Merge branch '4.0' into 4.1-beta

This commit is contained in:
Harald Csaszar 2022-06-27 14:06:22 +02:00
commit 845cc33895

View File

@ -60,7 +60,7 @@ namespace Spine.Unity.Editor {
SerializedProperty initialFlipX, initialFlipY;
SerializedProperty meshGeneratorSettings;
SerializedProperty allowMultipleCanvasRenderers, separatorSlotNames, enableSeparatorSlots, updateSeparatorPartLocation;
SerializedProperty raycastTarget;
SerializedProperty raycastTarget, maskable;
readonly GUIContent UnscaledTimeLabel = new GUIContent("Unscaled Time",
"If enabled, AnimationState uses unscaled game time (Time.unscaledDeltaTime), " +
@ -107,6 +107,7 @@ namespace Spine.Unity.Editor {
material = so.FindProperty("m_Material");
color = so.FindProperty("m_Color");
raycastTarget = so.FindProperty("m_RaycastTarget");
maskable = so.FindProperty("m_Maskable");
// SkeletonRenderer
additiveMaterial = so.FindProperty("additiveMaterial");
@ -295,6 +296,7 @@ namespace Spine.Unity.Editor {
EditorGUILayout.Space();
EditorGUILayout.LabelField("UI", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(raycastTarget);
if (maskable != null) EditorGUILayout.PropertyField(maskable);
EditorGUILayout.BeginHorizontal(GUILayout.Height(EditorGUIUtility.singleLineHeight + 5));
EditorGUILayout.PrefixLabel("Match RectTransform with Mesh");