Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta

This commit is contained in:
Nathan Sweet 2017-04-07 11:14:41 +09:00
commit 8d9d46ca56
6 changed files with 241 additions and 29 deletions

View File

@ -61,6 +61,8 @@ struct spTrackEntry {
float alpha, mixTime, mixDuration, mixAlpha;
int* /*boolean*/ timelinesFirst;
int timelinesFirstCount;
int* /*boolean*/ timelinesLast;
int timelinesLastCount;
float* timelinesRotation;
int timelinesRotationCount;
void* rendererObject;
@ -79,6 +81,8 @@ struct spTrackEntry {
alpha(0), mixTime(0), mixDuration(0), mixAlpha(0),
timelinesFirst(0),
timelinesFirstCount(0),
timelinesLast(0),
timelinesLastCount(0),
timelinesRotation(0),
timelinesRotationCount(0) {
}
@ -95,6 +99,8 @@ struct spAnimationState {
float timeScale;
int /*boolean*/ multipleMixing;
void* rendererObject;
#ifdef __cplusplus
@ -103,7 +109,9 @@ struct spAnimationState {
tracksCount(0),
tracks(0),
listener(0),
timeScale(0) {
timeScale(0),
multipleMixing(0),
rendererObject(0) {
}
#endif
};

View File

@ -57,7 +57,7 @@ void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int cap
int _spAnimationState_addPropertyID(spAnimationState* self, int id);
void _spAnimationState_setTimelinesFirst (spAnimationState* self, spTrackEntry* entry);
void _spAnimationState_checkTimelinesFirst (spAnimationState* self, spTrackEntry* entry);
void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry);
void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry, int /*boolean*/ useTimelinesFirst);
_spEventQueue* _spEventQueue_create (_spAnimationState* state) {
_spEventQueue *self = CALLOC(_spEventQueue, 1);
@ -176,6 +176,7 @@ void _spEventQueue_drain (_spEventQueue* self) {
void _spAnimationState_disposeTrackEntry (spTrackEntry* entry) {
FREE(entry->timelinesFirst);
FREE(entry->timelinesLast);
FREE(entry->timelinesRotation);
FREE(entry);
}
@ -370,6 +371,9 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* e
int timelineCount;
spTimeline** timelines;
int* timelinesFirst;
int* timelinesLast;
float alphaBase;
float alphaMix;
float alpha;
int /*boolean*/ firstFrame;
float* timelinesRotation;
@ -395,7 +399,9 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* e
timelineCount = from->animation->timelinesCount;
timelines = from->animation->timelines;
timelinesFirst = from->timelinesFirst;
alpha = from->alpha * entry->mixAlpha * (1 - mix);
timelinesLast = self->multipleMixing ? 0 : from->timelinesLast;
alphaBase = from->alpha * entry->mixAlpha;
alphaMix = alphaBase * (1 - mix);
firstFrame = from->timelinesRotationCount == 0;
if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
@ -404,6 +410,7 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* e
for (i = 0; i < timelineCount; i++) {
timeline = timelines[i];
setupPose = timelinesFirst[i];
alpha = timelinesLast != 0 && setupPose && !timelinesLast[i] ? alphaBase : alphaMix;
if (timeline->type == SP_TIMELINE_ROTATE)
_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
else {
@ -574,6 +581,7 @@ void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt) {
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
spTrackEntry* from = _spAnimationState_expandToIndex(self, index);
spTrackEntry* mixingFrom = 0;
self->tracks[index] = current;
if (from) {
@ -581,10 +589,26 @@ void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEnt
current->mixingFrom = from;
current->mixTime = 0;
from->timelinesRotationCount = 0;
mixingFrom = from->mixingFrom;
if (mixingFrom != 0 && from->mixDuration > 0) {
if (self->multipleMixing && from->mixTime / from->mixDuration < 0.5 && mixingFrom->animation != SP_EMPTY_ANIMATION) {
current->mixingFrom = mixingFrom;
mixingFrom->mixingFrom = from;
mixingFrom->mixTime = from->mixDuration - from->mixTime;
mixingFrom->mixDuration = from->mixDuration;
from->mixingFrom = 0;
from = mixingFrom;
}
/* If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero. */
if (from->mixingFrom && from->mixDuration > 0) current->mixAlpha *= MIN(from->mixTime / from->mixDuration, 1);
current->mixAlpha *= MIN(from->mixTime / from->mixDuration, 1);
if (!self->multipleMixing) {
from->mixAlpha = 0;
from->mixTime = 0;
from->mixDuration = 0;
}
}
from->timelinesRotationCount = 0;
}
_spEventQueue_start(internal->queue, current);
@ -740,8 +764,9 @@ void _spAnimationState_disposeNext (spAnimationState* self, spTrackEntry* entry)
void _spAnimationState_animationsChanged (spAnimationState* self) {
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
int i, n;
int i, n, ii, nn, lowestMixingFrom;
spTrackEntry* entry;
spTimeline** timelines;
internal->animationsChanged = 0;
i = 0; n = self->tracksCount;
@ -758,6 +783,31 @@ void _spAnimationState_animationsChanged (spAnimationState* self) {
entry = self->tracks[i];
if (entry) _spAnimationState_checkTimelinesFirst(self, entry);
}
if (self->multipleMixing) return;
internal->propertyIDsCount = 0;
lowestMixingFrom = n;
for (i = 0; i < n; i++) {
entry = self->tracks[i];
if (entry == 0 || entry->mixingFrom == 0) continue;
lowestMixingFrom = i;
break;
}
for (i = n - 1; i >= lowestMixingFrom; i--) {
entry = self->tracks[i];
if (entry == 0) continue;
timelines = entry->animation->timelines;
for (ii = 0, nn = entry->animation->timelinesCount; ii < nn; ii++)
_spAnimationState_addPropertyID(self, spTimeline_getPropertyId(timelines[ii]));
entry = entry->mixingFrom;
while (entry != 0) {
_spAnimationState_checkTimelinesUsage(self, entry, 0);
entry = entry->mixingFrom;
}
}
}
float* _spAnimationState_resizeTimelinesRotation(spTrackEntry* entry, int newSize) {
@ -781,6 +831,17 @@ int* _spAnimationState_resizeTimelinesFirst(spTrackEntry* entry, int newSize) {
return entry->timelinesFirst;
}
int* _spAnimationState_resizeTimelinesLast(spTrackEntry* entry, int newSize) {
if (entry->timelinesLastCount != newSize) {
int* newTimelinesLast = CALLOC(int, newSize);
FREE(entry->timelinesLast);
entry->timelinesLast = newTimelinesLast;
entry->timelinesLastCount = newSize;
}
return entry->timelinesLast;
}
void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity) {
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
if (internal->propertyIDsCapacity < capacity) {
@ -813,7 +874,7 @@ void _spAnimationState_setTimelinesFirst (spAnimationState* self, spTrackEntry*
if (entry->mixingFrom) {
_spAnimationState_setTimelinesFirst(self, entry->mixingFrom);
_spAnimationState_checkTimelinesUsage(self, entry);
_spAnimationState_checkTimelinesUsage(self, entry, -1);
return;
}
@ -828,16 +889,16 @@ void _spAnimationState_setTimelinesFirst (spAnimationState* self, spTrackEntry*
void _spAnimationState_checkTimelinesFirst (spAnimationState* self, spTrackEntry* entry) {
if (entry->mixingFrom) _spAnimationState_checkTimelinesFirst(self, entry->mixingFrom);
_spAnimationState_checkTimelinesUsage(self, entry);
_spAnimationState_checkTimelinesUsage(self, entry, -1);
}
void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry) {
void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry, int /*boolean*/ useTimelinesFirst) {
int i, n;
int* usage;
spTimeline** timelines;
n = entry->animation->timelinesCount;
timelines = entry->animation->timelines;
usage = _spAnimationState_resizeTimelinesFirst(entry, n);
usage = useTimelinesFirst ? _spAnimationState_resizeTimelinesFirst(entry, n) : _spAnimationState_resizeTimelinesLast(entry, n);
for (i = 0; i < n; i++)
usage[i] = _spAnimationState_addPropertyID(self, spTimeline_getPropertyId(timelines[i]));
}

View File

@ -40,7 +40,26 @@ namespace Spine {
private readonly HashSet<int> propertyIDs = new HashSet<int>();
private readonly ExposedList<Event> events = new ExposedList<Event>();
private readonly EventQueue queue;
private bool animationsChanged;
private bool multipleMixing;
/// <summary>
/// <para>When false, only two animations can be mixed at once. Interrupting a mix by setting a new animation will choose from the
/// two old animations the one that is closest to being fully mixed in and the other is discarded. Discarding an animation in
/// this way may cause keyed values to jump.</para>
/// <para>When true, any number of animations may be mixed at once without causing keyed values to jump. Mixing is done by mixing out
/// one or more animations while mixing in the newest one. When animations key the same value, this may cause "dipping", where
/// the value moves toward the setup pose as the old animation mixes out, then back to the keyed value as the new animation
/// mixes in.</para>
/// Defaults to false.</summary>
public bool MultipleMixing {
get { return multipleMixing; }
set {
multipleMixing = value;
animationsChanged = true;
}
}
private float timeScale = 1;
Pool<TrackEntry> trackEntryPool = new Pool<TrackEntry>();
@ -214,7 +233,9 @@ namespace Spine {
int timelineCount = timelines.Count;
var timelinesFirst = from.timelinesFirst;
var timelinesFirstItems = timelinesFirst.Items;
float alpha = from.alpha * entry.mixAlpha * (1 - mix);
var timelinesLastItems = multipleMixing ? null : from.timelinesLast.Items;
float alphaBase = from.alpha * entry.mixAlpha;
float alphaMix = alphaBase * (1 - mix);
bool firstFrame = entry.timelinesRotation.Count == 0;
if (firstFrame) entry.timelinesRotation.EnsureCapacity(timelines.Count << 1);
@ -223,6 +244,7 @@ namespace Spine {
for (int i = 0; i < timelineCount; i++) {
Timeline timeline = timelinesItems[i];
bool setupPose = timelinesFirstItems[i];
float alpha = timelinesLastItems != null && setupPose && !timelinesLastItems[i] ? alphaBase : alphaMix;
var rotateTimeline = timeline as RotateTimeline;
if (rotateTimeline != null) {
ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
@ -389,10 +411,31 @@ namespace Spine {
current.mixingFrom = from;
current.mixTime = 0;
from.timelinesRotation.Clear();
//from.timelinesRotation.Clear();
var mixingFrom = from.mixingFrom;
float mixProgress = from.mixTime / from.mixDuration;
if (mixingFrom != null && from.mixDuration > 0) {
// A mix was interrupted, mix from the closest animation.
if (!multipleMixing && mixProgress < 0.5f && mixingFrom.animation != AnimationState.EmptyAnimation) {
current.mixingFrom = mixingFrom;
mixingFrom.mixingFrom = from;
mixingFrom.mixTime = from.mixDuration - from.mixTime;
mixingFrom.mixDuration = from.mixDuration;
from.mixingFrom = null;
from = mixingFrom;
}
// If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero.
if (from.mixingFrom != null && from.mixDuration > 0) current.mixAlpha *= Math.Min(from.mixTime / from.mixDuration, 1);
// The interrupted mix will mix out from its current percentage to zero.
if (multipleMixing) current.mixAlpha *= Math.Min(mixProgress, 1);
if (!multipleMixing) {
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;
}
}
from.timelinesRotation.Clear(); // Reset rotation for mixing out, in case entry was mixed in.
}
queue.Start(current);
@ -586,13 +629,41 @@ namespace Spine {
TrackEntry entry = tracks.Items[i];
if (entry != null) CheckTimelinesFirst(entry);
}
if (multipleMixing) return;
// Set timelinesLast for mixingFrom entries, from highest track to lowest that has mixingFrom.
propertyIDs.Clear();
int lowestMixingFrom = n;
for (i = 0; i < n; i++) { // Find lowest track with a mixingFrom entry.
TrackEntry entry = tracks.Items[i];
if (entry == null || entry.mixingFrom == null) continue;
lowestMixingFrom = i;
break;
}
for (i = n - 1; i >= lowestMixingFrom; i--) { // Find first non-null entry.
TrackEntry entry = tracks.Items[i];
if (entry == null) continue;
// Store properties for non-mixingFrom entry but don't set timelinesLast, which is only used for mixingFrom entries.
var timelines = entry.animation.timelines;
var timelinesItems = timelines.Items;
for (int ii = 0, nn = timelines.Count; ii < nn; ii++)
propertyIDs.Add(timelinesItems[ii].PropertyId);
entry = entry.mixingFrom;
while (entry != null) {
CheckTimelinesUsage(entry, entry.timelinesLast);
entry = entry.mixingFrom;
}
}
}
/// <summary>From last to first mixingFrom entries, sets timelinesFirst to true on last, calls checkTimelineUsage on rest.</summary>
private void SetTimelinesFirst (TrackEntry entry) {
if (entry.mixingFrom != null) {
SetTimelinesFirst(entry.mixingFrom);
CheckTimelinesUsage(entry);
CheckTimelinesUsage(entry, entry.timelinesFirst);
return;
}
var propertyIDs = this.propertyIDs;
@ -610,14 +681,14 @@ namespace Spine {
/// <summary>From last to first mixingFrom entries, calls checkTimelineUsage.</summary>
private void CheckTimelinesFirst (TrackEntry entry) {
if (entry.mixingFrom != null) CheckTimelinesFirst(entry.mixingFrom);
CheckTimelinesUsage(entry);
CheckTimelinesUsage(entry, entry.timelinesFirst);
}
private void CheckTimelinesUsage (TrackEntry entry) {
private void CheckTimelinesUsage (TrackEntry entry, ExposedList<bool> usageArray) {
var propertyIDs = this.propertyIDs;
var timelines = entry.animation.timelines;
int n = timelines.Count;
var usageArray = entry.timelinesFirst;
//var usageArray = entry.timelinesFirst;
usageArray.EnsureCapacity(n);
var usage = usageArray.Items;
var timelinesItems = timelines.Items;
@ -662,6 +733,7 @@ namespace Spine {
internal float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale = 1f;
internal float alpha, mixTime, mixDuration, mixAlpha;
internal readonly ExposedList<bool> timelinesFirst = new ExposedList<bool>();
internal readonly ExposedList<bool> timelinesLast = new ExposedList<bool>();
internal readonly ExposedList<float> timelinesRotation = new ExposedList<float>();
// IPoolable.Reset()
@ -670,6 +742,7 @@ namespace Spine {
mixingFrom = null;
animation = null;
timelinesFirst.Clear();
timelinesLast.Clear();
timelinesRotation.Clear();
Start = null;

View File

@ -53,6 +53,12 @@ function loadSkeleton (jsonFile, atlasFile, animation, skin, scale, x, y)
local stateData = spine.AnimationStateData.new(skeletonData)
local state = spine.AnimationState.new(stateData)
state:setAnimationByName(0, animation, true)
if (jsonFile == "spineboy") then
stateData:setMix("walk", "jump", 0.5)
stateData:setMix("jump", "run", 0.5)
state:addAnimationByName(0, "jump", false, 3)
state:addAnimationByName(0, "run", true, 0)
end
-- set some event callbacks
state.onStart = function (entry)
@ -82,14 +88,13 @@ end
function love.load(arg)
if arg[#arg] == "-debug" then require("mobdebug").start() end
table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
table.insert(skeletons, loadSkeleton("TwoColorTest", "TwoColorTest", "animation", nil, 0.3, 400, 300))
-- table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
--[[ table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500))
table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500))
table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500))
table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))
table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))]]--
skeletonRenderer = spine.SkeletonRenderer.new(true)
end

View File

@ -169,6 +169,7 @@ function TrackEntry.new ()
delay = 0, trackTime = 0, trackLast = 0, nextTrackLast = 0, trackEnd = 0, timeScale = 0,
alpha = 0, mixTime = 0, mixDuration = 0, mixAlpha = 0,
timelinesFirst = {},
timelinesLast = {},
timelinesRotation = {}
}
setmetatable(self, TrackEntry)
@ -202,7 +203,8 @@ function AnimationState.new (data)
queue = nil,
propertyIDs = {},
animationsChanged = false,
timeScale = 1
timeScale = 1,
mixingMultiple = false
}
self.queue = EventQueue.new(self)
setmetatable(self, AnimationState)
@ -356,8 +358,11 @@ function AnimationState:applyMixingFrom (entry, skeleton)
local animationLast = from.animationLast
local animationTime = from:getAnimationTime()
local timelines = from.animation.timelines
local timelinesFirst = from.timelinesFirst;
local alpha = from.alpha * entry.mixAlpha * (1 - mix)
local timelinesFirst = from.timelinesFirst
local timelinesLast = nil
if (self.multipleMixing == false) then timelinesLast = from.timelinesLast end
local alphaBase = from.alpha * entry.mixAlpha
local alphaMix = alphaBase * (1 - mix)
local firstFrame = #from.timelinesRotation == 0
local timelinesRotation = from.timelinesRotation
@ -365,6 +370,12 @@ function AnimationState:applyMixingFrom (entry, skeleton)
local skip = false
for i,timeline in ipairs(timelines) do
local setupPose = timelinesFirst[i]
local alpha = 1;
if (timelinesLast ~= nil and setupPose and not timlinesLast[i]) then
alpha = alphaBase
else
alpha = alphaMix
end
if timeline.type == Animation.TimelineType.rotate then
self:applyRotateTimeline(timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i * 2, firstFrame) -- FIXME passing i * 2, correct indexing?
else
@ -541,10 +552,27 @@ function AnimationState:setCurrent (index, current, interrupt)
current.mixingFrom = from
current.mixTime = 0
from.timelinesRotation = {};
local mixingFrom = from.mixingFrom
if (mixingFrom ~= nil and from.mixDuration > 0) then
if (not self.multipleMixing and from.mixTime / from.mixDuration < 0.5 and mixingFrom.animation ~= EMPTY_ANIMATION) then
current.mixingFrom = mixingFrom
mixingFrom.mixingFrom = from
mixingFrom.mixTime = from.mixDuration - from.mixTime
mixingFrom.mixDuration = from.mixDuration
from.mixingFrom = nil
from = mixingFrom
end
-- If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero.
if from.mixingFrom and from.mixDuration > 0 then current.mixAlpha = current.mixAlpha * math_min(from.mixTime / from.mixDuration, 1) end
current.mixAlpha = current.mixAlpha * math_min(from.mixTime / from.mixDuration, 1)
if (not self.multipleMixing) then
from.mixAlpha = 0;
from.mixTime = 0;
from.mixDuration = 0;
end
end
from.timelinesRotation = {};
end
queue:start(current)
@ -724,6 +752,42 @@ function AnimationState:_animationsChanged ()
if entry then self:checkTimelinesFirst(entry) end
i = i + 1
end
if (self.multipleMixing) then return end
self.propertyIDs = {}
local lowestMixingFrom = n
i = 0;
while i < n do
entry = self.tracks[i]
if not (entry == nil or entry.mixingFrom == nil) then
lowestMixingFrom = i
i = n + 1 -- break
end
i = i + 1
end
i = n - 1
while i >= lowestMixingFrom do
local entry = self.tracks[i]
if (entry) then
local propertyIDs = self.propertyIDs
local timelines = entry.animation.timelines
local ii = 1
local nn = #entry.animation.timelines;
while ii <= nn do
local id = "" .. timelines[ii]:getPropertyId()
propertyIDs[id] = id
ii = ii + 1
end
entry = entry.mixingFrom
while (entry) do
self:checkTimelinesUsage(entry, entry.timelinesLast)
entry = entry.mixingFrom;
end
end
i = i - 1
end
end
function AnimationState:setTimelinesFirst (entry)

View File

@ -116,6 +116,7 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
drawable->timeScale = 1;
drawable->state->multipleMixing = -1;
Skeleton* skeleton = drawable->skeleton;
skeleton->flipX = false;