[unity] Minor: fixed formatting to please format checks.

This commit is contained in:
Harald Csaszar 2025-05-16 19:09:50 +02:00
parent 20203dcd07
commit 80479320f7

View File

@ -63,7 +63,7 @@ namespace Spine.Unity {
[CreateAssetMenu(fileName = "New SkeletonDataAsset", menuName = "Spine/SkeletonData Asset")] [CreateAssetMenu(fileName = "New SkeletonDataAsset", menuName = "Spine/SkeletonData Asset")]
public class SkeletonDataAsset : ScriptableObject { public class SkeletonDataAsset : ScriptableObject {
#region Inspector #region Inspector
public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0]; public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0];
#if SPINE_TK2D #if SPINE_TK2D
@ -97,12 +97,12 @@ namespace Spine.Unity {
void Reset () { void Reset () {
Clear(); Clear();
} }
#endregion #endregion
SkeletonData skeletonData; SkeletonData skeletonData;
AnimationStateData stateData; AnimationStateData stateData;
#region Runtime Instantiation #region Runtime Instantiation
/// <summary> /// <summary>
/// Creates a runtime SkeletonDataAsset.</summary> /// Creates a runtime SkeletonDataAsset.</summary>
public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase atlasAsset, bool initialize, float scale = 0.01f) { public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase atlasAsset, bool initialize, float scale = 0.01f) {
@ -137,7 +137,7 @@ namespace Spine.Unity {
Clear(); Clear();
GetSkeletonData(true); GetSkeletonData(true);
} }
#endregion #endregion
/// <summary>Clears the loaded SkeletonData and AnimationStateData. Use this to force a reload for the next time GetSkeletonData is called.</summary> /// <summary>Clears the loaded SkeletonData and AnimationStateData. Use this to force a reload for the next time GetSkeletonData is called.</summary>
public void Clear () { public void Clear () {