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Fix default bone shear.
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@ -121,8 +121,8 @@ namespace Spine {
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boneData.rotation = GetFloat(boneMap, "rotation", 0);
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boneData.scaleX = GetFloat(boneMap, "scaleX", 1);
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boneData.scaleY = GetFloat(boneMap, "scaleY", 1);
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boneData.shearX = GetFloat(boneMap, "shearX", 1);
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boneData.shearY = GetFloat(boneMap, "shearY", 1);
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boneData.shearX = GetFloat(boneMap, "shearX", 0);
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boneData.shearY = GetFloat(boneMap, "shearY", 0);
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boneData.inheritScale = GetBoolean(boneMap, "inheritScale", true);
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boneData.inheritRotation = GetBoolean(boneMap, "inheritRotation", true);
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skeletonData.bones.Add(boneData);
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