[godot] Fix Linux build, again.

This commit is contained in:
Mario Zechner 2022-07-13 18:52:51 +02:00
parent 9b5787196c
commit 7acd75aee4

View File

@ -61,11 +61,7 @@ else
target="$target vsproj=yes livepp=$LIVEPP"
fi
scons $target compiledb=yes custom_modules="../spine_godot" --jobs=$cpus
if [[ "$OSTYPE" == "linux-gnu"* ]]; then
if [ "$target" = "release_debug" ]; then
strip bin/godot.x11.opt.tools.64
fi
fi
strip bin/godot.x11.opt.tools.64
fi
popd