[unity] Minor: fixed formatting to please format checks.

This commit is contained in:
Harald Csaszar 2025-05-16 19:09:50 +02:00
parent 20203dcd07
commit 80479320f7

View File

@ -63,7 +63,7 @@ namespace Spine.Unity {
[CreateAssetMenu(fileName = "New SkeletonDataAsset", menuName = "Spine/SkeletonData Asset")]
public class SkeletonDataAsset : ScriptableObject {
#region Inspector
#region Inspector
public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0];
#if SPINE_TK2D
@ -97,12 +97,12 @@ namespace Spine.Unity {
void Reset () {
Clear();
}
#endregion
#endregion
SkeletonData skeletonData;
AnimationStateData stateData;
#region Runtime Instantiation
#region Runtime Instantiation
/// <summary>
/// Creates a runtime SkeletonDataAsset.</summary>
public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase atlasAsset, bool initialize, float scale = 0.01f) {
@ -137,7 +137,7 @@ namespace Spine.Unity {
Clear();
GetSkeletonData(true);
}
#endregion
#endregion
/// <summary>Clears the loaded SkeletonData and AnimationStateData. Use this to force a reload for the next time GetSkeletonData is called.</summary>
public void Clear () {