscreen();
} else {
let player = findWithClass(parent, "spine-player")[0] as any;
if (player.requestFullscreen) player.requestFullscreen();
else if (player.webkitRequestFullScreen) player.webkitRequestFullScreen();
else if (player.mozRequestFullScreen) player.mozRequestFullScreen();
else if (player.msRequestFullscreen) player.msRequestFullscreen();
}
};
// Register a global resize handler to redraw and avoid flicker
window.onresize = () => {
this.drawFrame(false);
}
}
drawFrame (requestNextFrame = true) {
if (requestNextFrame) requestAnimationFrame(() => this.drawFrame());
let ctx = this.context;
let gl = ctx.gl;
// Clear the viewport
let bg = new Color().setFromString(this.config.backgroundColor);
gl.clearColor(bg.r, bg.g, bg.b, bg.a);
gl.clear(gl.COLOR_BUFFER_BIT);
// Display loading screen
this.loadingScreen.draw(this.assetManager.isLoadingComplete());
// Have we finished loading the asset? Then set things up
if (this.assetManager.isLoadingComplete() && this.skeleton == null) this.loadSkeleton();
// Resize the canvas
this.sceneRenderer.resize(webgl.ResizeMode.Expand);
// Update and draw the skeleton
if (this.loaded) {
if (!this.paused && this.config.animation) {
this.time.update();
let delta = this.time.delta * this.speed;
let animationDuration = this.animationState.getCurrent(0).animation.duration;
this.playTime += delta;
while (this.playTime >= animationDuration) {
this.playTime -= animationDuration;
}
this.playTime = Math.max(0, Math.min(this.playTime, animationDuration));
this.timelineSlider.setValue(this.playTime / animationDuration);
this.animationState.update(delta);
this.animationState.apply(this.skeleton);
this.skeleton.updateWorldTransform();
}
let viewportSize = this.scale(this.config.viewport.width, this.config.viewport.height, this.canvas.width, this.canvas.height);
this.sceneRenderer.camera.zoom = this.config.viewport.width / viewportSize.x;
this.sceneRenderer.camera.position.x = this.config.viewport.x + this.config.viewport.width / 2;
this.sceneRenderer.camera.position.y = this.config.viewport.y + this.config.viewport.height / 2;
this.sceneRenderer.begin();
this.sceneRenderer.drawSkeleton(this.skeleton, this.config.premultipliedAlpha);
this.sceneRenderer.skeletonDebugRenderer.drawBones = this.config.debug.bones;
this.sceneRenderer.skeletonDebugRenderer.drawBoundingBoxes = this.config.debug.bounds;
this.sceneRenderer.skeletonDebugRenderer.drawClipping = this.config.debug.clipping;
this.sceneRenderer.skeletonDebugRenderer.drawMeshHull = this.config.debug.meshHull;
this.sceneRenderer.skeletonDebugRenderer.drawPaths = this.config.debug.paths;
this.sceneRenderer.skeletonDebugRenderer.drawRegionAttachments = this.config.debug.regions;
this.sceneRenderer.skeletonDebugRenderer.drawMeshTriangles = this.config.debug.triangles;
this.sceneRenderer.drawSkeletonDebug(this.skeleton, this.config.premultipliedAlpha);
this.sceneRenderer.end();
this.sceneRenderer.camera.zoom = 0;
}
}
scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2 {
let targetRatio = targetHeight / targetWidth;
let sourceRatio = sourceHeight / sourceWidth;
let scale = targetRatio > sourceRatio ? targetWidth / sourceWidth : targetHeight / sourceHeight;
let temp = new spine.Vector2();
temp.x = sourceWidth * scale;
temp.y = sourceHeight * scale;
return temp;
}
loadSkeleton () {
if (this.loaded) return;
let atlas = this.assetManager.get(this.config.atlasUrl);
let jsonText = this.assetManager.get(this.config.jsonUrl);
let json = new SkeletonJson(new AtlasAttachmentLoader(atlas));
let skeletonData = json.readSkeletonData(jsonText);
this.skeleton = new Skeleton(skeletonData);
let stateData = new AnimationStateData(skeletonData);
stateData.defaultMix = 0.2;
this.animationState = new AnimationState(stateData);
// Setup skin
if (!this.config.skin) {
if (skeletonData.skins.length > 0) {
this.config.skin = skeletonData.skins[0].name;
}
}
if (this.config.skin) {
this.skeleton.setSkinByName(this.config.skin);
this.skeleton.setSlotsToSetupPose();
}
// Setup viewport
if (!this.config.viewport || !this.config.viewport.x || !this.config.viewport.y || !this.config.viewport.width || !this.config.viewport.height) {
this.config.viewport = {
x: 0,
y: 0,
width: 0,
height: 0
}
this.skeleton.updateWorldTransform();
let offset = new spine.Vector2();
let size = new spine.Vector2();
this.skeleton.getBounds(offset, size);
this.config.viewport.x = offset.x + size.x / 2 - size.x / 2 * 1.2;
this.config.viewport.y = offset.y + size.y / 2 - size.y / 2 * 1.2;
this.config.viewport.width = size.x * 1.2;
this.config.viewport.height = size.y * 1.2;
}
// Setup the first animation
if (!this.config.animation) {
if (skeletonData.animations.length > 0) {
this.config.animation = skeletonData.animations[0].name;
}
}
if(this.config.animation) {
this.play()
this.timelineSlider.change = (percentage) => {
this.pause();
var animationDuration = this.animationState.getCurrent(0).animation.duration;
var time = animationDuration * percentage;
this.animationState.update(time - this.playTime);
this.animationState.apply(this.skeleton);
this.skeleton.updateWorldTransform();
this.playTime = time;
}
}
this.loaded = true;
}
private play () {
this.paused = false;
this.playButton.classList.remove("spine-player-button-icon-play");
this.playButton.classList.add("spine-player-button-icon-pause");
if (this.config.animation) {
if (!this.animationState.getCurrent(0)) {
this.animationState.setAnimation(0, this.config.animation, true);
}
}
}
private pause () {
this.paused = true;
this.playButton.classList.remove("spine-player-button-icon-pause");
this.playButton.classList.add("spine-player-button-icon-play");
}
private resize () {
let canvas = this.canvas;
let w = canvas.clientWidth;
let h = canvas.clientHeight;
var devicePixelRatio = window.devicePixelRatio || 1;
if (canvas.width != Math.floor(w * devicePixelRatio) || canvas.height != Math.floor(h * devicePixelRatio)) {
canvas.width = Math.floor(w * devicePixelRatio);
canvas.height = Math.floor(h * devicePixelRatio);
}
this.context.gl.viewport(0, 0, canvas.width, canvas.height);
this.sceneRenderer.camera.setViewport(canvas.width, canvas.height);
}
}
function isContained(dom: HTMLElement, needle: HTMLElement): boolean {
if (dom === needle) return true;
let findRecursive = (dom: HTMLElement, needle: HTMLElement) => {
for(var i = 0; i < dom.children.length; i++) {
let child = dom.children[i] as HTMLElement;
if (child === needle) return true;
if (findRecursive(child, needle)) return true;
}
return false;
};
return findRecursive(dom, needle);
}
function findWithId(dom: HTMLElement, id: string): HTMLElement[] {
let found = new Array<HTMLElement>()
let findRecursive = (dom: HTMLElement, id: string, found: HTMLElement[]) => {
for(var i = 0; i < dom.children.length; i++) {
let child = dom.children[i] as HTMLElement;
if (child.id === id) found.push(child);
findRecursive(child, id, found);
}
};
findRecursive(dom, id, found);
return found;
}
function findWithClass(dom: HTMLElement, className: string): HTMLElement[] {
let found = new Array<HTMLElement>()
let findRecursive = (dom: HTMLElement, className: string, found: HTMLElement[]) => {
for(var i = 0; i < dom.children.length; i++) {
let child = dom.children[i] as HTMLElement;
if (child.classList.contains(className)) found.push(child);
findRecursive(child, className, found);
}
};
findRecursive(dom, className, found);
return found;
}
function removeClass(elements: HTMLCollection, clazz: string) {
for (var i = 0; i < elements.length; i++) {
elements[i].classList.remove(clazz);
}
}
}