Updated CHANGELOG

This commit is contained in:
badlogic 2019-10-09 14:25:20 +02:00
parent 60f600ac7a
commit 7e7306ad7d

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@ -103,6 +103,7 @@
* Removed dependency on `RHI`, `RenderCore`, and `ShaderCore`.
* Re-importing atlases and their textures now works consistently in all situations.
* Added mix-and-match example to demonstrate the new Skin API.
* Materials on `SkeletonRendererComponent` are now blueprint read and writeable. This allows setting dynamic material instances at runtime
## C# ##
* **Breaking changes**