[cpp] Add pose architecture foundation for 4.3-beta

- Replace Updatable interface with Update interface
- Add Pose<P> template interface for pose management
- Add PosedData<P> abstract base class for setup data
- Add Posed<D,P,A> base class linking data, pose, and applied states
- Add PosedActive<D,P,A> extending Posed with active state management
- Update spine.h to include new pose system headers

This implements the foundational pose architecture required for the 4.3-beta
constraint system overhaul. The new pose-based system provides better separation
of concerns and enables more flexible constraint management.
This commit is contained in:
Mario Zechner 2025-05-26 16:51:07 +02:00
parent 0c6c0a2a7b
commit 84637da40b
8 changed files with 299 additions and 24 deletions

4
.gitignore vendored
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@ -222,3 +222,7 @@ spine-godot/vc140.pdb
spine-godot/example-v4-extension/bin
spine-godot/example-v4-extension/MoltenVK.xcframework
spine-flutter/example/android/app/.cxx
CLAUDE.md
.claude
port-plan.md
port-todo.md

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@ -27,28 +27,17 @@
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Updatable_h
#define Spine_Updatable_h
#include <spine/RTTI.h>
#include <spine/SpineObject.h>
#include <spine/Physics.h>
#ifndef Spine_Pose_h
#define Spine_Pose_h
namespace spine {
class SP_API Updatable : public SpineObject {
RTTI_DECL
template<typename P>
class Pose {
public:
Updatable();
virtual ~Pose() {}
virtual ~Updatable();
virtual void update(Physics physics) = 0;
virtual bool isActive() = 0;
virtual void setActive(bool inValue) = 0;
virtual void set(const P& pose) = 0;
};
}
#endif /* Spine_Updatable_h */
#endif /* Spine_Pose_h */

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@ -0,0 +1,83 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Posed_h
#define Spine_Posed_h
#include <spine/SpineObject.h>
#include <spine/PosedData.h>
#include <spine/Pose.h>
namespace spine {
template<typename D, typename P, typename A>
class Posed : public SpineObject {
public:
Posed(D& data, P& pose, A& constrained) : _data(data), _pose(pose), _constrained(constrained), _applied(&pose) {
}
virtual ~Posed() {}
void setupPose() {
_pose.set(_data.getSetupPose());
}
/// The constraint's setup pose data.
D& getData() {
return _data;
}
const D& getData() const {
return _data;
}
P& getPose() {
return _pose;
}
const P& getPose() const {
return _pose;
}
A& getAppliedPose() {
return *_applied;
}
const A& getAppliedPose() const {
return *_applied;
}
protected:
D& _data;
P& _pose;
A& _constrained;
A* _applied;
};
}
#endif /* Spine_Posed_h */

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@ -0,0 +1,61 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_PosedActive_h
#define Spine_PosedActive_h
#include <spine/Posed.h>
namespace spine {
template<typename D, typename P, typename A>
class PosedActive : public Posed<D, P, A> {
public:
PosedActive(D& data, P& pose, A& constrained) : Posed<D, P, A>(data, pose, constrained), _active(false) {
this->setupPose();
}
virtual ~PosedActive() {}
/// Returns false when this constraint won't be updated by
/// Skeleton::updateWorldTransform(Physics) because a skin is required and the
/// active skin does not contain this item.
/// @see Skin::getBones()
/// @see Skin::getConstraints()
/// @see PosedData::getSkinRequired()
/// @see Skeleton::updateCache()
bool isActive() const {
return _active;
}
protected:
bool _active;
};
}
#endif /* Spine_PosedActive_h */

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@ -0,0 +1,79 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_PosedData_h
#define Spine_PosedData_h
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/Pose.h>
namespace spine {
/// The base class for all constrained datas.
template<typename P>
class PosedData : public SpineObject {
public:
PosedData(const String& name, P& setup) : _name(name), _setup(setup), _skinRequired(false) {
}
virtual ~PosedData() {}
/// The constraint's name, which is unique across all constraints in the skeleton of the same type.
const String& getName() const {
return _name;
}
P& getSetupPose() {
return _setup;
}
const P& getSetupPose() const {
return _setup;
}
/// When true, Skeleton::updateWorldTransform(Physics) only updates this constraint if the Skeleton::getSkin()
/// contains this constraint.
///
/// See Skin::getConstraints().
bool getSkinRequired() const {
return _skinRequired;
}
void setSkinRequired(bool skinRequired) {
_skinRequired = skinRequired;
}
protected:
const String _name;
P& _setup;
bool _skinRequired;
};
}
#endif /* Spine_PosedData_h */

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@ -0,0 +1,55 @@
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_Update_h
#define Spine_Update_h
#include <spine/RTTI.h>
#include <spine/SpineObject.h>
#include <spine/Physics.h>
namespace spine {
class Skeleton;
/// The interface for items updated by Skeleton::updateWorldTransform(Physics).
class SP_API Update : public SpineObject {
RTTI_DECL
public:
Update();
virtual ~Update();
/// @param skeleton The skeleton being updated.
/// @param physics Determines how physics and other non-deterministic updates are applied.
virtual void update(Skeleton& skeleton, Physics physics) = 0;
};
}
#endif /* Spine_Update_h */

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@ -107,7 +107,11 @@
#include <spine/TransformConstraintTimeline.h>
#include <spine/TranslateTimeline.h>
#include <spine/Triangulator.h>
#include <spine/Updatable.h>
#include <spine/Update.h>
#include <spine/Pose.h>
#include <spine/PosedData.h>
#include <spine/Posed.h>
#include <spine/PosedActive.h>
#include <spine/Vector.h>
#include <spine/VertexAttachment.h>
#include <spine/Vertices.h>

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@ -27,14 +27,14 @@
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Updatable.h>
#include <spine/Update.h>
using namespace spine;
RTTI_IMPL_NOPARENT(Updatable)
RTTI_IMPL_NOPARENT(Update)
Updatable::Updatable() {
Update::Update() {
}
Updatable::~Updatable() {
}
Update::~Update() {
}