Fixed setting blend func extra time.

This commit is contained in:
NathanSweet 2014-08-31 17:17:59 +02:00
parent 2ff2d10d60
commit 80763b60d8

View File

@ -141,7 +141,6 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
void SkeletonRenderer::drawSkeleton (const Mat4 &transform, uint32_t transformFlags) {
getGLProgramState()->apply(transform);
GL::blendFunc(_blendFunc.src, _blendFunc.dst);
Color3B nodeColor = getColor();
_skeleton->r = nodeColor.r / (float)255;