[unity] RectMask2D no longer ignored by SkeletonGraphic with Multiple CanvasRenderers option enabled. Fixes #1802.

This commit is contained in:
Harald Csaszar 2020-10-28 14:59:43 +01:00
parent f06fd410e8
commit 88f403f5fc

View File

@ -657,6 +657,9 @@ namespace Spine.Unity {
go.transform.localPosition = Vector3.zero;
var canvasRenderer = go.AddComponent<CanvasRenderer>();
canvasRenderers.Add(canvasRenderer);
var rawImage = go.AddComponent<RawImage>();
rawImage.maskable = this.maskable;
rawImage.raycastTarget = false;
}
}