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[libgdx] Don't need MathUtils here.
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@ -34,7 +34,6 @@ import static com.esotericsoftware.spine.utils.SpineUtils.*;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.math.MathUtils;
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import com.esotericsoftware.spine.Bone;
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@ -89,8 +88,8 @@ public class RegionAttachment extends Attachment {
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localX2 *= scaleX;
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localY2 *= scaleY;
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float rotation = getRotation();
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float cos = (float)Math.cos(MathUtils.degRad * rotation);
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float sin = (float)Math.sin(MathUtils.degRad * rotation);
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float cos = (float)Math.cos(degRad * rotation);
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float sin = (float)Math.sin(degRad * rotation);
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float x = getX();
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float y = getY();
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float localXCos = localX * cos + x;
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