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[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802.
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@ -657,6 +657,9 @@ namespace Spine.Unity {
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go.transform.localPosition = Vector3.zero;
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var canvasRenderer = go.AddComponent<CanvasRenderer>();
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canvasRenderers.Add(canvasRenderer);
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var rawImage = go.AddComponent<RawImage>();
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rawImage.maskable = this.maskable;
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rawImage.raycastTarget = false;
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}
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}
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