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Fixed setting blend func extra time.
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@ -141,7 +141,6 @@ void SkeletonRenderer::draw (Renderer* renderer, const Mat4& transform, uint32_t
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void SkeletonRenderer::drawSkeleton (const Mat4 &transform, uint32_t transformFlags) {
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getGLProgramState()->apply(transform);
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GL::blendFunc(_blendFunc.src, _blendFunc.dst);
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Color3B nodeColor = getColor();
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_skeleton->r = nodeColor.r / (float)255;
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