mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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Merge branch '4.1' into 4.2-beta
# Conflicts: # spine-flutter/CHANGELOG.md # spine-flutter/lib/assets/libspine_flutter.wasm # spine-flutter/pubspec.yaml
This commit is contained in:
commit
7c95f8467f
@ -4,6 +4,9 @@
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# 4.2.18
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* Fixes compilation errors due to API change in Flutter 3.16.0, see [this issue](https://github.com/EsotericSoftware/spine-runtimes/issues/2420). **Note**: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
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# 4.1.11
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# Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431
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# 4.1.10
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# Update WASM binaries
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@ -732,7 +732,10 @@ spine_render_command spine_skeleton_drawable_render(spine_skeleton_drawable draw
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for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
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Slot &slot = *skeleton->getDrawOrder()[i];
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Attachment *attachment = slot.getAttachment();
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if (!attachment) continue;
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if (!attachment) {
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clipper.clipEnd(slot);
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continue;
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}
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// Early out if the slot color is 0 or the bone is not active
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if (slot.getColor().a == 0 || !slot.getBone().isActive()) {
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@ -74,7 +74,10 @@ void spSkeletonDrawable_draw(spSkeletonDrawable *self, struct SDL_Renderer *rend
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for (int i = 0; i < skeleton->slotsCount; ++i) {
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spSlot *slot = skeleton->drawOrder[i];
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spAttachment *attachment = slot->attachment;
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if (!attachment) continue;
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if (!attachment) {
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spSkeletonClipping_clipEnd(clipper, slot);
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continue;
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}
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// Early out if the slot color is 0 or the bone is not active
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if (slot->color.a == 0 || !slot->bone->active) {
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@ -70,7 +70,10 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
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for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
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Slot &slot = *skeleton->getDrawOrder()[i];
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Attachment *attachment = slot.getAttachment();
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if (!attachment) continue;
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if (!attachment) {
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clipper.clipEnd(slot);
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continue;
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}
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// Early out if the slot color is 0 or the bone is not active
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if (slot.getColor().a == 0 || !slot.getBone().isActive()) {
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@ -168,7 +168,10 @@ namespace spine {
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for (int i = 0; i < skeleton->slotsCount; ++i) {
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spSlot *slot = skeleton->drawOrder[i];
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spAttachment *attachment = slot->attachment;
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if (!attachment) continue;
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if (!attachment) {
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spSkeletonClipping_clipEnd(clipper, slot);
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continue;
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}
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// Early out if slot is invisible
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if (slot->color.a == 0 || !slot->bone->active) {
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@ -94,7 +94,10 @@ namespace spine {
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for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
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Slot &slot = *skeleton->getDrawOrder()[i];
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Attachment *attachment = slot.getAttachment();
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if (!attachment) continue;
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if (!attachment) {
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clipper.clipEnd(slot);
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continue;
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}
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// Early out if the slot color is 0 or the bone is not active
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if (slot.getColor().a == 0 || !slot.getBone().isActive()) {
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