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Merge branch '3.6' into 3.7-beta
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commit
86fadc695c
@ -53,6 +53,7 @@
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* Added `spVertexEffect` and corresponding implementations `spJitterVertexEffect` and `spSwirlVertexEffect`. Create/dispose through the corresponding `spXXXVertexEffect_create()/dispose()` functions. Set on framework/engine specific renderer. See changes for spine-c based frameworks/engines below.
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* Added `spVertexEffect` and corresponding implementations `spJitterVertexEffect` and `spSwirlVertexEffect`. Create/dispose through the corresponding `spXXXVertexEffect_create()/dispose()` functions. Set on framework/engine specific renderer. See changes for spine-c based frameworks/engines below.
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* Functions in `extension.h` are not prefixed with `_sp` instead of just `_` to avoid interference with other libraries.
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* Functions in `extension.h` are not prefixed with `_sp` instead of just `_` to avoid interference with other libraries.
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* Introduced `SP_API` macro. Every spine-c function is prefixed with this macro. By default, it is an empty string. Can be used to markup spine-c functions with e.g. ``__declspec` when compiling to a dll or linking to that dll.
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* Introduced `SP_API` macro. Every spine-c function is prefixed with this macro. By default, it is an empty string. Can be used to markup spine-c functions with e.g. ``__declspec` when compiling to a dll or linking to that dll.
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* Added `void* userData` to `spAnimationState` to be consumed in callbacks.
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### Cocos2d-X
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### Cocos2d-X
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* Fixed renderer to work with 3.6 changes
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* Fixed renderer to work with 3.6 changes
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@ -84,7 +84,8 @@ struct spTrackEntry {
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timelineData(0),
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timelineData(0),
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timelineDipMix(0),
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timelineDipMix(0),
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timelinesRotation(0),
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timelinesRotation(0),
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timelinesRotationCount(0) {
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timelinesRotationCount(0),
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rendererObject(0), userData(0) {
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}
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}
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#endif
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#endif
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};
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};
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@ -102,6 +103,7 @@ struct spAnimationState {
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spTrackEntryArray* mixingTo;
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spTrackEntryArray* mixingTo;
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void* rendererObject;
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void* rendererObject;
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void* userData;
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#ifdef __cplusplus
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#ifdef __cplusplus
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spAnimationState() :
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spAnimationState() :
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@ -111,7 +113,8 @@ struct spAnimationState {
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listener(0),
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listener(0),
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timeScale(0),
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timeScale(0),
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mixingTo(0),
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mixingTo(0),
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rendererObject(0) {
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rendererObject(0),
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userData(0) {
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}
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}
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#endif
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#endif
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};
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};
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