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[unity] Fixed SkeletonGraphic Skeleton property not calling Initialize(), as SkeletonRenderer does. Closes #1858.
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@ -341,7 +341,15 @@ namespace Spine.Unity {
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#region API
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protected Skeleton skeleton;
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public Skeleton Skeleton { get { return skeleton; } set { skeleton = value; } }
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public Skeleton Skeleton {
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get {
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Initialize(false);
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return skeleton;
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}
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set {
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skeleton = value;
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}
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}
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public SkeletonData SkeletonData { get { return skeleton == null ? null : skeleton.data; } }
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public bool IsValid { get { return skeleton != null; } }
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@ -474,7 +482,6 @@ namespace Spine.Unity {
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public void Initialize (bool overwrite) {
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if (this.IsValid && !overwrite) return;
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// Make sure none of the stuff is null
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if (this.skeletonDataAsset == null) return;
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var skeletonData = this.skeletonDataAsset.GetSkeletonData(false);
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if (skeletonData == null) return;
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