Mario Zechner 84637da40b [cpp] Add pose architecture foundation for 4.3-beta
- Replace Updatable interface with Update interface
- Add Pose<P> template interface for pose management
- Add PosedData<P> abstract base class for setup data
- Add Posed<D,P,A> base class linking data, pose, and applied states
- Add PosedActive<D,P,A> extending Posed with active state management
- Update spine.h to include new pose system headers

This implements the foundational pose architecture required for the 4.3-beta
constraint system overhaul. The new pose-based system provides better separation
of concerns and enables more flexible constraint management.
2025-05-26 16:51:07 +02:00

55 lines
2.2 KiB
C++

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#ifndef Spine_Update_h
#define Spine_Update_h
#include <spine/RTTI.h>
#include <spine/SpineObject.h>
#include <spine/Physics.h>
namespace spine {
class Skeleton;
/// The interface for items updated by Skeleton::updateWorldTransform(Physics).
class SP_API Update : public SpineObject {
RTTI_DECL
public:
Update();
virtual ~Update();
/// @param skeleton The skeleton being updated.
/// @param physics Determines how physics and other non-deterministic updates are applied.
virtual void update(Skeleton& skeleton, Physics physics) = 0;
};
}
#endif /* Spine_Update_h */