Fix default bone shear.

This commit is contained in:
John 2016-06-02 23:14:03 +08:00
parent 3442e43231
commit 89fa5bd6eb

View File

@ -121,8 +121,8 @@ namespace Spine {
boneData.rotation = GetFloat(boneMap, "rotation", 0);
boneData.scaleX = GetFloat(boneMap, "scaleX", 1);
boneData.scaleY = GetFloat(boneMap, "scaleY", 1);
boneData.shearX = GetFloat(boneMap, "shearX", 1);
boneData.shearY = GetFloat(boneMap, "shearY", 1);
boneData.shearX = GetFloat(boneMap, "shearX", 0);
boneData.shearY = GetFloat(boneMap, "shearY", 0);
boneData.inheritScale = GetBoolean(boneMap, "inheritScale", true);
boneData.inheritRotation = GetBoolean(boneMap, "inheritRotation", true);
skeletonData.bones.Add(boneData);