[c] Fix formatting generated by codgen.

This commit is contained in:
Mario Zechner 2025-07-15 21:31:32 +02:00
parent a687a6c05c
commit 8503ae00d3
76 changed files with 555 additions and 595 deletions

View File

@ -1884,7 +1884,7 @@
}
],
"loc": {
"line": 41,
"line": 43,
"col": 7
}
},
@ -1918,7 +1918,7 @@
}
],
"loc": {
"line": 65,
"line": 67,
"col": 7
}
},
@ -1937,7 +1937,7 @@
}
],
"loc": {
"line": 77,
"line": 79,
"col": 7
}
},
@ -1945,7 +1945,7 @@
"name": "AtlasPage",
"kind": "class",
"loc": {
"line": 83,
"line": 85,
"col": 15
},
"superTypes": [
@ -2043,13 +2043,23 @@
"name": "AtlasRegion",
"kind": "class",
"loc": {
"line": 109,
"line": 111,
"col": 15
},
"superTypes": [
"TextureRegion"
],
"members": [
{
"kind": "method",
"name": "getRTTI",
"returnType": "const RTTI &",
"parameters": [],
"isStatic": false,
"isVirtual": true,
"isPure": false,
"isConst": false
},
{
"kind": "constructor",
"name": "AtlasRegion",
@ -2111,6 +2121,86 @@
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getOffsetX",
"returnType": "float",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getOffsetY",
"returnType": "float",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getPackedWidth",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getPackedHeight",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getOriginalWidth",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getOriginalHeight",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getRotate",
"returnType": "bool",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getDegrees",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getSplits",
@ -2226,6 +2316,126 @@
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setOffsetX",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "float"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setOffsetY",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "float"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setPackedWidth",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setPackedHeight",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setOriginalWidth",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setOriginalHeight",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setRotate",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "bool"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setDegrees",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setSplits",
@ -2394,87 +2604,6 @@
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "getDegrees",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "setDegrees",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "getOffsetX",
"returnType": "float",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "setOffsetX",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "float"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "getOffsetY",
"returnType": "float",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "setOffsetY",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "float"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "getRegionWidth",
@ -2528,60 +2657,6 @@
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "getOriginalWidth",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "setOriginalWidth",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "getOriginalHeight",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
},
{
"kind": "method",
"name": "setOriginalHeight",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false,
"fromSupertype": "TextureRegion"
}
],
"isAbstract": false,
@ -2592,7 +2667,7 @@
"name": "Atlas",
"kind": "class",
"loc": {
"line": 146,
"line": 175,
"col": 15
},
"superTypes": [
@ -23512,7 +23587,7 @@
"name": "RegionAttachment",
"kind": "class",
"loc": {
"line": 48,
"line": 46,
"col": 15
},
"superTypes": [
@ -32584,13 +32659,23 @@
"name": "TextureRegion",
"kind": "class",
"loc": {
"line": 36,
"line": 37,
"col": 15
},
"superTypes": [
"SpineObject"
],
"members": [
{
"kind": "method",
"name": "getRTTI",
"returnType": "const RTTI &",
"parameters": [],
"isStatic": false,
"isVirtual": true,
"isPure": false,
"isConst": false
},
{
"kind": "constructor",
"name": "TextureRegion",
@ -32702,81 +32787,6 @@
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getDegrees",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setDegrees",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getOffsetX",
"returnType": "float",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setOffsetX",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "float"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getOffsetY",
"returnType": "float",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setOffsetY",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "float"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getRegionWidth",
@ -32826,56 +32836,6 @@
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getOriginalWidth",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setOriginalWidth",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "getOriginalHeight",
"returnType": "int",
"parameters": [],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
},
{
"kind": "method",
"name": "setOriginalHeight",
"returnType": "void",
"parameters": [
{
"name": "value",
"type": "int"
}
],
"isStatic": false,
"isVirtual": false,
"isPure": false,
"isConst": false
}
],
"isAbstract": false,

View File

@ -193,7 +193,7 @@ export function toCTypeName(cppType: string, knownTypeNames: Set<string>): strin
// Special type: String
if (normalizedType === 'String' || normalizedType === 'const String' ||
normalizedType === 'String&' || normalizedType === 'const String&') {
return 'const char*';
return 'const char *';
}
// Special Type: PropertyId is a typedef
@ -232,9 +232,9 @@ export function toCTypeName(cppType: string, knownTypeNames: Set<string>): strin
if (pointerMatch) {
const baseType = pointerMatch[1].trim();
// Primitive pointers stay as-is
// Primitive pointers stay as-is, but ensure space before *
if (isPrimitive(baseType)) {
return normalizedType;
return `${baseType} *`;
}
// Class pointers become opaque types
@ -250,7 +250,7 @@ export function toCTypeName(cppType: string, knownTypeNames: Set<string>): strin
// Non-const references to primitives become pointers (output parameters)
if (!isConst && isPrimitive(baseType)) {
return `${baseType}*`;
return `${baseType} *`;
}
// Const references and class references - recurse without the reference

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_animation spine_animation_create(const char* name, spine_array_timeline timelines, float duration) {
spine_animation spine_animation_create(const char * name, spine_array_timeline timelines, float duration) {
return (spine_animation) new (__FILE__, __LINE__) Animation(String(name), *((Array<Timeline *>*)timelines), duration);
}
@ -35,7 +35,7 @@ void spine_animation_apply(spine_animation self, spine_skeleton skeleton, float
((Animation*)self)->apply(*((Skeleton*)skeleton), lastTime, time, loop, (Array<Event *> *)pEvents, alpha, (MixBlend)blend, (MixDirection)direction, appliedPose);
}
const char* spine_animation_get_name(spine_animation self) {
const char * spine_animation_get_name(spine_animation self) {
return ((Animation*)self)->getName().buffer();
}

View File

@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_animation spine_animation_create(const char* name, spine_array_timeline timelines, float duration);
SPINE_C_API spine_animation spine_animation_create(const char * name, spine_array_timeline timelines, float duration);
SPINE_C_API void spine_animation_dispose(spine_animation self);
@ -18,7 +18,7 @@ SPINE_C_API bool spine_animation_has_timeline(spine_animation self, spine_array_
SPINE_C_API float spine_animation_get_duration(spine_animation self);
SPINE_C_API void spine_animation_set_duration(spine_animation self, float inValue);
SPINE_C_API void spine_animation_apply(spine_animation self, spine_skeleton skeleton, float lastTime, float time, bool loop, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose);
SPINE_C_API const char* spine_animation_get_name(spine_animation self);
SPINE_C_API const char * spine_animation_get_name(spine_animation self);
SPINE_C_API spine_array_int spine_animation_get_bones(spine_animation self);
SPINE_C_API int spine_animation_search_1(spine_array_float values, float target);
SPINE_C_API int spine_animation_search_2(spine_array_float values, float target, int step);

View File

@ -27,7 +27,7 @@ void spine_animation_state_clear_track(spine_animation_state self, size_t trackI
((AnimationState*)self)->clearTrack(trackIndex);
}
spine_track_entry spine_animation_state_set_animation_1(spine_animation_state self, size_t trackIndex, const char* animationName, bool loop) {
spine_track_entry spine_animation_state_set_animation_1(spine_animation_state self, size_t trackIndex, const char * animationName, bool loop) {
return (spine_track_entry)((AnimationState*)self)->setAnimation(trackIndex, String(animationName), loop);
}
@ -35,7 +35,7 @@ spine_track_entry spine_animation_state_set_animation_2(spine_animation_state se
return (spine_track_entry)((AnimationState*)self)->setAnimation(trackIndex, (Animation *)animation, loop);
}
spine_track_entry spine_animation_state_add_animation_1(spine_animation_state self, size_t trackIndex, const char* animationName, bool loop, float delay) {
spine_track_entry spine_animation_state_add_animation_1(spine_animation_state self, size_t trackIndex, const char * animationName, bool loop, float delay) {
return (spine_track_entry)((AnimationState*)self)->addAnimation(trackIndex, String(animationName), loop, delay);
}

View File

@ -16,9 +16,9 @@ SPINE_C_API void spine_animation_state_update(spine_animation_state self, float
SPINE_C_API bool spine_animation_state_apply(spine_animation_state self, spine_skeleton skeleton);
SPINE_C_API void spine_animation_state_clear_tracks(spine_animation_state self);
SPINE_C_API void spine_animation_state_clear_track(spine_animation_state self, size_t trackIndex);
SPINE_C_API spine_track_entry spine_animation_state_set_animation_1(spine_animation_state self, size_t trackIndex, const char* animationName, bool loop);
SPINE_C_API spine_track_entry spine_animation_state_set_animation_1(spine_animation_state self, size_t trackIndex, const char * animationName, bool loop);
SPINE_C_API spine_track_entry spine_animation_state_set_animation_2(spine_animation_state self, size_t trackIndex, spine_animation animation, bool loop);
SPINE_C_API spine_track_entry spine_animation_state_add_animation_1(spine_animation_state self, size_t trackIndex, const char* animationName, bool loop, float delay);
SPINE_C_API spine_track_entry spine_animation_state_add_animation_1(spine_animation_state self, size_t trackIndex, const char * animationName, bool loop, float delay);
SPINE_C_API spine_track_entry spine_animation_state_add_animation_2(spine_animation_state self, size_t trackIndex, spine_animation animation, bool loop, float delay);
SPINE_C_API spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state self, size_t trackIndex, float mixDuration);
SPINE_C_API spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state self, size_t trackIndex, float mixDuration, float delay);

View File

@ -23,7 +23,7 @@ void spine_animation_state_data_set_default_mix(spine_animation_state_data self,
((AnimationStateData*)self)->setDefaultMix(inValue);
}
void spine_animation_state_data_set_mix_1(spine_animation_state_data self, const char* fromName, const char* toName, float duration) {
void spine_animation_state_data_set_mix_1(spine_animation_state_data self, const char * fromName, const char * toName, float duration) {
((AnimationStateData*)self)->setMix(String(fromName), String(toName), duration);
}

View File

@ -15,7 +15,7 @@ SPINE_C_API void spine_animation_state_data_dispose(spine_animation_state_data s
SPINE_C_API spine_skeleton_data spine_animation_state_data_get_skeleton_data(spine_animation_state_data self);
SPINE_C_API float spine_animation_state_data_get_default_mix(spine_animation_state_data self);
SPINE_C_API void spine_animation_state_data_set_default_mix(spine_animation_state_data self, float inValue);
SPINE_C_API void spine_animation_state_data_set_mix_1(spine_animation_state_data self, const char* fromName, const char* toName, float duration);
SPINE_C_API void spine_animation_state_data_set_mix_1(spine_animation_state_data self, const char * fromName, const char * toName, float duration);
SPINE_C_API void spine_animation_state_data_set_mix_2(spine_animation_state_data self, spine_animation from, spine_animation to, float duration);
SPINE_C_API float spine_animation_state_data_get_mix(spine_animation_state_data self, spine_animation from, spine_animation to);
SPINE_C_API void spine_animation_state_data_clear(spine_animation_state_data self);

View File

@ -11,7 +11,7 @@ void spine_atlas_flip_v(spine_atlas self) {
((Atlas*)self)->flipV();
}
spine_atlas_region spine_atlas_find_region(spine_atlas self, const char* name) {
spine_atlas_region spine_atlas_find_region(spine_atlas self, const char * name) {
return (spine_atlas_region)((Atlas*)self)->findRegion(String(name));
}

View File

@ -11,7 +11,7 @@ extern "C" {
SPINE_C_API void spine_atlas_dispose(spine_atlas self);
SPINE_C_API void spine_atlas_flip_v(spine_atlas self);
SPINE_C_API spine_atlas_region spine_atlas_find_region(spine_atlas self, const char* name);
SPINE_C_API spine_atlas_region spine_atlas_find_region(spine_atlas self, const char * name);
SPINE_C_API spine_array_atlas_page spine_atlas_get_pages(spine_atlas self);
SPINE_C_API spine_array_atlas_region spine_atlas_get_regions(spine_atlas self);

View File

@ -11,30 +11,30 @@ void spine_atlas_attachment_loader_dispose(spine_atlas_attachment_loader self) {
delete (AtlasAttachmentLoader*)self;
}
spine_region_attachment spine_atlas_attachment_loader_new_region_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name, const char* path, spine_sequence sequence) {
spine_region_attachment spine_atlas_attachment_loader_new_region_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name, const char * path, spine_sequence sequence) {
return (spine_region_attachment)((AtlasAttachmentLoader*)self)->newRegionAttachment(*((Skin*)skin), String(name), String(path), (Sequence *)sequence);
}
spine_mesh_attachment spine_atlas_attachment_loader_new_mesh_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name, const char* path, spine_sequence sequence) {
spine_mesh_attachment spine_atlas_attachment_loader_new_mesh_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name, const char * path, spine_sequence sequence) {
return (spine_mesh_attachment)((AtlasAttachmentLoader*)self)->newMeshAttachment(*((Skin*)skin), String(name), String(path), (Sequence *)sequence);
}
spine_bounding_box_attachment spine_atlas_attachment_loader_new_bounding_box_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name) {
spine_bounding_box_attachment spine_atlas_attachment_loader_new_bounding_box_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name) {
return (spine_bounding_box_attachment)((AtlasAttachmentLoader*)self)->newBoundingBoxAttachment(*((Skin*)skin), String(name));
}
spine_path_attachment spine_atlas_attachment_loader_new_path_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name) {
spine_path_attachment spine_atlas_attachment_loader_new_path_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name) {
return (spine_path_attachment)((AtlasAttachmentLoader*)self)->newPathAttachment(*((Skin*)skin), String(name));
}
spine_point_attachment spine_atlas_attachment_loader_new_point_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name) {
spine_point_attachment spine_atlas_attachment_loader_new_point_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name) {
return (spine_point_attachment)((AtlasAttachmentLoader*)self)->newPointAttachment(*((Skin*)skin), String(name));
}
spine_clipping_attachment spine_atlas_attachment_loader_new_clipping_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name) {
spine_clipping_attachment spine_atlas_attachment_loader_new_clipping_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name) {
return (spine_clipping_attachment)((AtlasAttachmentLoader*)self)->newClippingAttachment(*((Skin*)skin), String(name));
}
spine_atlas_region spine_atlas_attachment_loader_find_region(spine_atlas_attachment_loader self, const char* name) {
spine_atlas_region spine_atlas_attachment_loader_find_region(spine_atlas_attachment_loader self, const char * name) {
return (spine_atlas_region)((AtlasAttachmentLoader*)self)->findRegion(String(name));
}

View File

@ -12,13 +12,13 @@ SPINE_C_API spine_atlas_attachment_loader spine_atlas_attachment_loader_create(s
SPINE_C_API void spine_atlas_attachment_loader_dispose(spine_atlas_attachment_loader self);
SPINE_C_API spine_region_attachment spine_atlas_attachment_loader_new_region_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name, const char* path, spine_sequence sequence);
SPINE_C_API spine_mesh_attachment spine_atlas_attachment_loader_new_mesh_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name, const char* path, spine_sequence sequence);
SPINE_C_API spine_bounding_box_attachment spine_atlas_attachment_loader_new_bounding_box_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name);
SPINE_C_API spine_path_attachment spine_atlas_attachment_loader_new_path_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name);
SPINE_C_API spine_point_attachment spine_atlas_attachment_loader_new_point_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name);
SPINE_C_API spine_clipping_attachment spine_atlas_attachment_loader_new_clipping_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char* name);
SPINE_C_API spine_atlas_region spine_atlas_attachment_loader_find_region(spine_atlas_attachment_loader self, const char* name);
SPINE_C_API spine_region_attachment spine_atlas_attachment_loader_new_region_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name, const char * path, spine_sequence sequence);
SPINE_C_API spine_mesh_attachment spine_atlas_attachment_loader_new_mesh_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name, const char * path, spine_sequence sequence);
SPINE_C_API spine_bounding_box_attachment spine_atlas_attachment_loader_new_bounding_box_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name);
SPINE_C_API spine_path_attachment spine_atlas_attachment_loader_new_path_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name);
SPINE_C_API spine_point_attachment spine_atlas_attachment_loader_new_point_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name);
SPINE_C_API spine_clipping_attachment spine_atlas_attachment_loader_new_clipping_attachment(spine_atlas_attachment_loader self, spine_skin skin, const char * name);
SPINE_C_API spine_atlas_region spine_atlas_attachment_loader_find_region(spine_atlas_attachment_loader self, const char * name);
#ifdef __cplusplus
}

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_atlas_page spine_atlas_page_create(const char* inName) {
spine_atlas_page spine_atlas_page_create(const char * inName) {
return (spine_atlas_page) new (__FILE__, __LINE__) AtlasPage(String(inName));
}
@ -11,19 +11,19 @@ void spine_atlas_page_dispose(spine_atlas_page self) {
delete (AtlasPage*)self;
}
const char* spine_atlas_page_get_name(spine_atlas_page self) {
const char * spine_atlas_page_get_name(spine_atlas_page self) {
return ((AtlasPage*)self)->name.buffer();
}
void spine_atlas_page_set_name(spine_atlas_page self, const char* value) {
void spine_atlas_page_set_name(spine_atlas_page self, const char * value) {
((AtlasPage*)self)->name = String(value);
}
const char* spine_atlas_page_get_texture_path(spine_atlas_page self) {
const char * spine_atlas_page_get_texture_path(spine_atlas_page self) {
return ((AtlasPage*)self)->texturePath.buffer();
}
void spine_atlas_page_set_texture_path(spine_atlas_page self, const char* value) {
void spine_atlas_page_set_texture_path(spine_atlas_page self, const char * value) {
((AtlasPage*)self)->texturePath = String(value);
}

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@ -8,14 +8,14 @@
extern "C" {
#endif
SPINE_C_API spine_atlas_page spine_atlas_page_create(const char* inName);
SPINE_C_API spine_atlas_page spine_atlas_page_create(const char * inName);
SPINE_C_API void spine_atlas_page_dispose(spine_atlas_page self);
SPINE_C_API const char* spine_atlas_page_get_name(spine_atlas_page self);
SPINE_C_API void spine_atlas_page_set_name(spine_atlas_page self, const char* value);
SPINE_C_API const char* spine_atlas_page_get_texture_path(spine_atlas_page self);
SPINE_C_API void spine_atlas_page_set_texture_path(spine_atlas_page self, const char* value);
SPINE_C_API const char * spine_atlas_page_get_name(spine_atlas_page self);
SPINE_C_API void spine_atlas_page_set_name(spine_atlas_page self, const char * value);
SPINE_C_API const char * spine_atlas_page_get_texture_path(spine_atlas_page self);
SPINE_C_API void spine_atlas_page_set_texture_path(spine_atlas_page self, const char * value);
SPINE_C_API spine_format spine_atlas_page_get_format(spine_atlas_page self);
SPINE_C_API void spine_atlas_page_set_format(spine_atlas_page self, spine_format value);
SPINE_C_API spine_texture_filter spine_atlas_page_get_min_filter(spine_atlas_page self);

View File

@ -11,6 +11,10 @@ void spine_atlas_region_dispose(spine_atlas_region self) {
delete (AtlasRegion*)self;
}
spine_rtti spine_atlas_region_get_rtti(spine_atlas_region self) {
return (spine_rtti)&((AtlasRegion*)self)->getRTTI();
}
spine_atlas_page spine_atlas_region_get_page(spine_atlas_region self) {
return (spine_atlas_page)((AtlasRegion*)self)->getPage();
}
@ -27,6 +31,38 @@ int spine_atlas_region_get_y(spine_atlas_region self) {
return ((AtlasRegion*)self)->getY();
}
float spine_atlas_region_get_offset_x(spine_atlas_region self) {
return ((AtlasRegion*)self)->getOffsetX();
}
float spine_atlas_region_get_offset_y(spine_atlas_region self) {
return ((AtlasRegion*)self)->getOffsetY();
}
int spine_atlas_region_get_packed_width(spine_atlas_region self) {
return ((AtlasRegion*)self)->getPackedWidth();
}
int spine_atlas_region_get_packed_height(spine_atlas_region self) {
return ((AtlasRegion*)self)->getPackedHeight();
}
int spine_atlas_region_get_original_width(spine_atlas_region self) {
return ((AtlasRegion*)self)->getOriginalWidth();
}
int spine_atlas_region_get_original_height(spine_atlas_region self) {
return ((AtlasRegion*)self)->getOriginalHeight();
}
bool spine_atlas_region_get_rotate(spine_atlas_region self) {
return ((AtlasRegion*)self)->getRotate();
}
int spine_atlas_region_get_degrees(spine_atlas_region self) {
return ((AtlasRegion*)self)->getDegrees();
}
spine_array_int spine_atlas_region_get_splits(spine_atlas_region self) {
return (spine_array_int)&((AtlasRegion*)self)->getSplits();
}
@ -43,7 +79,7 @@ void spine_atlas_region_set_page(spine_atlas_region self, spine_atlas_page value
((AtlasRegion*)self)->setPage((AtlasPage *)value);
}
void spine_atlas_region_set_name(spine_atlas_region self, const char* value) {
void spine_atlas_region_set_name(spine_atlas_region self, const char * value) {
((AtlasRegion*)self)->setName(String(value));
}
@ -59,6 +95,38 @@ void spine_atlas_region_set_y(spine_atlas_region self, int value) {
((AtlasRegion*)self)->setY(value);
}
void spine_atlas_region_set_offset_x(spine_atlas_region self, float value) {
((AtlasRegion*)self)->setOffsetX(value);
}
void spine_atlas_region_set_offset_y(spine_atlas_region self, float value) {
((AtlasRegion*)self)->setOffsetY(value);
}
void spine_atlas_region_set_packed_width(spine_atlas_region self, int value) {
((AtlasRegion*)self)->setPackedWidth(value);
}
void spine_atlas_region_set_packed_height(spine_atlas_region self, int value) {
((AtlasRegion*)self)->setPackedHeight(value);
}
void spine_atlas_region_set_original_width(spine_atlas_region self, int value) {
((AtlasRegion*)self)->setOriginalWidth(value);
}
void spine_atlas_region_set_original_height(spine_atlas_region self, int value) {
((AtlasRegion*)self)->setOriginalHeight(value);
}
void spine_atlas_region_set_rotate(spine_atlas_region self, bool value) {
((AtlasRegion*)self)->setRotate(value);
}
void spine_atlas_region_set_degrees(spine_atlas_region self, int value) {
((AtlasRegion*)self)->setDegrees(value);
}
void spine_atlas_region_set_splits(spine_atlas_region self, spine_array_int value) {
((AtlasRegion*)self)->setSplits(*((const Array<int>*)value));
}
@ -103,30 +171,6 @@ void spine_atlas_region_set_v2(spine_atlas_region self, float value) {
((TextureRegion*)(AtlasRegion*)self)->setV2(value);
}
int spine_atlas_region_get_degrees(spine_atlas_region self) {
return ((TextureRegion*)(AtlasRegion*)self)->getDegrees();
}
void spine_atlas_region_set_degrees(spine_atlas_region self, int value) {
((TextureRegion*)(AtlasRegion*)self)->setDegrees(value);
}
float spine_atlas_region_get_offset_x(spine_atlas_region self) {
return ((TextureRegion*)(AtlasRegion*)self)->getOffsetX();
}
void spine_atlas_region_set_offset_x(spine_atlas_region self, float value) {
((TextureRegion*)(AtlasRegion*)self)->setOffsetX(value);
}
float spine_atlas_region_get_offset_y(spine_atlas_region self) {
return ((TextureRegion*)(AtlasRegion*)self)->getOffsetY();
}
void spine_atlas_region_set_offset_y(spine_atlas_region self, float value) {
((TextureRegion*)(AtlasRegion*)self)->setOffsetY(value);
}
int spine_atlas_region_get_region_width(spine_atlas_region self) {
return ((TextureRegion*)(AtlasRegion*)self)->getRegionWidth();
}
@ -143,18 +187,6 @@ void spine_atlas_region_set_region_height(spine_atlas_region self, int value) {
((TextureRegion*)(AtlasRegion*)self)->setRegionHeight(value);
}
int spine_atlas_region_get_original_width(spine_atlas_region self) {
return ((TextureRegion*)(AtlasRegion*)self)->getOriginalWidth();
}
void spine_atlas_region_set_original_width(spine_atlas_region self, int value) {
((TextureRegion*)(AtlasRegion*)self)->setOriginalWidth(value);
}
int spine_atlas_region_get_original_height(spine_atlas_region self) {
return ((TextureRegion*)(AtlasRegion*)self)->getOriginalHeight();
}
void spine_atlas_region_set_original_height(spine_atlas_region self, int value) {
((TextureRegion*)(AtlasRegion*)self)->setOriginalHeight(value);
spine_rtti spine_atlas_region_rtti(void) {
return (spine_rtti)&AtlasRegion::rtti;
}

View File

@ -12,18 +12,35 @@ SPINE_C_API spine_atlas_region spine_atlas_region_create(void);
SPINE_C_API void spine_atlas_region_dispose(spine_atlas_region self);
SPINE_C_API spine_rtti spine_atlas_region_get_rtti(spine_atlas_region self);
SPINE_C_API spine_atlas_page spine_atlas_region_get_page(spine_atlas_region self);
SPINE_C_API int spine_atlas_region_get_index(spine_atlas_region self);
SPINE_C_API int spine_atlas_region_get_x(spine_atlas_region self);
SPINE_C_API int spine_atlas_region_get_y(spine_atlas_region self);
SPINE_C_API float spine_atlas_region_get_offset_x(spine_atlas_region self);
SPINE_C_API float spine_atlas_region_get_offset_y(spine_atlas_region self);
SPINE_C_API int spine_atlas_region_get_packed_width(spine_atlas_region self);
SPINE_C_API int spine_atlas_region_get_packed_height(spine_atlas_region self);
SPINE_C_API int spine_atlas_region_get_original_width(spine_atlas_region self);
SPINE_C_API int spine_atlas_region_get_original_height(spine_atlas_region self);
SPINE_C_API bool spine_atlas_region_get_rotate(spine_atlas_region self);
SPINE_C_API int spine_atlas_region_get_degrees(spine_atlas_region self);
SPINE_C_API spine_array_int spine_atlas_region_get_splits(spine_atlas_region self);
SPINE_C_API spine_array_int spine_atlas_region_get_pads(spine_atlas_region self);
SPINE_C_API spine_array_float spine_atlas_region_get_values(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_page(spine_atlas_region self, spine_atlas_page value);
SPINE_C_API void spine_atlas_region_set_name(spine_atlas_region self, const char* value);
SPINE_C_API void spine_atlas_region_set_name(spine_atlas_region self, const char * value);
SPINE_C_API void spine_atlas_region_set_index(spine_atlas_region self, int value);
SPINE_C_API void spine_atlas_region_set_x(spine_atlas_region self, int value);
SPINE_C_API void spine_atlas_region_set_y(spine_atlas_region self, int value);
SPINE_C_API void spine_atlas_region_set_offset_x(spine_atlas_region self, float value);
SPINE_C_API void spine_atlas_region_set_offset_y(spine_atlas_region self, float value);
SPINE_C_API void spine_atlas_region_set_packed_width(spine_atlas_region self, int value);
SPINE_C_API void spine_atlas_region_set_packed_height(spine_atlas_region self, int value);
SPINE_C_API void spine_atlas_region_set_original_width(spine_atlas_region self, int value);
SPINE_C_API void spine_atlas_region_set_original_height(spine_atlas_region self, int value);
SPINE_C_API void spine_atlas_region_set_rotate(spine_atlas_region self, bool value);
SPINE_C_API void spine_atlas_region_set_degrees(spine_atlas_region self, int value);
SPINE_C_API void spine_atlas_region_set_splits(spine_atlas_region self, spine_array_int value);
SPINE_C_API void spine_atlas_region_set_pads(spine_atlas_region self, spine_array_int value);
SPINE_C_API void spine_atlas_region_set_values(spine_atlas_region self, spine_array_float value);
@ -35,20 +52,11 @@ SPINE_C_API float spine_atlas_region_get_u2(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_u2(spine_atlas_region self, float value);
SPINE_C_API float spine_atlas_region_get_v2(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_v2(spine_atlas_region self, float value);
SPINE_C_API int spine_atlas_region_get_degrees(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_degrees(spine_atlas_region self, int value);
SPINE_C_API float spine_atlas_region_get_offset_x(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_offset_x(spine_atlas_region self, float value);
SPINE_C_API float spine_atlas_region_get_offset_y(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_offset_y(spine_atlas_region self, float value);
SPINE_C_API int spine_atlas_region_get_region_width(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_region_width(spine_atlas_region self, int value);
SPINE_C_API int spine_atlas_region_get_region_height(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_region_height(spine_atlas_region self, int value);
SPINE_C_API int spine_atlas_region_get_original_width(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_original_width(spine_atlas_region self, int value);
SPINE_C_API int spine_atlas_region_get_original_height(spine_atlas_region self);
SPINE_C_API void spine_atlas_region_set_original_height(spine_atlas_region self, int value);
SPINE_C_API spine_rtti spine_atlas_region_rtti(void);
#ifdef __cplusplus
}

View File

@ -11,7 +11,7 @@ spine_rtti spine_attachment_get_rtti(spine_attachment self) {
return (spine_rtti)&((Attachment*)self)->getRTTI();
}
const char* spine_attachment_get_name(spine_attachment self) {
const char * spine_attachment_get_name(spine_attachment self) {
return ((Attachment*)self)->getName().buffer();
}

View File

@ -11,7 +11,7 @@ extern "C" {
SPINE_C_API void spine_attachment_dispose(spine_attachment self);
SPINE_C_API spine_rtti spine_attachment_get_rtti(spine_attachment self);
SPINE_C_API const char* spine_attachment_get_name(spine_attachment self);
SPINE_C_API const char * spine_attachment_get_name(spine_attachment self);
SPINE_C_API spine_attachment spine_attachment_copy(spine_attachment self);
SPINE_C_API int spine_attachment_get_ref_count(spine_attachment self);
SPINE_C_API void spine_attachment_reference(spine_attachment self);

View File

@ -7,26 +7,26 @@ void spine_attachment_loader_dispose(spine_attachment_loader self) {
delete (AttachmentLoader*)self;
}
spine_region_attachment spine_attachment_loader_new_region_attachment(spine_attachment_loader self, spine_skin skin, const char* name, const char* path, spine_sequence sequence) {
spine_region_attachment spine_attachment_loader_new_region_attachment(spine_attachment_loader self, spine_skin skin, const char * name, const char * path, spine_sequence sequence) {
return (spine_region_attachment)((AttachmentLoader*)self)->newRegionAttachment(*((Skin*)skin), String(name), String(path), (Sequence *)sequence);
}
spine_mesh_attachment spine_attachment_loader_new_mesh_attachment(spine_attachment_loader self, spine_skin skin, const char* name, const char* path, spine_sequence sequence) {
spine_mesh_attachment spine_attachment_loader_new_mesh_attachment(spine_attachment_loader self, spine_skin skin, const char * name, const char * path, spine_sequence sequence) {
return (spine_mesh_attachment)((AttachmentLoader*)self)->newMeshAttachment(*((Skin*)skin), String(name), String(path), (Sequence *)sequence);
}
spine_bounding_box_attachment spine_attachment_loader_new_bounding_box_attachment(spine_attachment_loader self, spine_skin skin, const char* name) {
spine_bounding_box_attachment spine_attachment_loader_new_bounding_box_attachment(spine_attachment_loader self, spine_skin skin, const char * name) {
return (spine_bounding_box_attachment)((AttachmentLoader*)self)->newBoundingBoxAttachment(*((Skin*)skin), String(name));
}
spine_path_attachment spine_attachment_loader_new_path_attachment(spine_attachment_loader self, spine_skin skin, const char* name) {
spine_path_attachment spine_attachment_loader_new_path_attachment(spine_attachment_loader self, spine_skin skin, const char * name) {
return (spine_path_attachment)((AttachmentLoader*)self)->newPathAttachment(*((Skin*)skin), String(name));
}
spine_point_attachment spine_attachment_loader_new_point_attachment(spine_attachment_loader self, spine_skin skin, const char* name) {
spine_point_attachment spine_attachment_loader_new_point_attachment(spine_attachment_loader self, spine_skin skin, const char * name) {
return (spine_point_attachment)((AttachmentLoader*)self)->newPointAttachment(*((Skin*)skin), String(name));
}
spine_clipping_attachment spine_attachment_loader_new_clipping_attachment(spine_attachment_loader self, spine_skin skin, const char* name) {
spine_clipping_attachment spine_attachment_loader_new_clipping_attachment(spine_attachment_loader self, spine_skin skin, const char * name) {
return (spine_clipping_attachment)((AttachmentLoader*)self)->newClippingAttachment(*((Skin*)skin), String(name));
}

View File

@ -10,12 +10,12 @@ extern "C" {
SPINE_C_API void spine_attachment_loader_dispose(spine_attachment_loader self);
SPINE_C_API spine_region_attachment spine_attachment_loader_new_region_attachment(spine_attachment_loader self, spine_skin skin, const char* name, const char* path, spine_sequence sequence);
SPINE_C_API spine_mesh_attachment spine_attachment_loader_new_mesh_attachment(spine_attachment_loader self, spine_skin skin, const char* name, const char* path, spine_sequence sequence);
SPINE_C_API spine_bounding_box_attachment spine_attachment_loader_new_bounding_box_attachment(spine_attachment_loader self, spine_skin skin, const char* name);
SPINE_C_API spine_path_attachment spine_attachment_loader_new_path_attachment(spine_attachment_loader self, spine_skin skin, const char* name);
SPINE_C_API spine_point_attachment spine_attachment_loader_new_point_attachment(spine_attachment_loader self, spine_skin skin, const char* name);
SPINE_C_API spine_clipping_attachment spine_attachment_loader_new_clipping_attachment(spine_attachment_loader self, spine_skin skin, const char* name);
SPINE_C_API spine_region_attachment spine_attachment_loader_new_region_attachment(spine_attachment_loader self, spine_skin skin, const char * name, const char * path, spine_sequence sequence);
SPINE_C_API spine_mesh_attachment spine_attachment_loader_new_mesh_attachment(spine_attachment_loader self, spine_skin skin, const char * name, const char * path, spine_sequence sequence);
SPINE_C_API spine_bounding_box_attachment spine_attachment_loader_new_bounding_box_attachment(spine_attachment_loader self, spine_skin skin, const char * name);
SPINE_C_API spine_path_attachment spine_attachment_loader_new_path_attachment(spine_attachment_loader self, spine_skin skin, const char * name);
SPINE_C_API spine_point_attachment spine_attachment_loader_new_point_attachment(spine_attachment_loader self, spine_skin skin, const char * name);
SPINE_C_API spine_clipping_attachment spine_attachment_loader_new_clipping_attachment(spine_attachment_loader self, spine_skin skin, const char * name);
#ifdef __cplusplus
}

View File

@ -19,7 +19,7 @@ void spine_attachment_timeline_apply(spine_attachment_timeline self, spine_skele
((AttachmentTimeline*)self)->apply(*((Skeleton*)skeleton), lastTime, time, (Array<Event *> *)pEvents, alpha, (MixBlend)blend, (MixDirection)direction, appliedPose);
}
void spine_attachment_timeline_set_frame(spine_attachment_timeline self, int frame, float time, const char* attachmentName) {
void spine_attachment_timeline_set_frame(spine_attachment_timeline self, int frame, float time, const char * attachmentName) {
((AttachmentTimeline*)self)->setFrame(frame, time, String(attachmentName));
}

View File

@ -14,7 +14,7 @@ SPINE_C_API void spine_attachment_timeline_dispose(spine_attachment_timeline sel
SPINE_C_API spine_rtti spine_attachment_timeline_get_rtti(spine_attachment_timeline self);
SPINE_C_API void spine_attachment_timeline_apply(spine_attachment_timeline self, spine_skeleton skeleton, float lastTime, float time, spine_array_event pEvents, float alpha, spine_mix_blend blend, spine_mix_direction direction, bool appliedPose);
SPINE_C_API void spine_attachment_timeline_set_frame(spine_attachment_timeline self, int frame, float time, const char* attachmentName);
SPINE_C_API void spine_attachment_timeline_set_frame(spine_attachment_timeline self, int frame, float time, const char * attachmentName);
SPINE_C_API size_t spine_attachment_timeline_get_frame_entries(spine_attachment_timeline self);
SPINE_C_API size_t spine_attachment_timeline_get_frame_count(spine_attachment_timeline self);
SPINE_C_API spine_array_float spine_attachment_timeline_get_frames(spine_attachment_timeline self);

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_bone_data spine_bone_data_create(int index, const char* name, spine_bone_data parent) {
spine_bone_data spine_bone_data_create(int index, const char * name, spine_bone_data parent) {
return (spine_bone_data) new (__FILE__, __LINE__) BoneData(index, String(name), (BoneData *)parent);
}
@ -31,11 +31,11 @@ spine_color spine_bone_data_get_color(spine_bone_data self) {
return (spine_color)&((BoneData*)self)->getColor();
}
const char* spine_bone_data_get_icon(spine_bone_data self) {
const char * spine_bone_data_get_icon(spine_bone_data self) {
return ((BoneData*)self)->getIcon().buffer();
}
void spine_bone_data_set_icon(spine_bone_data self, const char* icon) {
void spine_bone_data_set_icon(spine_bone_data self, const char * icon) {
((BoneData*)self)->setIcon(String(icon));
}
@ -51,7 +51,7 @@ spine_bone_local spine_bone_data_get_setup_pose(spine_bone_data self) {
return (spine_bone_local)&((PosedDataGeneric<BoneLocal>*)(BoneData*)self)->getSetupPose();
}
const char* spine_bone_data_get_name(spine_bone_data self) {
const char * spine_bone_data_get_name(spine_bone_data self) {
return ((PosedDataGeneric<BoneLocal>*)(BoneData*)self)->getName().buffer();
}

View File

@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_bone_data spine_bone_data_create(int index, const char* name, spine_bone_data parent);
SPINE_C_API spine_bone_data spine_bone_data_create(int index, const char * name, spine_bone_data parent);
SPINE_C_API void spine_bone_data_dispose(spine_bone_data self);
@ -17,12 +17,12 @@ SPINE_C_API spine_bone_data spine_bone_data_get_parent(spine_bone_data self);
SPINE_C_API float spine_bone_data_get_length(spine_bone_data self);
SPINE_C_API void spine_bone_data_set_length(spine_bone_data self, float inValue);
SPINE_C_API spine_color spine_bone_data_get_color(spine_bone_data self);
SPINE_C_API const char* spine_bone_data_get_icon(spine_bone_data self);
SPINE_C_API void spine_bone_data_set_icon(spine_bone_data self, const char* icon);
SPINE_C_API const char * spine_bone_data_get_icon(spine_bone_data self);
SPINE_C_API void spine_bone_data_set_icon(spine_bone_data self, const char * icon);
SPINE_C_API bool spine_bone_data_get_visible(spine_bone_data self);
SPINE_C_API void spine_bone_data_set_visible(spine_bone_data self, bool inValue);
SPINE_C_API spine_bone_local spine_bone_data_get_setup_pose(spine_bone_data self);
SPINE_C_API const char* spine_bone_data_get_name(spine_bone_data self);
SPINE_C_API const char * spine_bone_data_get_name(spine_bone_data self);
SPINE_C_API bool spine_bone_data_get_skin_required(spine_bone_data self);
SPINE_C_API void spine_bone_data_set_skin_required(spine_bone_data self, bool skinRequired);

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@ -103,19 +103,19 @@ float spine_bone_pose_get_world_scale_y(spine_bone_pose self) {
return ((BonePose*)self)->getWorldScaleY();
}
void spine_bone_pose_world_to_local(spine_bone_pose self, float worldX, float worldY, float* outLocalX, float* outLocalY) {
void spine_bone_pose_world_to_local(spine_bone_pose self, float worldX, float worldY, float * outLocalX, float * outLocalY) {
((BonePose*)self)->worldToLocal(worldX, worldY, *outLocalX, *outLocalY);
}
void spine_bone_pose_local_to_world(spine_bone_pose self, float localX, float localY, float* outWorldX, float* outWorldY) {
void spine_bone_pose_local_to_world(spine_bone_pose self, float localX, float localY, float * outWorldX, float * outWorldY) {
((BonePose*)self)->localToWorld(localX, localY, *outWorldX, *outWorldY);
}
void spine_bone_pose_world_to_parent(spine_bone_pose self, float worldX, float worldY, float* outParentX, float* outParentY) {
void spine_bone_pose_world_to_parent(spine_bone_pose self, float worldX, float worldY, float * outParentX, float * outParentY) {
((BonePose*)self)->worldToParent(worldX, worldY, *outParentX, *outParentY);
}
void spine_bone_pose_parent_to_world(spine_bone_pose self, float parentX, float parentY, float* outWorldX, float* outWorldY) {
void spine_bone_pose_parent_to_world(spine_bone_pose self, float parentX, float parentY, float * outWorldX, float * outWorldY) {
((BonePose*)self)->parentToWorld(parentX, parentY, *outWorldX, *outWorldY);
}

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@ -35,10 +35,10 @@ SPINE_C_API float spine_bone_pose_get_world_rotation_x(spine_bone_pose self);
SPINE_C_API float spine_bone_pose_get_world_rotation_y(spine_bone_pose self);
SPINE_C_API float spine_bone_pose_get_world_scale_x(spine_bone_pose self);
SPINE_C_API float spine_bone_pose_get_world_scale_y(spine_bone_pose self);
SPINE_C_API void spine_bone_pose_world_to_local(spine_bone_pose self, float worldX, float worldY, float* outLocalX, float* outLocalY);
SPINE_C_API void spine_bone_pose_local_to_world(spine_bone_pose self, float localX, float localY, float* outWorldX, float* outWorldY);
SPINE_C_API void spine_bone_pose_world_to_parent(spine_bone_pose self, float worldX, float worldY, float* outParentX, float* outParentY);
SPINE_C_API void spine_bone_pose_parent_to_world(spine_bone_pose self, float parentX, float parentY, float* outWorldX, float* outWorldY);
SPINE_C_API void spine_bone_pose_world_to_local(spine_bone_pose self, float worldX, float worldY, float * outLocalX, float * outLocalY);
SPINE_C_API void spine_bone_pose_local_to_world(spine_bone_pose self, float localX, float localY, float * outWorldX, float * outWorldY);
SPINE_C_API void spine_bone_pose_world_to_parent(spine_bone_pose self, float worldX, float worldY, float * outParentX, float * outParentY);
SPINE_C_API void spine_bone_pose_parent_to_world(spine_bone_pose self, float parentX, float parentY, float * outWorldX, float * outWorldY);
SPINE_C_API float spine_bone_pose_world_to_local_rotation(spine_bone_pose self, float worldRotation);
SPINE_C_API float spine_bone_pose_local_to_world_rotation(spine_bone_pose self, float localRotation);
SPINE_C_API void spine_bone_pose_rotate_world(spine_bone_pose self, float degrees);

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@ -3,7 +3,7 @@
using namespace spine;
spine_bounding_box_attachment spine_bounding_box_attachment_create(const char* name) {
spine_bounding_box_attachment spine_bounding_box_attachment_create(const char * name) {
return (spine_bounding_box_attachment) new (__FILE__, __LINE__) BoundingBoxAttachment(String(name));
}
@ -71,7 +71,7 @@ void spine_bounding_box_attachment_copy_to(spine_bounding_box_attachment self, s
((VertexAttachment*)(BoundingBoxAttachment*)self)->copyTo((VertexAttachment *)other);
}
const char* spine_bounding_box_attachment_get_name(spine_bounding_box_attachment self) {
const char * spine_bounding_box_attachment_get_name(spine_bounding_box_attachment self) {
return ((VertexAttachment*)(BoundingBoxAttachment*)self)->getName().buffer();
}

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@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_bounding_box_attachment spine_bounding_box_attachment_create(const char* name);
SPINE_C_API spine_bounding_box_attachment spine_bounding_box_attachment_create(const char * name);
SPINE_C_API void spine_bounding_box_attachment_dispose(spine_bounding_box_attachment self);
@ -27,7 +27,7 @@ SPINE_C_API void spine_bounding_box_attachment_set_world_vertices_length(spine_b
SPINE_C_API spine_attachment spine_bounding_box_attachment_get_timeline_attachment(spine_bounding_box_attachment self);
SPINE_C_API void spine_bounding_box_attachment_set_timeline_attachment(spine_bounding_box_attachment self, spine_attachment attachment);
SPINE_C_API void spine_bounding_box_attachment_copy_to(spine_bounding_box_attachment self, spine_vertex_attachment other);
SPINE_C_API const char* spine_bounding_box_attachment_get_name(spine_bounding_box_attachment self);
SPINE_C_API const char * spine_bounding_box_attachment_get_name(spine_bounding_box_attachment self);
SPINE_C_API int spine_bounding_box_attachment_get_ref_count(spine_bounding_box_attachment self);
SPINE_C_API void spine_bounding_box_attachment_reference(spine_bounding_box_attachment self);
SPINE_C_API void spine_bounding_box_attachment_dereference(spine_bounding_box_attachment self);

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@ -3,7 +3,7 @@
using namespace spine;
spine_clipping_attachment spine_clipping_attachment_create(const char* name) {
spine_clipping_attachment spine_clipping_attachment_create(const char * name) {
return (spine_clipping_attachment) new (__FILE__, __LINE__) ClippingAttachment(String(name));
}
@ -79,7 +79,7 @@ void spine_clipping_attachment_copy_to(spine_clipping_attachment self, spine_ver
((VertexAttachment*)(ClippingAttachment*)self)->copyTo((VertexAttachment *)other);
}
const char* spine_clipping_attachment_get_name(spine_clipping_attachment self) {
const char * spine_clipping_attachment_get_name(spine_clipping_attachment self) {
return ((VertexAttachment*)(ClippingAttachment*)self)->getName().buffer();
}

View File

@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_clipping_attachment spine_clipping_attachment_create(const char* name);
SPINE_C_API spine_clipping_attachment spine_clipping_attachment_create(const char * name);
SPINE_C_API void spine_clipping_attachment_dispose(spine_clipping_attachment self);
@ -29,7 +29,7 @@ SPINE_C_API void spine_clipping_attachment_set_world_vertices_length(spine_clipp
SPINE_C_API spine_attachment spine_clipping_attachment_get_timeline_attachment(spine_clipping_attachment self);
SPINE_C_API void spine_clipping_attachment_set_timeline_attachment(spine_clipping_attachment self, spine_attachment attachment);
SPINE_C_API void spine_clipping_attachment_copy_to(spine_clipping_attachment self, spine_vertex_attachment other);
SPINE_C_API const char* spine_clipping_attachment_get_name(spine_clipping_attachment self);
SPINE_C_API const char * spine_clipping_attachment_get_name(spine_clipping_attachment self);
SPINE_C_API int spine_clipping_attachment_get_ref_count(spine_clipping_attachment self);
SPINE_C_API void spine_clipping_attachment_reference(spine_clipping_attachment self);
SPINE_C_API void spine_clipping_attachment_dereference(spine_clipping_attachment self);

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@ -15,7 +15,7 @@ spine_constraint spine_constraint_data_create_method(spine_constraint_data self,
return (spine_constraint)((ConstraintData*)self)->create(*((Skeleton*)skeleton));
}
const char* spine_constraint_data_get_name(spine_constraint_data self) {
const char * spine_constraint_data_get_name(spine_constraint_data self) {
return ((ConstraintData*)self)->getName().buffer();
}

View File

@ -12,7 +12,7 @@ SPINE_C_API void spine_constraint_data_dispose(spine_constraint_data self);
SPINE_C_API spine_rtti spine_constraint_data_get_rtti(spine_constraint_data self);
SPINE_C_API spine_constraint spine_constraint_data_create_method(spine_constraint_data self, spine_skeleton skeleton);
SPINE_C_API const char* spine_constraint_data_get_name(spine_constraint_data self);
SPINE_C_API const char * spine_constraint_data_get_name(spine_constraint_data self);
SPINE_C_API bool spine_constraint_data_get_skin_required(spine_constraint_data self);
SPINE_C_API spine_rtti spine_constraint_data_rtti(void);

View File

@ -35,11 +35,11 @@ void spine_event_set_float(spine_event self, float inValue) {
((Event*)self)->setFloat(inValue);
}
const char* spine_event_get_string(spine_event self) {
const char * spine_event_get_string(spine_event self) {
return ((Event*)self)->getString().buffer();
}
void spine_event_set_string(spine_event self, const char* inValue) {
void spine_event_set_string(spine_event self, const char * inValue) {
((Event*)self)->setString(String(inValue));
}

View File

@ -18,8 +18,8 @@ SPINE_C_API int spine_event_get_int(spine_event self);
SPINE_C_API void spine_event_set_int(spine_event self, int inValue);
SPINE_C_API float spine_event_get_float(spine_event self);
SPINE_C_API void spine_event_set_float(spine_event self, float inValue);
SPINE_C_API const char* spine_event_get_string(spine_event self);
SPINE_C_API void spine_event_set_string(spine_event self, const char* inValue);
SPINE_C_API const char * spine_event_get_string(spine_event self);
SPINE_C_API void spine_event_set_string(spine_event self, const char * inValue);
SPINE_C_API float spine_event_get_volume(spine_event self);
SPINE_C_API void spine_event_set_volume(spine_event self, float inValue);
SPINE_C_API float spine_event_get_balance(spine_event self);

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_event_data spine_event_data_create(const char* name) {
spine_event_data spine_event_data_create(const char * name) {
return (spine_event_data) new (__FILE__, __LINE__) EventData(String(name));
}
@ -11,7 +11,7 @@ void spine_event_data_dispose(spine_event_data self) {
delete (EventData*)self;
}
const char* spine_event_data_get_name(spine_event_data self) {
const char * spine_event_data_get_name(spine_event_data self) {
return ((EventData*)self)->getName().buffer();
}
@ -31,19 +31,19 @@ void spine_event_data_set_float(spine_event_data self, float inValue) {
((EventData*)self)->setFloat(inValue);
}
const char* spine_event_data_get_string(spine_event_data self) {
const char * spine_event_data_get_string(spine_event_data self) {
return ((EventData*)self)->getString().buffer();
}
void spine_event_data_set_string(spine_event_data self, const char* inValue) {
void spine_event_data_set_string(spine_event_data self, const char * inValue) {
((EventData*)self)->setString(String(inValue));
}
const char* spine_event_data_get_audio_path(spine_event_data self) {
const char * spine_event_data_get_audio_path(spine_event_data self) {
return ((EventData*)self)->getAudioPath().buffer();
}
void spine_event_data_set_audio_path(spine_event_data self, const char* inValue) {
void spine_event_data_set_audio_path(spine_event_data self, const char * inValue) {
((EventData*)self)->setAudioPath(String(inValue));
}

View File

@ -8,19 +8,19 @@
extern "C" {
#endif
SPINE_C_API spine_event_data spine_event_data_create(const char* name);
SPINE_C_API spine_event_data spine_event_data_create(const char * name);
SPINE_C_API void spine_event_data_dispose(spine_event_data self);
SPINE_C_API const char* spine_event_data_get_name(spine_event_data self);
SPINE_C_API const char * spine_event_data_get_name(spine_event_data self);
SPINE_C_API int spine_event_data_get_int(spine_event_data self);
SPINE_C_API void spine_event_data_set_int(spine_event_data self, int inValue);
SPINE_C_API float spine_event_data_get_float(spine_event_data self);
SPINE_C_API void spine_event_data_set_float(spine_event_data self, float inValue);
SPINE_C_API const char* spine_event_data_get_string(spine_event_data self);
SPINE_C_API void spine_event_data_set_string(spine_event_data self, const char* inValue);
SPINE_C_API const char* spine_event_data_get_audio_path(spine_event_data self);
SPINE_C_API void spine_event_data_set_audio_path(spine_event_data self, const char* inValue);
SPINE_C_API const char * spine_event_data_get_string(spine_event_data self);
SPINE_C_API void spine_event_data_set_string(spine_event_data self, const char * inValue);
SPINE_C_API const char * spine_event_data_get_audio_path(spine_event_data self);
SPINE_C_API void spine_event_data_set_audio_path(spine_event_data self, const char * inValue);
SPINE_C_API float spine_event_data_get_volume(spine_event_data self);
SPINE_C_API void spine_event_data_set_volume(spine_event_data self, float inValue);
SPINE_C_API float spine_event_data_get_balance(spine_event_data self);

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_ik_constraint_data spine_ik_constraint_data_create(const char* name) {
spine_ik_constraint_data spine_ik_constraint_data_create(const char * name) {
return (spine_ik_constraint_data) new (__FILE__, __LINE__) IkConstraintData(String(name));
}
@ -39,7 +39,7 @@ void spine_ik_constraint_data_set_uniform(spine_ik_constraint_data self, bool un
((IkConstraintData*)self)->setUniform(uniform);
}
const char* spine_ik_constraint_data_get_name(spine_ik_constraint_data self) {
const char * spine_ik_constraint_data_get_name(spine_ik_constraint_data self) {
return ((ConstraintDataGeneric<IkConstraint, IkConstraintPose>*)(IkConstraintData*)self)->getName().buffer();
}

View File

@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_ik_constraint_data spine_ik_constraint_data_create(const char* name);
SPINE_C_API spine_ik_constraint_data spine_ik_constraint_data_create(const char * name);
SPINE_C_API void spine_ik_constraint_data_dispose(spine_ik_constraint_data self);
@ -19,7 +19,7 @@ SPINE_C_API spine_bone_data spine_ik_constraint_data_get_target(spine_ik_constra
SPINE_C_API void spine_ik_constraint_data_set_target(spine_ik_constraint_data self, spine_bone_data inValue);
SPINE_C_API bool spine_ik_constraint_data_get_uniform(spine_ik_constraint_data self);
SPINE_C_API void spine_ik_constraint_data_set_uniform(spine_ik_constraint_data self, bool uniform);
SPINE_C_API const char* spine_ik_constraint_data_get_name(spine_ik_constraint_data self);
SPINE_C_API const char * spine_ik_constraint_data_get_name(spine_ik_constraint_data self);
SPINE_C_API bool spine_ik_constraint_data_get_skin_required(spine_ik_constraint_data self);
SPINE_C_API spine_ik_constraint_pose spine_ik_constraint_data_get_setup_pose(spine_ik_constraint_data self);
SPINE_C_API void spine_ik_constraint_data_set_skin_required(spine_ik_constraint_data self, bool skinRequired);

View File

@ -3,11 +3,11 @@
using namespace spine;
spine_linked_mesh spine_linked_mesh_create(spine_mesh_attachment mesh, const int skinIndex, size_t slotIndex, const char* parent, bool inheritTimelines) {
spine_linked_mesh spine_linked_mesh_create(spine_mesh_attachment mesh, const int skinIndex, size_t slotIndex, const char * parent, bool inheritTimelines) {
return (spine_linked_mesh) new (__FILE__, __LINE__) LinkedMesh((MeshAttachment *)mesh, skinIndex, slotIndex, String(parent), inheritTimelines);
}
spine_linked_mesh spine_linked_mesh_create2(spine_mesh_attachment mesh, const char* skin, size_t slotIndex, const char* parent, bool inheritTimelines) {
spine_linked_mesh spine_linked_mesh_create2(spine_mesh_attachment mesh, const char * skin, size_t slotIndex, const char * parent, bool inheritTimelines) {
return (spine_linked_mesh) new (__FILE__, __LINE__) LinkedMesh((MeshAttachment *)mesh, String(skin), slotIndex, String(parent), inheritTimelines);
}

View File

@ -8,8 +8,8 @@
extern "C" {
#endif
SPINE_C_API spine_linked_mesh spine_linked_mesh_create(spine_mesh_attachment mesh, const int skinIndex, size_t slotIndex, const char* parent, bool inheritTimelines);
SPINE_C_API spine_linked_mesh spine_linked_mesh_create2(spine_mesh_attachment mesh, const char* skin, size_t slotIndex, const char* parent, bool inheritTimelines);
SPINE_C_API spine_linked_mesh spine_linked_mesh_create(spine_mesh_attachment mesh, const int skinIndex, size_t slotIndex, const char * parent, bool inheritTimelines);
SPINE_C_API spine_linked_mesh spine_linked_mesh_create2(spine_mesh_attachment mesh, const char * skin, size_t slotIndex, const char * parent, bool inheritTimelines);
SPINE_C_API void spine_linked_mesh_dispose(spine_linked_mesh self);

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_mesh_attachment spine_mesh_attachment_create(const char* name) {
spine_mesh_attachment spine_mesh_attachment_create(const char * name) {
return (spine_mesh_attachment) new (__FILE__, __LINE__) MeshAttachment(String(name));
}
@ -59,11 +59,11 @@ spine_color spine_mesh_attachment_get_color(spine_mesh_attachment self) {
return (spine_color)&((MeshAttachment*)self)->getColor();
}
const char* spine_mesh_attachment_get_path(spine_mesh_attachment self) {
const char * spine_mesh_attachment_get_path(spine_mesh_attachment self) {
return ((MeshAttachment*)self)->getPath().buffer();
}
void spine_mesh_attachment_set_path(spine_mesh_attachment self, const char* inValue) {
void spine_mesh_attachment_set_path(spine_mesh_attachment self, const char * inValue) {
((MeshAttachment*)self)->setPath(String(inValue));
}
@ -163,7 +163,7 @@ void spine_mesh_attachment_copy_to(spine_mesh_attachment self, spine_vertex_atta
((VertexAttachment*)(MeshAttachment*)self)->copyTo((VertexAttachment *)other);
}
const char* spine_mesh_attachment_get_name(spine_mesh_attachment self) {
const char * spine_mesh_attachment_get_name(spine_mesh_attachment self) {
return ((VertexAttachment*)(MeshAttachment*)self)->getName().buffer();
}

View File

@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_mesh_attachment spine_mesh_attachment_create(const char* name);
SPINE_C_API spine_mesh_attachment spine_mesh_attachment_create(const char * name);
SPINE_C_API void spine_mesh_attachment_dispose(spine_mesh_attachment self);
@ -24,8 +24,8 @@ SPINE_C_API spine_array_float spine_mesh_attachment_get_u_vs(spine_mesh_attachme
SPINE_C_API spine_array_unsigned_short spine_mesh_attachment_get_triangles(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_triangles(spine_mesh_attachment self, spine_array_unsigned_short inValue);
SPINE_C_API spine_color spine_mesh_attachment_get_color(spine_mesh_attachment self);
SPINE_C_API const char* spine_mesh_attachment_get_path(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_path(spine_mesh_attachment self, const char* inValue);
SPINE_C_API const char * spine_mesh_attachment_get_path(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_path(spine_mesh_attachment self, const char * inValue);
SPINE_C_API spine_texture_region spine_mesh_attachment_get_region(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_region(spine_mesh_attachment self, spine_texture_region region);
SPINE_C_API spine_sequence spine_mesh_attachment_get_sequence(spine_mesh_attachment self);
@ -50,7 +50,7 @@ SPINE_C_API void spine_mesh_attachment_set_world_vertices_length(spine_mesh_atta
SPINE_C_API spine_attachment spine_mesh_attachment_get_timeline_attachment(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_set_timeline_attachment(spine_mesh_attachment self, spine_attachment attachment);
SPINE_C_API void spine_mesh_attachment_copy_to(spine_mesh_attachment self, spine_vertex_attachment other);
SPINE_C_API const char* spine_mesh_attachment_get_name(spine_mesh_attachment self);
SPINE_C_API const char * spine_mesh_attachment_get_name(spine_mesh_attachment self);
SPINE_C_API int spine_mesh_attachment_get_ref_count(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_reference(spine_mesh_attachment self);
SPINE_C_API void spine_mesh_attachment_dereference(spine_mesh_attachment self);

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@ -3,7 +3,7 @@
using namespace spine;
spine_path_attachment spine_path_attachment_create(const char* name) {
spine_path_attachment spine_path_attachment_create(const char * name) {
return (spine_path_attachment) new (__FILE__, __LINE__) PathAttachment(String(name));
}
@ -95,7 +95,7 @@ void spine_path_attachment_copy_to(spine_path_attachment self, spine_vertex_atta
((VertexAttachment*)(PathAttachment*)self)->copyTo((VertexAttachment *)other);
}
const char* spine_path_attachment_get_name(spine_path_attachment self) {
const char * spine_path_attachment_get_name(spine_path_attachment self) {
return ((VertexAttachment*)(PathAttachment*)self)->getName().buffer();
}

View File

@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_path_attachment spine_path_attachment_create(const char* name);
SPINE_C_API spine_path_attachment spine_path_attachment_create(const char * name);
SPINE_C_API void spine_path_attachment_dispose(spine_path_attachment self);
@ -33,7 +33,7 @@ SPINE_C_API void spine_path_attachment_set_world_vertices_length(spine_path_atta
SPINE_C_API spine_attachment spine_path_attachment_get_timeline_attachment(spine_path_attachment self);
SPINE_C_API void spine_path_attachment_set_timeline_attachment(spine_path_attachment self, spine_attachment attachment);
SPINE_C_API void spine_path_attachment_copy_to(spine_path_attachment self, spine_vertex_attachment other);
SPINE_C_API const char* spine_path_attachment_get_name(spine_path_attachment self);
SPINE_C_API const char * spine_path_attachment_get_name(spine_path_attachment self);
SPINE_C_API int spine_path_attachment_get_ref_count(spine_path_attachment self);
SPINE_C_API void spine_path_attachment_reference(spine_path_attachment self);
SPINE_C_API void spine_path_attachment_dereference(spine_path_attachment self);

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_path_constraint_data spine_path_constraint_data_create(const char* name) {
spine_path_constraint_data spine_path_constraint_data_create(const char * name) {
return (spine_path_constraint_data) new (__FILE__, __LINE__) PathConstraintData(String(name));
}
@ -63,7 +63,7 @@ void spine_path_constraint_data_set_offset_rotation(spine_path_constraint_data s
((PathConstraintData*)self)->setOffsetRotation(offsetRotation);
}
const char* spine_path_constraint_data_get_name(spine_path_constraint_data self) {
const char * spine_path_constraint_data_get_name(spine_path_constraint_data self) {
return ((ConstraintDataGeneric<PathConstraint, PathConstraintPose>*)(PathConstraintData*)self)->getName().buffer();
}

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@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_path_constraint_data spine_path_constraint_data_create(const char* name);
SPINE_C_API spine_path_constraint_data spine_path_constraint_data_create(const char * name);
SPINE_C_API void spine_path_constraint_data_dispose(spine_path_constraint_data self);
@ -25,7 +25,7 @@ SPINE_C_API spine_rotate_mode spine_path_constraint_data_get_rotate_mode(spine_p
SPINE_C_API void spine_path_constraint_data_set_rotate_mode(spine_path_constraint_data self, spine_rotate_mode rotateMode);
SPINE_C_API float spine_path_constraint_data_get_offset_rotation(spine_path_constraint_data self);
SPINE_C_API void spine_path_constraint_data_set_offset_rotation(spine_path_constraint_data self, float offsetRotation);
SPINE_C_API const char* spine_path_constraint_data_get_name(spine_path_constraint_data self);
SPINE_C_API const char * spine_path_constraint_data_get_name(spine_path_constraint_data self);
SPINE_C_API bool spine_path_constraint_data_get_skin_required(spine_path_constraint_data self);
SPINE_C_API spine_path_constraint_pose spine_path_constraint_data_get_setup_pose(spine_path_constraint_data self);
SPINE_C_API void spine_path_constraint_data_set_skin_required(spine_path_constraint_data self, bool skinRequired);

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@ -3,7 +3,7 @@
using namespace spine;
spine_physics_constraint_data spine_physics_constraint_data_create(const char* name) {
spine_physics_constraint_data spine_physics_constraint_data_create(const char * name) {
return (spine_physics_constraint_data) new (__FILE__, __LINE__) PhysicsConstraintData(String(name));
}
@ -139,7 +139,7 @@ void spine_physics_constraint_data_set_mix_global(spine_physics_constraint_data
((PhysicsConstraintData*)self)->setMixGlobal(mixGlobal);
}
const char* spine_physics_constraint_data_get_name(spine_physics_constraint_data self) {
const char * spine_physics_constraint_data_get_name(spine_physics_constraint_data self) {
return ((ConstraintDataGeneric<PhysicsConstraint, PhysicsConstraintPose>*)(PhysicsConstraintData*)self)->getName().buffer();
}

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@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_physics_constraint_data spine_physics_constraint_data_create(const char* name);
SPINE_C_API spine_physics_constraint_data spine_physics_constraint_data_create(const char * name);
SPINE_C_API void spine_physics_constraint_data_dispose(spine_physics_constraint_data self);
@ -44,7 +44,7 @@ SPINE_C_API bool spine_physics_constraint_data_get_gravity_global(spine_physics_
SPINE_C_API void spine_physics_constraint_data_set_gravity_global(spine_physics_constraint_data self, bool gravityGlobal);
SPINE_C_API bool spine_physics_constraint_data_get_mix_global(spine_physics_constraint_data self);
SPINE_C_API void spine_physics_constraint_data_set_mix_global(spine_physics_constraint_data self, bool mixGlobal);
SPINE_C_API const char* spine_physics_constraint_data_get_name(spine_physics_constraint_data self);
SPINE_C_API const char * spine_physics_constraint_data_get_name(spine_physics_constraint_data self);
SPINE_C_API bool spine_physics_constraint_data_get_skin_required(spine_physics_constraint_data self);
SPINE_C_API spine_physics_constraint_pose spine_physics_constraint_data_get_setup_pose(spine_physics_constraint_data self);
SPINE_C_API void spine_physics_constraint_data_set_skin_required(spine_physics_constraint_data self, bool skinRequired);

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@ -3,7 +3,7 @@
using namespace spine;
spine_point_attachment spine_point_attachment_create(const char* name) {
spine_point_attachment spine_point_attachment_create(const char * name) {
return (spine_point_attachment) new (__FILE__, __LINE__) PointAttachment(String(name));
}
@ -43,7 +43,7 @@ spine_color spine_point_attachment_get_color(spine_point_attachment self) {
return (spine_color)&((PointAttachment*)self)->getColor();
}
void spine_point_attachment_compute_world_position(spine_point_attachment self, spine_bone_pose bone, float* ox, float* oy) {
void spine_point_attachment_compute_world_position(spine_point_attachment self, spine_bone_pose bone, float * ox, float * oy) {
((PointAttachment*)self)->computeWorldPosition(*((BonePose*)bone), *ox, *oy);
}
@ -55,7 +55,7 @@ spine_attachment spine_point_attachment_copy(spine_point_attachment self) {
return (spine_attachment)((PointAttachment*)self)->copy();
}
const char* spine_point_attachment_get_name(spine_point_attachment self) {
const char * spine_point_attachment_get_name(spine_point_attachment self) {
return ((Attachment*)(PointAttachment*)self)->getName().buffer();
}

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@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_point_attachment spine_point_attachment_create(const char* name);
SPINE_C_API spine_point_attachment spine_point_attachment_create(const char * name);
SPINE_C_API void spine_point_attachment_dispose(spine_point_attachment self);
@ -20,10 +20,10 @@ SPINE_C_API void spine_point_attachment_set_y(spine_point_attachment self, float
SPINE_C_API float spine_point_attachment_get_rotation(spine_point_attachment self);
SPINE_C_API void spine_point_attachment_set_rotation(spine_point_attachment self, float inValue);
SPINE_C_API spine_color spine_point_attachment_get_color(spine_point_attachment self);
SPINE_C_API void spine_point_attachment_compute_world_position(spine_point_attachment self, spine_bone_pose bone, float* ox, float* oy);
SPINE_C_API void spine_point_attachment_compute_world_position(spine_point_attachment self, spine_bone_pose bone, float * ox, float * oy);
SPINE_C_API float spine_point_attachment_compute_world_rotation(spine_point_attachment self, spine_bone_pose bone);
SPINE_C_API spine_attachment spine_point_attachment_copy(spine_point_attachment self);
SPINE_C_API const char* spine_point_attachment_get_name(spine_point_attachment self);
SPINE_C_API const char * spine_point_attachment_get_name(spine_point_attachment self);
SPINE_C_API int spine_point_attachment_get_ref_count(spine_point_attachment self);
SPINE_C_API void spine_point_attachment_reference(spine_point_attachment self);
SPINE_C_API void spine_point_attachment_dereference(spine_point_attachment self);

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@ -3,7 +3,7 @@
using namespace spine;
spine_posed_data spine_posed_data_create(const char* name) {
spine_posed_data spine_posed_data_create(const char * name) {
return (spine_posed_data) new (__FILE__, __LINE__) PosedData(String(name));
}
@ -11,7 +11,7 @@ void spine_posed_data_dispose(spine_posed_data self) {
delete (PosedData*)self;
}
const char* spine_posed_data_get_name(spine_posed_data self) {
const char * spine_posed_data_get_name(spine_posed_data self) {
return ((PosedData*)self)->getName().buffer();
}

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@ -8,11 +8,11 @@
extern "C" {
#endif
SPINE_C_API spine_posed_data spine_posed_data_create(const char* name);
SPINE_C_API spine_posed_data spine_posed_data_create(const char * name);
SPINE_C_API void spine_posed_data_dispose(spine_posed_data self);
SPINE_C_API const char* spine_posed_data_get_name(spine_posed_data self);
SPINE_C_API const char * spine_posed_data_get_name(spine_posed_data self);
SPINE_C_API bool spine_posed_data_get_skin_required(spine_posed_data self);
SPINE_C_API void spine_posed_data_set_skin_required(spine_posed_data self, bool skinRequired);

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@ -3,7 +3,7 @@
using namespace spine;
spine_region_attachment spine_region_attachment_create(const char* name) {
spine_region_attachment spine_region_attachment_create(const char * name) {
return (spine_region_attachment) new (__FILE__, __LINE__) RegionAttachment(String(name));
}
@ -87,11 +87,11 @@ spine_color spine_region_attachment_get_color(spine_region_attachment self) {
return (spine_color)&((RegionAttachment*)self)->getColor();
}
const char* spine_region_attachment_get_path(spine_region_attachment self) {
const char * spine_region_attachment_get_path(spine_region_attachment self) {
return ((RegionAttachment*)self)->getPath().buffer();
}
void spine_region_attachment_set_path(spine_region_attachment self, const char* inValue) {
void spine_region_attachment_set_path(spine_region_attachment self, const char * inValue) {
((RegionAttachment*)self)->setPath(String(inValue));
}
@ -123,7 +123,7 @@ spine_attachment spine_region_attachment_copy(spine_region_attachment self) {
return (spine_attachment)((RegionAttachment*)self)->copy();
}
const char* spine_region_attachment_get_name(spine_region_attachment self) {
const char * spine_region_attachment_get_name(spine_region_attachment self) {
return ((Attachment*)(RegionAttachment*)self)->getName().buffer();
}

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@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_region_attachment spine_region_attachment_create(const char* name);
SPINE_C_API spine_region_attachment spine_region_attachment_create(const char * name);
SPINE_C_API void spine_region_attachment_dispose(spine_region_attachment self);
@ -31,8 +31,8 @@ SPINE_C_API void spine_region_attachment_set_width(spine_region_attachment self,
SPINE_C_API float spine_region_attachment_get_height(spine_region_attachment self);
SPINE_C_API void spine_region_attachment_set_height(spine_region_attachment self, float inValue);
SPINE_C_API spine_color spine_region_attachment_get_color(spine_region_attachment self);
SPINE_C_API const char* spine_region_attachment_get_path(spine_region_attachment self);
SPINE_C_API void spine_region_attachment_set_path(spine_region_attachment self, const char* inValue);
SPINE_C_API const char * spine_region_attachment_get_path(spine_region_attachment self);
SPINE_C_API void spine_region_attachment_set_path(spine_region_attachment self, const char * inValue);
SPINE_C_API spine_texture_region spine_region_attachment_get_region(spine_region_attachment self);
SPINE_C_API void spine_region_attachment_set_region(spine_region_attachment self, spine_texture_region region);
SPINE_C_API spine_sequence spine_region_attachment_get_sequence(spine_region_attachment self);
@ -40,7 +40,7 @@ SPINE_C_API void spine_region_attachment_set_sequence(spine_region_attachment se
SPINE_C_API spine_array_float spine_region_attachment_get_offset(spine_region_attachment self);
SPINE_C_API spine_array_float spine_region_attachment_get_u_vs(spine_region_attachment self);
SPINE_C_API spine_attachment spine_region_attachment_copy(spine_region_attachment self);
SPINE_C_API const char* spine_region_attachment_get_name(spine_region_attachment self);
SPINE_C_API const char * spine_region_attachment_get_name(spine_region_attachment self);
SPINE_C_API int spine_region_attachment_get_ref_count(spine_region_attachment self);
SPINE_C_API void spine_region_attachment_reference(spine_region_attachment self);
SPINE_C_API void spine_region_attachment_dereference(spine_region_attachment self);

View File

@ -19,8 +19,8 @@ void spine_sequence_apply(spine_sequence self, spine_slot_pose slot, spine_attac
((Sequence*)self)->apply((SlotPose *)slot, (Attachment *)attachment);
}
const char* spine_sequence_get_path(spine_sequence self, const char* basePath, int index) {
return (const char*)&((Sequence*)self)->getPath(String(basePath), index);
const char * spine_sequence_get_path(spine_sequence self, const char * basePath, int index) {
return (const char *)&((Sequence*)self)->getPath(String(basePath), index);
}
int spine_sequence_get_id(spine_sequence self) {

View File

@ -14,7 +14,7 @@ SPINE_C_API void spine_sequence_dispose(spine_sequence self);
SPINE_C_API spine_sequence spine_sequence_copy(spine_sequence self);
SPINE_C_API void spine_sequence_apply(spine_sequence self, spine_slot_pose slot, spine_attachment attachment);
SPINE_C_API const char* spine_sequence_get_path(spine_sequence self, const char* basePath, int index);
SPINE_C_API const char * spine_sequence_get_path(spine_sequence self, const char * basePath, int index);
SPINE_C_API int spine_sequence_get_id(spine_sequence self);
SPINE_C_API void spine_sequence_set_id(spine_sequence self, int id);
SPINE_C_API int spine_sequence_get_start(spine_sequence self);

View File

@ -67,7 +67,7 @@ spine_bone spine_skeleton_get_root_bone(spine_skeleton self) {
return (spine_bone)((Skeleton*)self)->getRootBone();
}
spine_bone spine_skeleton_find_bone(spine_skeleton self, const char* boneName) {
spine_bone spine_skeleton_find_bone(spine_skeleton self, const char * boneName) {
return (spine_bone)((Skeleton*)self)->findBone(String(boneName));
}
@ -75,7 +75,7 @@ spine_array_slot spine_skeleton_get_slots(spine_skeleton self) {
return (spine_array_slot)&((Skeleton*)self)->getSlots();
}
spine_slot spine_skeleton_find_slot(spine_skeleton self, const char* slotName) {
spine_slot spine_skeleton_find_slot(spine_skeleton self, const char * slotName) {
return (spine_slot)((Skeleton*)self)->findSlot(String(slotName));
}
@ -87,7 +87,7 @@ spine_skin spine_skeleton_get_skin(spine_skeleton self) {
return (spine_skin)((Skeleton*)self)->getSkin();
}
void spine_skeleton_set_skin_1(spine_skeleton self, const char* skinName) {
void spine_skeleton_set_skin_1(spine_skeleton self, const char * skinName) {
((Skeleton*)self)->setSkin(String(skinName));
}
@ -95,15 +95,15 @@ void spine_skeleton_set_skin_2(spine_skeleton self, spine_skin newSkin) {
((Skeleton*)self)->setSkin((Skin *)newSkin);
}
spine_attachment spine_skeleton_get_attachment_1(spine_skeleton self, const char* slotName, const char* attachmentName) {
spine_attachment spine_skeleton_get_attachment_1(spine_skeleton self, const char * slotName, const char * attachmentName) {
return (spine_attachment)((Skeleton*)self)->getAttachment(String(slotName), String(attachmentName));
}
spine_attachment spine_skeleton_get_attachment_2(spine_skeleton self, int slotIndex, const char* attachmentName) {
spine_attachment spine_skeleton_get_attachment_2(spine_skeleton self, int slotIndex, const char * attachmentName) {
return (spine_attachment)((Skeleton*)self)->getAttachment(slotIndex, String(attachmentName));
}
void spine_skeleton_set_attachment(spine_skeleton self, const char* slotName, const char* attachmentName) {
void spine_skeleton_set_attachment(spine_skeleton self, const char * slotName, const char * attachmentName) {
((Skeleton*)self)->setAttachment(String(slotName), String(attachmentName));
}
@ -115,11 +115,11 @@ spine_array_physics_constraint spine_skeleton_get_physics_constraints(spine_skel
return (spine_array_physics_constraint)&((Skeleton*)self)->getPhysicsConstraints();
}
void spine_skeleton_get_bounds_1(spine_skeleton self, float* outX, float* outY, float* outWidth, float* outHeight, spine_array_float outVertexBuffer) {
void spine_skeleton_get_bounds_1(spine_skeleton self, float * outX, float * outY, float * outWidth, float * outHeight, spine_array_float outVertexBuffer) {
((Skeleton*)self)->getBounds(*outX, *outY, *outWidth, *outHeight, *((Array<float>*)outVertexBuffer));
}
void spine_skeleton_get_bounds_2(spine_skeleton self, float* outX, float* outY, float* outWidth, float* outHeight, spine_array_float outVertexBuffer, spine_skeleton_clipping clipper) {
void spine_skeleton_get_bounds_2(spine_skeleton self, float * outX, float * outY, float * outWidth, float * outHeight, spine_array_float outVertexBuffer, spine_skeleton_clipping clipper) {
((Skeleton*)self)->getBounds(*outX, *outY, *outWidth, *outHeight, *((Array<float>*)outVertexBuffer), (SkeletonClipping *)clipper);
}

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@ -26,20 +26,20 @@ SPINE_C_API spine_skeleton_data spine_skeleton_get_data(spine_skeleton self);
SPINE_C_API spine_array_bone spine_skeleton_get_bones(spine_skeleton self);
SPINE_C_API spine_array_update spine_skeleton_get_update_cache(spine_skeleton self);
SPINE_C_API spine_bone spine_skeleton_get_root_bone(spine_skeleton self);
SPINE_C_API spine_bone spine_skeleton_find_bone(spine_skeleton self, const char* boneName);
SPINE_C_API spine_bone spine_skeleton_find_bone(spine_skeleton self, const char * boneName);
SPINE_C_API spine_array_slot spine_skeleton_get_slots(spine_skeleton self);
SPINE_C_API spine_slot spine_skeleton_find_slot(spine_skeleton self, const char* slotName);
SPINE_C_API spine_slot spine_skeleton_find_slot(spine_skeleton self, const char * slotName);
SPINE_C_API spine_array_slot spine_skeleton_get_draw_order(spine_skeleton self);
SPINE_C_API spine_skin spine_skeleton_get_skin(spine_skeleton self);
SPINE_C_API void spine_skeleton_set_skin_1(spine_skeleton self, const char* skinName);
SPINE_C_API void spine_skeleton_set_skin_1(spine_skeleton self, const char * skinName);
SPINE_C_API void spine_skeleton_set_skin_2(spine_skeleton self, spine_skin newSkin);
SPINE_C_API spine_attachment spine_skeleton_get_attachment_1(spine_skeleton self, const char* slotName, const char* attachmentName);
SPINE_C_API spine_attachment spine_skeleton_get_attachment_2(spine_skeleton self, int slotIndex, const char* attachmentName);
SPINE_C_API void spine_skeleton_set_attachment(spine_skeleton self, const char* slotName, const char* attachmentName);
SPINE_C_API spine_attachment spine_skeleton_get_attachment_1(spine_skeleton self, const char * slotName, const char * attachmentName);
SPINE_C_API spine_attachment spine_skeleton_get_attachment_2(spine_skeleton self, int slotIndex, const char * attachmentName);
SPINE_C_API void spine_skeleton_set_attachment(spine_skeleton self, const char * slotName, const char * attachmentName);
SPINE_C_API spine_array_constraint spine_skeleton_get_constraints(spine_skeleton self);
SPINE_C_API spine_array_physics_constraint spine_skeleton_get_physics_constraints(spine_skeleton self);
SPINE_C_API void spine_skeleton_get_bounds_1(spine_skeleton self, float* outX, float* outY, float* outWidth, float* outHeight, spine_array_float outVertexBuffer);
SPINE_C_API void spine_skeleton_get_bounds_2(spine_skeleton self, float* outX, float* outY, float* outWidth, float* outHeight, spine_array_float outVertexBuffer, spine_skeleton_clipping clipper);
SPINE_C_API void spine_skeleton_get_bounds_1(spine_skeleton self, float * outX, float * outY, float * outWidth, float * outHeight, spine_array_float outVertexBuffer);
SPINE_C_API void spine_skeleton_get_bounds_2(spine_skeleton self, float * outX, float * outY, float * outWidth, float * outHeight, spine_array_float outVertexBuffer, spine_skeleton_clipping clipper);
SPINE_C_API spine_color spine_skeleton_get_color(spine_skeleton self);
SPINE_C_API void spine_skeleton_set_color_1(spine_skeleton self, spine_color color);
SPINE_C_API void spine_skeleton_set_color_2(spine_skeleton self, float r, float g, float b, float a);

View File

@ -19,7 +19,7 @@ spine_skeleton_data spine_skeleton_binary_read_skeleton_data(spine_skeleton_bina
return (spine_skeleton_data)((SkeletonBinary*)self)->readSkeletonData(binary, length);
}
spine_skeleton_data spine_skeleton_binary_read_skeleton_data_file(spine_skeleton_binary self, const char* path) {
spine_skeleton_data spine_skeleton_binary_read_skeleton_data_file(spine_skeleton_binary self, const char * path) {
return (spine_skeleton_data)((SkeletonBinary*)self)->readSkeletonDataFile(String(path));
}
@ -27,6 +27,6 @@ void spine_skeleton_binary_set_scale(spine_skeleton_binary self, float scale) {
((SkeletonBinary*)self)->setScale(scale);
}
const char* spine_skeleton_binary_get_error(spine_skeleton_binary self) {
const char * spine_skeleton_binary_get_error(spine_skeleton_binary self) {
return ((SkeletonBinary*)self)->getError().buffer();
}

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@ -14,9 +14,9 @@ SPINE_C_API spine_skeleton_binary spine_skeleton_binary_create2(spine_attachment
SPINE_C_API void spine_skeleton_binary_dispose(spine_skeleton_binary self);
SPINE_C_API spine_skeleton_data spine_skeleton_binary_read_skeleton_data(spine_skeleton_binary self, const unsigned char * binary, int length);
SPINE_C_API spine_skeleton_data spine_skeleton_binary_read_skeleton_data_file(spine_skeleton_binary self, const char* path);
SPINE_C_API spine_skeleton_data spine_skeleton_binary_read_skeleton_data_file(spine_skeleton_binary self, const char * path);
SPINE_C_API void spine_skeleton_binary_set_scale(spine_skeleton_binary self, float scale);
SPINE_C_API const char* spine_skeleton_binary_get_error(spine_skeleton_binary self);
SPINE_C_API const char * spine_skeleton_binary_get_error(spine_skeleton_binary self);
#ifdef __cplusplus
}

View File

@ -11,31 +11,31 @@ void spine_skeleton_data_dispose(spine_skeleton_data self) {
delete (SkeletonData*)self;
}
spine_bone_data spine_skeleton_data_find_bone(spine_skeleton_data self, const char* boneName) {
spine_bone_data spine_skeleton_data_find_bone(spine_skeleton_data self, const char * boneName) {
return (spine_bone_data)((SkeletonData*)self)->findBone(String(boneName));
}
spine_slot_data spine_skeleton_data_find_slot(spine_skeleton_data self, const char* slotName) {
spine_slot_data spine_skeleton_data_find_slot(spine_skeleton_data self, const char * slotName) {
return (spine_slot_data)((SkeletonData*)self)->findSlot(String(slotName));
}
spine_skin spine_skeleton_data_find_skin(spine_skeleton_data self, const char* skinName) {
spine_skin spine_skeleton_data_find_skin(spine_skeleton_data self, const char * skinName) {
return (spine_skin)((SkeletonData*)self)->findSkin(String(skinName));
}
spine_event_data spine_skeleton_data_find_event(spine_skeleton_data self, const char* eventDataName) {
spine_event_data spine_skeleton_data_find_event(spine_skeleton_data self, const char * eventDataName) {
return (spine_event_data)((SkeletonData*)self)->findEvent(String(eventDataName));
}
spine_animation spine_skeleton_data_find_animation(spine_skeleton_data self, const char* animationName) {
spine_animation spine_skeleton_data_find_animation(spine_skeleton_data self, const char * animationName) {
return (spine_animation)((SkeletonData*)self)->findAnimation(String(animationName));
}
const char* spine_skeleton_data_get_name(spine_skeleton_data self) {
const char * spine_skeleton_data_get_name(spine_skeleton_data self) {
return ((SkeletonData*)self)->getName().buffer();
}
void spine_skeleton_data_set_name(spine_skeleton_data self, const char* inValue) {
void spine_skeleton_data_set_name(spine_skeleton_data self, const char * inValue) {
((SkeletonData*)self)->setName(String(inValue));
}
@ -111,35 +111,35 @@ void spine_skeleton_data_set_reference_scale(spine_skeleton_data self, float inV
((SkeletonData*)self)->setReferenceScale(inValue);
}
const char* spine_skeleton_data_get_version(spine_skeleton_data self) {
const char * spine_skeleton_data_get_version(spine_skeleton_data self) {
return ((SkeletonData*)self)->getVersion().buffer();
}
void spine_skeleton_data_set_version(spine_skeleton_data self, const char* inValue) {
void spine_skeleton_data_set_version(spine_skeleton_data self, const char * inValue) {
((SkeletonData*)self)->setVersion(String(inValue));
}
const char* spine_skeleton_data_get_hash(spine_skeleton_data self) {
const char * spine_skeleton_data_get_hash(spine_skeleton_data self) {
return ((SkeletonData*)self)->getHash().buffer();
}
void spine_skeleton_data_set_hash(spine_skeleton_data self, const char* inValue) {
void spine_skeleton_data_set_hash(spine_skeleton_data self, const char * inValue) {
((SkeletonData*)self)->setHash(String(inValue));
}
const char* spine_skeleton_data_get_images_path(spine_skeleton_data self) {
const char * spine_skeleton_data_get_images_path(spine_skeleton_data self) {
return ((SkeletonData*)self)->getImagesPath().buffer();
}
void spine_skeleton_data_set_images_path(spine_skeleton_data self, const char* inValue) {
void spine_skeleton_data_set_images_path(spine_skeleton_data self, const char * inValue) {
((SkeletonData*)self)->setImagesPath(String(inValue));
}
const char* spine_skeleton_data_get_audio_path(spine_skeleton_data self) {
const char * spine_skeleton_data_get_audio_path(spine_skeleton_data self) {
return ((SkeletonData*)self)->getAudioPath().buffer();
}
void spine_skeleton_data_set_audio_path(spine_skeleton_data self, const char* inValue) {
void spine_skeleton_data_set_audio_path(spine_skeleton_data self, const char * inValue) {
((SkeletonData*)self)->setAudioPath(String(inValue));
}

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@ -12,13 +12,13 @@ SPINE_C_API spine_skeleton_data spine_skeleton_data_create(void);
SPINE_C_API void spine_skeleton_data_dispose(spine_skeleton_data self);
SPINE_C_API spine_bone_data spine_skeleton_data_find_bone(spine_skeleton_data self, const char* boneName);
SPINE_C_API spine_slot_data spine_skeleton_data_find_slot(spine_skeleton_data self, const char* slotName);
SPINE_C_API spine_skin spine_skeleton_data_find_skin(spine_skeleton_data self, const char* skinName);
SPINE_C_API spine_event_data spine_skeleton_data_find_event(spine_skeleton_data self, const char* eventDataName);
SPINE_C_API spine_animation spine_skeleton_data_find_animation(spine_skeleton_data self, const char* animationName);
SPINE_C_API const char* spine_skeleton_data_get_name(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_name(spine_skeleton_data self, const char* inValue);
SPINE_C_API spine_bone_data spine_skeleton_data_find_bone(spine_skeleton_data self, const char * boneName);
SPINE_C_API spine_slot_data spine_skeleton_data_find_slot(spine_skeleton_data self, const char * slotName);
SPINE_C_API spine_skin spine_skeleton_data_find_skin(spine_skeleton_data self, const char * skinName);
SPINE_C_API spine_event_data spine_skeleton_data_find_event(spine_skeleton_data self, const char * eventDataName);
SPINE_C_API spine_animation spine_skeleton_data_find_animation(spine_skeleton_data self, const char * animationName);
SPINE_C_API const char * spine_skeleton_data_get_name(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_name(spine_skeleton_data self, const char * inValue);
SPINE_C_API spine_array_bone_data spine_skeleton_data_get_bones(spine_skeleton_data self);
SPINE_C_API spine_array_slot_data spine_skeleton_data_get_slots(spine_skeleton_data self);
SPINE_C_API spine_array_skin spine_skeleton_data_get_skins(spine_skeleton_data self);
@ -37,14 +37,14 @@ SPINE_C_API float spine_skeleton_data_get_height(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_height(spine_skeleton_data self, float inValue);
SPINE_C_API float spine_skeleton_data_get_reference_scale(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_reference_scale(spine_skeleton_data self, float inValue);
SPINE_C_API const char* spine_skeleton_data_get_version(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_version(spine_skeleton_data self, const char* inValue);
SPINE_C_API const char* spine_skeleton_data_get_hash(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_hash(spine_skeleton_data self, const char* inValue);
SPINE_C_API const char* spine_skeleton_data_get_images_path(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_images_path(spine_skeleton_data self, const char* inValue);
SPINE_C_API const char* spine_skeleton_data_get_audio_path(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_audio_path(spine_skeleton_data self, const char* inValue);
SPINE_C_API const char * spine_skeleton_data_get_version(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_version(spine_skeleton_data self, const char * inValue);
SPINE_C_API const char * spine_skeleton_data_get_hash(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_hash(spine_skeleton_data self, const char * inValue);
SPINE_C_API const char * spine_skeleton_data_get_images_path(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_images_path(spine_skeleton_data self, const char * inValue);
SPINE_C_API const char * spine_skeleton_data_get_audio_path(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_audio_path(spine_skeleton_data self, const char * inValue);
SPINE_C_API float spine_skeleton_data_get_fps(spine_skeleton_data self);
SPINE_C_API void spine_skeleton_data_set_fps(spine_skeleton_data self, float inValue);

View File

@ -15,7 +15,7 @@ void spine_skeleton_json_dispose(spine_skeleton_json self) {
delete (SkeletonJson*)self;
}
spine_skeleton_data spine_skeleton_json_read_skeleton_data_file(spine_skeleton_json self, const char* path) {
spine_skeleton_data spine_skeleton_json_read_skeleton_data_file(spine_skeleton_json self, const char * path) {
return (spine_skeleton_data)((SkeletonJson*)self)->readSkeletonDataFile(String(path));
}
@ -27,6 +27,6 @@ void spine_skeleton_json_set_scale(spine_skeleton_json self, float scale) {
((SkeletonJson*)self)->setScale(scale);
}
const char* spine_skeleton_json_get_error(spine_skeleton_json self) {
const char * spine_skeleton_json_get_error(spine_skeleton_json self) {
return ((SkeletonJson*)self)->getError().buffer();
}

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@ -13,10 +13,10 @@ SPINE_C_API spine_skeleton_json spine_skeleton_json_create2(spine_attachment_loa
SPINE_C_API void spine_skeleton_json_dispose(spine_skeleton_json self);
SPINE_C_API spine_skeleton_data spine_skeleton_json_read_skeleton_data_file(spine_skeleton_json self, const char* path);
SPINE_C_API spine_skeleton_data spine_skeleton_json_read_skeleton_data_file(spine_skeleton_json self, const char * path);
SPINE_C_API spine_skeleton_data spine_skeleton_json_read_skeleton_data(spine_skeleton_json self, const char * json);
SPINE_C_API void spine_skeleton_json_set_scale(spine_skeleton_json self, float scale);
SPINE_C_API const char* spine_skeleton_json_get_error(spine_skeleton_json self);
SPINE_C_API const char * spine_skeleton_json_get_error(spine_skeleton_json self);
#ifdef __cplusplus
}

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_skin spine_skin_create(const char* name) {
spine_skin spine_skin_create(const char * name) {
return (spine_skin) new (__FILE__, __LINE__) Skin(String(name));
}
@ -11,15 +11,15 @@ void spine_skin_dispose(spine_skin self) {
delete (Skin*)self;
}
void spine_skin_set_attachment(spine_skin self, size_t slotIndex, const char* name, spine_attachment attachment) {
void spine_skin_set_attachment(spine_skin self, size_t slotIndex, const char * name, spine_attachment attachment) {
((Skin*)self)->setAttachment(slotIndex, String(name), (Attachment *)attachment);
}
spine_attachment spine_skin_get_attachment(spine_skin self, size_t slotIndex, const char* name) {
spine_attachment spine_skin_get_attachment(spine_skin self, size_t slotIndex, const char * name) {
return (spine_attachment)((Skin*)self)->getAttachment(slotIndex, String(name));
}
void spine_skin_remove_attachment(spine_skin self, size_t slotIndex, const char* name) {
void spine_skin_remove_attachment(spine_skin self, size_t slotIndex, const char * name) {
((Skin*)self)->removeAttachment(slotIndex, String(name));
}
@ -27,7 +27,7 @@ void spine_skin_find_attachments_for_slot(spine_skin self, size_t slotIndex, spi
((Skin*)self)->findAttachmentsForSlot(slotIndex, *((Array<Attachment *>*)attachments));
}
const char* spine_skin_get_name(spine_skin self) {
const char * spine_skin_get_name(spine_skin self) {
return ((Skin*)self)->getName().buffer();
}

View File

@ -8,15 +8,15 @@
extern "C" {
#endif
SPINE_C_API spine_skin spine_skin_create(const char* name);
SPINE_C_API spine_skin spine_skin_create(const char * name);
SPINE_C_API void spine_skin_dispose(spine_skin self);
SPINE_C_API void spine_skin_set_attachment(spine_skin self, size_t slotIndex, const char* name, spine_attachment attachment);
SPINE_C_API spine_attachment spine_skin_get_attachment(spine_skin self, size_t slotIndex, const char* name);
SPINE_C_API void spine_skin_remove_attachment(spine_skin self, size_t slotIndex, const char* name);
SPINE_C_API void spine_skin_set_attachment(spine_skin self, size_t slotIndex, const char * name, spine_attachment attachment);
SPINE_C_API spine_attachment spine_skin_get_attachment(spine_skin self, size_t slotIndex, const char * name);
SPINE_C_API void spine_skin_remove_attachment(spine_skin self, size_t slotIndex, const char * name);
SPINE_C_API void spine_skin_find_attachments_for_slot(spine_skin self, size_t slotIndex, spine_array_attachment attachments);
SPINE_C_API const char* spine_skin_get_name(spine_skin self);
SPINE_C_API const char * spine_skin_get_name(spine_skin self);
SPINE_C_API void spine_skin_add_skin(spine_skin self, spine_skin other);
SPINE_C_API void spine_skin_copy_skin(spine_skin self, spine_skin other);
SPINE_C_API spine_array_bone_data spine_skin_get_bones(spine_skin self);

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_slider_data spine_slider_data_create(const char* name) {
spine_slider_data spine_slider_data_create(const char * name) {
return (spine_slider_data) new (__FILE__, __LINE__) SliderData(String(name));
}
@ -83,7 +83,7 @@ void spine_slider_data_set_local(spine_slider_data self, bool local) {
((SliderData*)self)->setLocal(local);
}
const char* spine_slider_data_get_name(spine_slider_data self) {
const char * spine_slider_data_get_name(spine_slider_data self) {
return ((ConstraintDataGeneric<Slider, SliderPose>*)(SliderData*)self)->getName().buffer();
}

View File

@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_slider_data spine_slider_data_create(const char* name);
SPINE_C_API spine_slider_data spine_slider_data_create(const char * name);
SPINE_C_API void spine_slider_data_dispose(spine_slider_data self);
@ -30,7 +30,7 @@ SPINE_C_API float spine_slider_data_get_offset(spine_slider_data self);
SPINE_C_API void spine_slider_data_set_offset(spine_slider_data self, float offset);
SPINE_C_API bool spine_slider_data_get_local(spine_slider_data self);
SPINE_C_API void spine_slider_data_set_local(spine_slider_data self, bool local);
SPINE_C_API const char* spine_slider_data_get_name(spine_slider_data self);
SPINE_C_API const char * spine_slider_data_get_name(spine_slider_data self);
SPINE_C_API bool spine_slider_data_get_skin_required(spine_slider_data self);
SPINE_C_API spine_slider_pose spine_slider_data_get_setup_pose(spine_slider_data self);
SPINE_C_API void spine_slider_data_set_skin_required(spine_slider_data self, bool skinRequired);

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_slot_data spine_slot_data_create(int index, const char* name, spine_bone_data boneData) {
spine_slot_data spine_slot_data_create(int index, const char * name, spine_bone_data boneData) {
return (spine_slot_data) new (__FILE__, __LINE__) SlotData(index, String(name), *((BoneData*)boneData));
}
@ -19,11 +19,11 @@ spine_bone_data spine_slot_data_get_bone_data(spine_slot_data self) {
return (spine_bone_data)&((SlotData*)self)->getBoneData();
}
void spine_slot_data_set_attachment_name(spine_slot_data self, const char* attachmentName) {
void spine_slot_data_set_attachment_name(spine_slot_data self, const char * attachmentName) {
((SlotData*)self)->setAttachmentName(String(attachmentName));
}
const char* spine_slot_data_get_attachment_name(spine_slot_data self) {
const char * spine_slot_data_get_attachment_name(spine_slot_data self) {
return ((SlotData*)self)->getAttachmentName().buffer();
}
@ -47,7 +47,7 @@ spine_slot_pose spine_slot_data_get_setup_pose(spine_slot_data self) {
return (spine_slot_pose)&((PosedDataGeneric<SlotPose>*)(SlotData*)self)->getSetupPose();
}
const char* spine_slot_data_get_name(spine_slot_data self) {
const char * spine_slot_data_get_name(spine_slot_data self) {
return ((PosedDataGeneric<SlotPose>*)(SlotData*)self)->getName().buffer();
}

View File

@ -8,20 +8,20 @@
extern "C" {
#endif
SPINE_C_API spine_slot_data spine_slot_data_create(int index, const char* name, spine_bone_data boneData);
SPINE_C_API spine_slot_data spine_slot_data_create(int index, const char * name, spine_bone_data boneData);
SPINE_C_API void spine_slot_data_dispose(spine_slot_data self);
SPINE_C_API int spine_slot_data_get_index(spine_slot_data self);
SPINE_C_API spine_bone_data spine_slot_data_get_bone_data(spine_slot_data self);
SPINE_C_API void spine_slot_data_set_attachment_name(spine_slot_data self, const char* attachmentName);
SPINE_C_API const char* spine_slot_data_get_attachment_name(spine_slot_data self);
SPINE_C_API void spine_slot_data_set_attachment_name(spine_slot_data self, const char * attachmentName);
SPINE_C_API const char * spine_slot_data_get_attachment_name(spine_slot_data self);
SPINE_C_API spine_blend_mode spine_slot_data_get_blend_mode(spine_slot_data self);
SPINE_C_API void spine_slot_data_set_blend_mode(spine_slot_data self, spine_blend_mode blendMode);
SPINE_C_API bool spine_slot_data_get_visible(spine_slot_data self);
SPINE_C_API void spine_slot_data_set_visible(spine_slot_data self, bool visible);
SPINE_C_API spine_slot_pose spine_slot_data_get_setup_pose(spine_slot_data self);
SPINE_C_API const char* spine_slot_data_get_name(spine_slot_data self);
SPINE_C_API const char * spine_slot_data_get_name(spine_slot_data self);
SPINE_C_API bool spine_slot_data_get_skin_required(spine_slot_data self);
SPINE_C_API void spine_slot_data_set_skin_required(spine_slot_data self, bool skinRequired);

View File

@ -11,6 +11,10 @@ void spine_texture_region_dispose(spine_texture_region self) {
delete (TextureRegion*)self;
}
spine_rtti spine_texture_region_get_rtti(spine_texture_region self) {
return (spine_rtti)&((TextureRegion*)self)->getRTTI();
}
float spine_texture_region_get_u(spine_texture_region self) {
return ((TextureRegion*)self)->getU();
}
@ -43,30 +47,6 @@ void spine_texture_region_set_v2(spine_texture_region self, float value) {
((TextureRegion*)self)->setV2(value);
}
int spine_texture_region_get_degrees(spine_texture_region self) {
return ((TextureRegion*)self)->getDegrees();
}
void spine_texture_region_set_degrees(spine_texture_region self, int value) {
((TextureRegion*)self)->setDegrees(value);
}
float spine_texture_region_get_offset_x(spine_texture_region self) {
return ((TextureRegion*)self)->getOffsetX();
}
void spine_texture_region_set_offset_x(spine_texture_region self, float value) {
((TextureRegion*)self)->setOffsetX(value);
}
float spine_texture_region_get_offset_y(spine_texture_region self) {
return ((TextureRegion*)self)->getOffsetY();
}
void spine_texture_region_set_offset_y(spine_texture_region self, float value) {
((TextureRegion*)self)->setOffsetY(value);
}
int spine_texture_region_get_region_width(spine_texture_region self) {
return ((TextureRegion*)self)->getRegionWidth();
}
@ -83,18 +63,6 @@ void spine_texture_region_set_region_height(spine_texture_region self, int value
((TextureRegion*)self)->setRegionHeight(value);
}
int spine_texture_region_get_original_width(spine_texture_region self) {
return ((TextureRegion*)self)->getOriginalWidth();
}
void spine_texture_region_set_original_width(spine_texture_region self, int value) {
((TextureRegion*)self)->setOriginalWidth(value);
}
int spine_texture_region_get_original_height(spine_texture_region self) {
return ((TextureRegion*)self)->getOriginalHeight();
}
void spine_texture_region_set_original_height(spine_texture_region self, int value) {
((TextureRegion*)self)->setOriginalHeight(value);
spine_rtti spine_texture_region_rtti(void) {
return (spine_rtti)&TextureRegion::rtti;
}

View File

@ -12,6 +12,7 @@ SPINE_C_API spine_texture_region spine_texture_region_create(void);
SPINE_C_API void spine_texture_region_dispose(spine_texture_region self);
SPINE_C_API spine_rtti spine_texture_region_get_rtti(spine_texture_region self);
SPINE_C_API float spine_texture_region_get_u(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_u(spine_texture_region self, float value);
SPINE_C_API float spine_texture_region_get_v(spine_texture_region self);
@ -20,20 +21,11 @@ SPINE_C_API float spine_texture_region_get_u2(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_u2(spine_texture_region self, float value);
SPINE_C_API float spine_texture_region_get_v2(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_v2(spine_texture_region self, float value);
SPINE_C_API int spine_texture_region_get_degrees(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_degrees(spine_texture_region self, int value);
SPINE_C_API float spine_texture_region_get_offset_x(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_offset_x(spine_texture_region self, float value);
SPINE_C_API float spine_texture_region_get_offset_y(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_offset_y(spine_texture_region self, float value);
SPINE_C_API int spine_texture_region_get_region_width(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_region_width(spine_texture_region self, int value);
SPINE_C_API int spine_texture_region_get_region_height(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_region_height(spine_texture_region self, int value);
SPINE_C_API int spine_texture_region_get_original_width(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_original_width(spine_texture_region self, int value);
SPINE_C_API int spine_texture_region_get_original_height(spine_texture_region self);
SPINE_C_API void spine_texture_region_set_original_height(spine_texture_region self, int value);
SPINE_C_API spine_rtti spine_texture_region_rtti(void);
#ifdef __cplusplus
}

View File

@ -3,7 +3,7 @@
using namespace spine;
spine_transform_constraint_data spine_transform_constraint_data_create(const char* name) {
spine_transform_constraint_data spine_transform_constraint_data_create(const char * name) {
return (spine_transform_constraint_data) new (__FILE__, __LINE__) TransformConstraintData(String(name));
}
@ -115,7 +115,7 @@ spine_array_from_property spine_transform_constraint_data_get_properties(spine_t
return (spine_array_from_property)&((TransformConstraintData*)self)->getProperties();
}
const char* spine_transform_constraint_data_get_name(spine_transform_constraint_data self) {
const char * spine_transform_constraint_data_get_name(spine_transform_constraint_data self) {
return ((ConstraintDataGeneric<TransformConstraint, TransformConstraintPose>*)(TransformConstraintData*)self)->getName().buffer();
}

View File

@ -8,7 +8,7 @@
extern "C" {
#endif
SPINE_C_API spine_transform_constraint_data spine_transform_constraint_data_create(const char* name);
SPINE_C_API spine_transform_constraint_data spine_transform_constraint_data_create(const char * name);
SPINE_C_API void spine_transform_constraint_data_dispose(spine_transform_constraint_data self);
@ -38,7 +38,7 @@ SPINE_C_API void spine_transform_constraint_data_set_additive(spine_transform_co
SPINE_C_API bool spine_transform_constraint_data_get_clamp(spine_transform_constraint_data self);
SPINE_C_API void spine_transform_constraint_data_set_clamp(spine_transform_constraint_data self, bool clamp);
SPINE_C_API spine_array_from_property spine_transform_constraint_data_get_properties(spine_transform_constraint_data self);
SPINE_C_API const char* spine_transform_constraint_data_get_name(spine_transform_constraint_data self);
SPINE_C_API const char * spine_transform_constraint_data_get_name(spine_transform_constraint_data self);
SPINE_C_API bool spine_transform_constraint_data_get_skin_required(spine_transform_constraint_data self);
SPINE_C_API spine_transform_constraint_pose spine_transform_constraint_data_get_setup_pose(spine_transform_constraint_data self);
SPINE_C_API void spine_transform_constraint_data_set_skin_required(spine_transform_constraint_data self, bool skinRequired);

View File

@ -59,7 +59,7 @@ void spine_vertex_attachment_copy_to(spine_vertex_attachment self, spine_vertex_
((VertexAttachment*)self)->copyTo((VertexAttachment *)other);
}
const char* spine_vertex_attachment_get_name(spine_vertex_attachment self) {
const char * spine_vertex_attachment_get_name(spine_vertex_attachment self) {
return ((Attachment*)(VertexAttachment*)self)->getName().buffer();
}

View File

@ -23,7 +23,7 @@ SPINE_C_API void spine_vertex_attachment_set_world_vertices_length(spine_vertex_
SPINE_C_API spine_attachment spine_vertex_attachment_get_timeline_attachment(spine_vertex_attachment self);
SPINE_C_API void spine_vertex_attachment_set_timeline_attachment(spine_vertex_attachment self, spine_attachment attachment);
SPINE_C_API void spine_vertex_attachment_copy_to(spine_vertex_attachment self, spine_vertex_attachment other);
SPINE_C_API const char* spine_vertex_attachment_get_name(spine_vertex_attachment self);
SPINE_C_API const char * spine_vertex_attachment_get_name(spine_vertex_attachment self);
SPINE_C_API spine_attachment spine_vertex_attachment_copy(spine_vertex_attachment self);
SPINE_C_API int spine_vertex_attachment_get_ref_count(spine_vertex_attachment self);
SPINE_C_API void spine_vertex_attachment_reference(spine_vertex_attachment self);