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Merge branch '4.1' into 4.2-beta
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commit
7aeb4c3a27
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# spine-flutter
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# spine-flutter
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The spine-godot runtime provides functionality to load, manipulate and render [Spine](https://esotericsoftware.com) skeletal animation data using [Flutter](https://flutter.dev/). spine-flutter is based on [spine-cpp](../spine-cpp) and supports desktop and mobile Flutter deployment targets. spine-flutter does not support Flutter's web deployment target.
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The spine-flutter runtime provides functionality to load, manipulate and render [Spine](https://esotericsoftware.com) skeletal animation data using [Flutter](https://flutter.dev/). spine-flutter is based on [spine-cpp](../spine-cpp) and supports desktop and mobile Flutter deployment targets. spine-flutter does not support Flutter's web deployment target.
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# See the [spine-flutter documentation](https://esotericsoftware.com/spine-flutter) for in-depth information.
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# See the [spine-flutter documentation](https://esotericsoftware.com/spine-flutter) for in-depth information.
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@ -99,6 +99,7 @@ export class SlotMesh extends Mesh implements ISlotMesh {
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SlotMesh.auxColor[3] = finalVertices[5];
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SlotMesh.auxColor[3] = finalVertices[5];
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this.tint = SlotMesh.auxColor;
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this.tint = SlotMesh.auxColor;
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this.alpha = SlotMesh.auxColor[3];
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this.blendMode = SpineTexture.toPixiBlending(slotBlendMode);
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this.blendMode = SpineTexture.toPixiBlending(slotBlendMode);
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if (this.geometry.indexBuffer.data.length !== finalIndices.length) {
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if (this.geometry.indexBuffer.data.length !== finalIndices.length) {
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@ -779,11 +779,12 @@ namespace Spine.Unity.AttachmentTools {
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float v2 = uvRect.yMin;
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float v2 = uvRect.yMin;
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if (referenceRegion.degrees == 270) {
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if (referenceRegion.degrees == 270) {
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// at a 270 degree region, u2/v2 deltas are swapped, and delta-v is negative.
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// at a 270 degree region, u2/v2 deltas and atlas width/height are swapped, and delta-v is negative.
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float du = u2 - u;
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float du = uvRect.width; // u2 - u;
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float dv = v - v2;
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float dv = uvRect.height; // v - v2;
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u2 = u + dv;
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float atlasAspectRatio = page.width / page.height;
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v2 = v - du;
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u2 = u + (dv / atlasAspectRatio);
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v2 = v - (du * atlasAspectRatio);
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}
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}
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return new AtlasRegion {
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return new AtlasRegion {
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@ -2,7 +2,7 @@
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"name": "com.esotericsoftware.spine.spine-unity",
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"name": "com.esotericsoftware.spine.spine-unity",
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"displayName": "spine-unity Runtime",
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"displayName": "spine-unity Runtime",
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"description": "This plugin provides the spine-unity runtime core.",
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"description": "This plugin provides the spine-unity runtime core.",
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"version": "4.2.40",
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"version": "4.2.41",
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"unity": "2018.3",
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"unity": "2018.3",
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"author": {
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"author": {
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"name": "Esoteric Software",
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"name": "Esoteric Software",
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