Merge branch '4.1' into 4.2-beta

# Conflicts:
#	spine-flutter/CHANGELOG.md
#	spine-flutter/lib/assets/libspine_flutter.wasm
#	spine-flutter/pubspec.yaml
This commit is contained in:
Mario Zechner 2023-12-11 14:13:35 +01:00
commit 7c95f8467f
6 changed files with 23 additions and 5 deletions

View File

@ -4,6 +4,9 @@
# 4.2.18
* Fixes compilation errors due to API change in Flutter 3.16.0, see [this issue](https://github.com/EsotericSoftware/spine-runtimes/issues/2420). **Note**: Depending on this version requires your project to depend on Flutter >= 3.16.0 as well.
# 4.1.11
# Fixed clipping bug, see https://github.com/EsotericSoftware/spine-runtimes/issues/2431
# 4.1.10
# Update WASM binaries

View File

@ -732,7 +732,10 @@ spine_render_command spine_skeleton_drawable_render(spine_skeleton_drawable draw
for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
Slot &slot = *skeleton->getDrawOrder()[i];
Attachment *attachment = slot.getAttachment();
if (!attachment) continue;
if (!attachment) {
clipper.clipEnd(slot);
continue;
}
// Early out if the slot color is 0 or the bone is not active
if (slot.getColor().a == 0 || !slot.getBone().isActive()) {

View File

@ -74,7 +74,10 @@ void spSkeletonDrawable_draw(spSkeletonDrawable *self, struct SDL_Renderer *rend
for (int i = 0; i < skeleton->slotsCount; ++i) {
spSlot *slot = skeleton->drawOrder[i];
spAttachment *attachment = slot->attachment;
if (!attachment) continue;
if (!attachment) {
spSkeletonClipping_clipEnd(clipper, slot);
continue;
}
// Early out if the slot color is 0 or the bone is not active
if (slot->color.a == 0 || !slot->bone->active) {

View File

@ -70,7 +70,10 @@ void SkeletonDrawable::draw(SDL_Renderer *renderer) {
for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
Slot &slot = *skeleton->getDrawOrder()[i];
Attachment *attachment = slot.getAttachment();
if (!attachment) continue;
if (!attachment) {
clipper.clipEnd(slot);
continue;
}
// Early out if the slot color is 0 or the bone is not active
if (slot.getColor().a == 0 || !slot.getBone().isActive()) {

View File

@ -168,7 +168,10 @@ namespace spine {
for (int i = 0; i < skeleton->slotsCount; ++i) {
spSlot *slot = skeleton->drawOrder[i];
spAttachment *attachment = slot->attachment;
if (!attachment) continue;
if (!attachment) {
spSkeletonClipping_clipEnd(clipper, slot);
continue;
}
// Early out if slot is invisible
if (slot->color.a == 0 || !slot->bone->active) {

View File

@ -94,7 +94,10 @@ namespace spine {
for (unsigned i = 0; i < skeleton->getSlots().size(); ++i) {
Slot &slot = *skeleton->getDrawOrder()[i];
Attachment *attachment = slot.getAttachment();
if (!attachment) continue;
if (!attachment) {
clipper.clipEnd(slot);
continue;
}
// Early out if the slot color is 0 or the bone is not active
if (slot.getColor().a == 0 || !slot.getBone().isActive()) {