mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
This commit is contained in:
commit
8d9d46ca56
@ -61,6 +61,8 @@ struct spTrackEntry {
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float alpha, mixTime, mixDuration, mixAlpha;
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int* /*boolean*/ timelinesFirst;
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int timelinesFirstCount;
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int* /*boolean*/ timelinesLast;
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int timelinesLastCount;
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float* timelinesRotation;
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int timelinesRotationCount;
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void* rendererObject;
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@ -79,6 +81,8 @@ struct spTrackEntry {
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alpha(0), mixTime(0), mixDuration(0), mixAlpha(0),
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timelinesFirst(0),
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timelinesFirstCount(0),
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timelinesLast(0),
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timelinesLastCount(0),
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timelinesRotation(0),
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timelinesRotationCount(0) {
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}
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@ -95,6 +99,8 @@ struct spAnimationState {
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float timeScale;
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int /*boolean*/ multipleMixing;
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void* rendererObject;
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#ifdef __cplusplus
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@ -103,7 +109,9 @@ struct spAnimationState {
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tracksCount(0),
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tracks(0),
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listener(0),
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timeScale(0) {
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timeScale(0),
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multipleMixing(0),
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rendererObject(0) {
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}
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#endif
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};
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@ -57,7 +57,7 @@ void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int cap
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int _spAnimationState_addPropertyID(spAnimationState* self, int id);
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void _spAnimationState_setTimelinesFirst (spAnimationState* self, spTrackEntry* entry);
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void _spAnimationState_checkTimelinesFirst (spAnimationState* self, spTrackEntry* entry);
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void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry);
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void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry, int /*boolean*/ useTimelinesFirst);
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_spEventQueue* _spEventQueue_create (_spAnimationState* state) {
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_spEventQueue *self = CALLOC(_spEventQueue, 1);
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@ -176,6 +176,7 @@ void _spEventQueue_drain (_spEventQueue* self) {
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void _spAnimationState_disposeTrackEntry (spTrackEntry* entry) {
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FREE(entry->timelinesFirst);
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FREE(entry->timelinesLast);
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FREE(entry->timelinesRotation);
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FREE(entry);
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}
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@ -370,6 +371,9 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* e
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int timelineCount;
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spTimeline** timelines;
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int* timelinesFirst;
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int* timelinesLast;
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float alphaBase;
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float alphaMix;
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float alpha;
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int /*boolean*/ firstFrame;
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float* timelinesRotation;
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@ -395,7 +399,9 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* e
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timelineCount = from->animation->timelinesCount;
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timelines = from->animation->timelines;
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timelinesFirst = from->timelinesFirst;
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alpha = from->alpha * entry->mixAlpha * (1 - mix);
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timelinesLast = self->multipleMixing ? 0 : from->timelinesLast;
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alphaBase = from->alpha * entry->mixAlpha;
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alphaMix = alphaBase * (1 - mix);
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firstFrame = from->timelinesRotationCount == 0;
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if (firstFrame) _spAnimationState_resizeTimelinesRotation(from, timelineCount << 1);
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@ -404,6 +410,7 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* e
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for (i = 0; i < timelineCount; i++) {
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timeline = timelines[i];
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setupPose = timelinesFirst[i];
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alpha = timelinesLast != 0 && setupPose && !timelinesLast[i] ? alphaBase : alphaMix;
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if (timeline->type == SP_TIMELINE_ROTATE)
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_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
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else {
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@ -574,6 +581,7 @@ void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
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void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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spTrackEntry* from = _spAnimationState_expandToIndex(self, index);
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spTrackEntry* mixingFrom = 0;
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self->tracks[index] = current;
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if (from) {
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@ -581,10 +589,26 @@ void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEnt
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current->mixingFrom = from;
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current->mixTime = 0;
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from->timelinesRotationCount = 0;
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mixingFrom = from->mixingFrom;
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if (mixingFrom != 0 && from->mixDuration > 0) {
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if (self->multipleMixing && from->mixTime / from->mixDuration < 0.5 && mixingFrom->animation != SP_EMPTY_ANIMATION) {
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current->mixingFrom = mixingFrom;
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mixingFrom->mixingFrom = from;
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mixingFrom->mixTime = from->mixDuration - from->mixTime;
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mixingFrom->mixDuration = from->mixDuration;
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from->mixingFrom = 0;
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from = mixingFrom;
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}
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/* If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero. */
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if (from->mixingFrom && from->mixDuration > 0) current->mixAlpha *= MIN(from->mixTime / from->mixDuration, 1);
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current->mixAlpha *= MIN(from->mixTime / from->mixDuration, 1);
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if (!self->multipleMixing) {
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from->mixAlpha = 0;
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from->mixTime = 0;
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from->mixDuration = 0;
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}
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}
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from->timelinesRotationCount = 0;
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}
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_spEventQueue_start(internal->queue, current);
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@ -740,8 +764,9 @@ void _spAnimationState_disposeNext (spAnimationState* self, spTrackEntry* entry)
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void _spAnimationState_animationsChanged (spAnimationState* self) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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int i, n;
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int i, n, ii, nn, lowestMixingFrom;
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spTrackEntry* entry;
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spTimeline** timelines;
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internal->animationsChanged = 0;
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i = 0; n = self->tracksCount;
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@ -758,6 +783,31 @@ void _spAnimationState_animationsChanged (spAnimationState* self) {
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entry = self->tracks[i];
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if (entry) _spAnimationState_checkTimelinesFirst(self, entry);
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}
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if (self->multipleMixing) return;
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internal->propertyIDsCount = 0;
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lowestMixingFrom = n;
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for (i = 0; i < n; i++) {
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entry = self->tracks[i];
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if (entry == 0 || entry->mixingFrom == 0) continue;
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lowestMixingFrom = i;
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break;
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}
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for (i = n - 1; i >= lowestMixingFrom; i--) {
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entry = self->tracks[i];
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if (entry == 0) continue;
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timelines = entry->animation->timelines;
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for (ii = 0, nn = entry->animation->timelinesCount; ii < nn; ii++)
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_spAnimationState_addPropertyID(self, spTimeline_getPropertyId(timelines[ii]));
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entry = entry->mixingFrom;
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while (entry != 0) {
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_spAnimationState_checkTimelinesUsage(self, entry, 0);
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entry = entry->mixingFrom;
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}
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}
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}
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float* _spAnimationState_resizeTimelinesRotation(spTrackEntry* entry, int newSize) {
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@ -781,6 +831,17 @@ int* _spAnimationState_resizeTimelinesFirst(spTrackEntry* entry, int newSize) {
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return entry->timelinesFirst;
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}
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int* _spAnimationState_resizeTimelinesLast(spTrackEntry* entry, int newSize) {
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if (entry->timelinesLastCount != newSize) {
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int* newTimelinesLast = CALLOC(int, newSize);
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FREE(entry->timelinesLast);
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entry->timelinesLast = newTimelinesLast;
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entry->timelinesLastCount = newSize;
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}
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return entry->timelinesLast;
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}
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void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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if (internal->propertyIDsCapacity < capacity) {
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@ -813,7 +874,7 @@ void _spAnimationState_setTimelinesFirst (spAnimationState* self, spTrackEntry*
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if (entry->mixingFrom) {
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_spAnimationState_setTimelinesFirst(self, entry->mixingFrom);
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_spAnimationState_checkTimelinesUsage(self, entry);
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_spAnimationState_checkTimelinesUsage(self, entry, -1);
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return;
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}
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@ -828,16 +889,16 @@ void _spAnimationState_setTimelinesFirst (spAnimationState* self, spTrackEntry*
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void _spAnimationState_checkTimelinesFirst (spAnimationState* self, spTrackEntry* entry) {
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if (entry->mixingFrom) _spAnimationState_checkTimelinesFirst(self, entry->mixingFrom);
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_spAnimationState_checkTimelinesUsage(self, entry);
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_spAnimationState_checkTimelinesUsage(self, entry, -1);
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}
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void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry) {
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void _spAnimationState_checkTimelinesUsage (spAnimationState* self, spTrackEntry* entry, int /*boolean*/ useTimelinesFirst) {
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int i, n;
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int* usage;
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spTimeline** timelines;
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n = entry->animation->timelinesCount;
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timelines = entry->animation->timelines;
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usage = _spAnimationState_resizeTimelinesFirst(entry, n);
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usage = useTimelinesFirst ? _spAnimationState_resizeTimelinesFirst(entry, n) : _spAnimationState_resizeTimelinesLast(entry, n);
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for (i = 0; i < n; i++)
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usage[i] = _spAnimationState_addPropertyID(self, spTimeline_getPropertyId(timelines[i]));
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}
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@ -40,7 +40,26 @@ namespace Spine {
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private readonly HashSet<int> propertyIDs = new HashSet<int>();
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private readonly ExposedList<Event> events = new ExposedList<Event>();
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private readonly EventQueue queue;
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private bool animationsChanged;
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private bool multipleMixing;
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/// <summary>
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/// <para>When false, only two animations can be mixed at once. Interrupting a mix by setting a new animation will choose from the
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/// two old animations the one that is closest to being fully mixed in and the other is discarded. Discarding an animation in
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/// this way may cause keyed values to jump.</para>
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/// <para>When true, any number of animations may be mixed at once without causing keyed values to jump. Mixing is done by mixing out
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/// one or more animations while mixing in the newest one. When animations key the same value, this may cause "dipping", where
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/// the value moves toward the setup pose as the old animation mixes out, then back to the keyed value as the new animation
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/// mixes in.</para>
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/// Defaults to false.</summary>
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public bool MultipleMixing {
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get { return multipleMixing; }
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set {
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multipleMixing = value;
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animationsChanged = true;
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}
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}
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private float timeScale = 1;
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Pool<TrackEntry> trackEntryPool = new Pool<TrackEntry>();
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@ -214,7 +233,9 @@ namespace Spine {
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int timelineCount = timelines.Count;
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var timelinesFirst = from.timelinesFirst;
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var timelinesFirstItems = timelinesFirst.Items;
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float alpha = from.alpha * entry.mixAlpha * (1 - mix);
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var timelinesLastItems = multipleMixing ? null : from.timelinesLast.Items;
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float alphaBase = from.alpha * entry.mixAlpha;
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float alphaMix = alphaBase * (1 - mix);
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bool firstFrame = entry.timelinesRotation.Count == 0;
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if (firstFrame) entry.timelinesRotation.EnsureCapacity(timelines.Count << 1);
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@ -223,6 +244,7 @@ namespace Spine {
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for (int i = 0; i < timelineCount; i++) {
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Timeline timeline = timelinesItems[i];
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bool setupPose = timelinesFirstItems[i];
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float alpha = timelinesLastItems != null && setupPose && !timelinesLastItems[i] ? alphaBase : alphaMix;
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var rotateTimeline = timeline as RotateTimeline;
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if (rotateTimeline != null) {
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ApplyRotateTimeline(rotateTimeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i << 1, firstFrame);
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@ -389,10 +411,31 @@ namespace Spine {
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current.mixingFrom = from;
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current.mixTime = 0;
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from.timelinesRotation.Clear();
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//from.timelinesRotation.Clear();
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var mixingFrom = from.mixingFrom;
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float mixProgress = from.mixTime / from.mixDuration;
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if (mixingFrom != null && from.mixDuration > 0) {
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// A mix was interrupted, mix from the closest animation.
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if (!multipleMixing && mixProgress < 0.5f && mixingFrom.animation != AnimationState.EmptyAnimation) {
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current.mixingFrom = mixingFrom;
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mixingFrom.mixingFrom = from;
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mixingFrom.mixTime = from.mixDuration - from.mixTime;
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mixingFrom.mixDuration = from.mixDuration;
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from.mixingFrom = null;
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from = mixingFrom;
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}
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// If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero.
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if (from.mixingFrom != null && from.mixDuration > 0) current.mixAlpha *= Math.Min(from.mixTime / from.mixDuration, 1);
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// The interrupted mix will mix out from its current percentage to zero.
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if (multipleMixing) current.mixAlpha *= Math.Min(mixProgress, 1);
|
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|
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if (!multipleMixing) {
|
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from.mixAlpha = 0;
|
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from.mixTime = 0;
|
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from.mixDuration = 0;
|
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}
|
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}
|
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from.timelinesRotation.Clear(); // Reset rotation for mixing out, in case entry was mixed in.
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}
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queue.Start(current);
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@ -586,13 +629,41 @@ namespace Spine {
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TrackEntry entry = tracks.Items[i];
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if (entry != null) CheckTimelinesFirst(entry);
|
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}
|
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|
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if (multipleMixing) return;
|
||||
|
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// Set timelinesLast for mixingFrom entries, from highest track to lowest that has mixingFrom.
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propertyIDs.Clear();
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int lowestMixingFrom = n;
|
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for (i = 0; i < n; i++) { // Find lowest track with a mixingFrom entry.
|
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TrackEntry entry = tracks.Items[i];
|
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if (entry == null || entry.mixingFrom == null) continue;
|
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lowestMixingFrom = i;
|
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break;
|
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}
|
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for (i = n - 1; i >= lowestMixingFrom; i--) { // Find first non-null entry.
|
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TrackEntry entry = tracks.Items[i];
|
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if (entry == null) continue;
|
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|
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// Store properties for non-mixingFrom entry but don't set timelinesLast, which is only used for mixingFrom entries.
|
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var timelines = entry.animation.timelines;
|
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var timelinesItems = timelines.Items;
|
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for (int ii = 0, nn = timelines.Count; ii < nn; ii++)
|
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propertyIDs.Add(timelinesItems[ii].PropertyId);
|
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|
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entry = entry.mixingFrom;
|
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while (entry != null) {
|
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CheckTimelinesUsage(entry, entry.timelinesLast);
|
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entry = entry.mixingFrom;
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>From last to first mixingFrom entries, sets timelinesFirst to true on last, calls checkTimelineUsage on rest.</summary>
|
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private void SetTimelinesFirst (TrackEntry entry) {
|
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if (entry.mixingFrom != null) {
|
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SetTimelinesFirst(entry.mixingFrom);
|
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CheckTimelinesUsage(entry);
|
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CheckTimelinesUsage(entry, entry.timelinesFirst);
|
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return;
|
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}
|
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var propertyIDs = this.propertyIDs;
|
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@ -610,14 +681,14 @@ namespace Spine {
|
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/// <summary>From last to first mixingFrom entries, calls checkTimelineUsage.</summary>
|
||||
private void CheckTimelinesFirst (TrackEntry entry) {
|
||||
if (entry.mixingFrom != null) CheckTimelinesFirst(entry.mixingFrom);
|
||||
CheckTimelinesUsage(entry);
|
||||
CheckTimelinesUsage(entry, entry.timelinesFirst);
|
||||
}
|
||||
|
||||
private void CheckTimelinesUsage (TrackEntry entry) {
|
||||
private void CheckTimelinesUsage (TrackEntry entry, ExposedList<bool> usageArray) {
|
||||
var propertyIDs = this.propertyIDs;
|
||||
var timelines = entry.animation.timelines;
|
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int n = timelines.Count;
|
||||
var usageArray = entry.timelinesFirst;
|
||||
//var usageArray = entry.timelinesFirst;
|
||||
usageArray.EnsureCapacity(n);
|
||||
var usage = usageArray.Items;
|
||||
var timelinesItems = timelines.Items;
|
||||
@ -662,6 +733,7 @@ namespace Spine {
|
||||
internal float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale = 1f;
|
||||
internal float alpha, mixTime, mixDuration, mixAlpha;
|
||||
internal readonly ExposedList<bool> timelinesFirst = new ExposedList<bool>();
|
||||
internal readonly ExposedList<bool> timelinesLast = new ExposedList<bool>();
|
||||
internal readonly ExposedList<float> timelinesRotation = new ExposedList<float>();
|
||||
|
||||
// IPoolable.Reset()
|
||||
@ -670,6 +742,7 @@ namespace Spine {
|
||||
mixingFrom = null;
|
||||
animation = null;
|
||||
timelinesFirst.Clear();
|
||||
timelinesLast.Clear();
|
||||
timelinesRotation.Clear();
|
||||
|
||||
Start = null;
|
||||
|
||||
@ -53,6 +53,12 @@ function loadSkeleton (jsonFile, atlasFile, animation, skin, scale, x, y)
|
||||
local stateData = spine.AnimationStateData.new(skeletonData)
|
||||
local state = spine.AnimationState.new(stateData)
|
||||
state:setAnimationByName(0, animation, true)
|
||||
if (jsonFile == "spineboy") then
|
||||
stateData:setMix("walk", "jump", 0.5)
|
||||
stateData:setMix("jump", "run", 0.5)
|
||||
state:addAnimationByName(0, "jump", false, 3)
|
||||
state:addAnimationByName(0, "run", true, 0)
|
||||
end
|
||||
|
||||
-- set some event callbacks
|
||||
state.onStart = function (entry)
|
||||
@ -82,14 +88,13 @@ end
|
||||
|
||||
function love.load(arg)
|
||||
if arg[#arg] == "-debug" then require("mobdebug").start() end
|
||||
table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
|
||||
table.insert(skeletons, loadSkeleton("TwoColorTest", "TwoColorTest", "animation", nil, 0.3, 400, 300))
|
||||
-- table.insert(skeletons, loadSkeleton("test", "test", "animation", nil, 0.5, 400, 300))
|
||||
table.insert(skeletons, loadSkeleton("spineboy", "spineboy", "walk", nil, 0.5, 400, 500))
|
||||
table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
|
||||
--[[ table.insert(skeletons, loadSkeleton("raptor", "raptor", "walk", nil, 0.3, 400, 500))
|
||||
table.insert(skeletons, loadSkeleton("goblins-mesh", "goblins", "walk", "goblin", 1, 400, 500))
|
||||
table.insert(skeletons, loadSkeleton("tank", "tank", "drive", nil, 0.2, 600, 500))
|
||||
table.insert(skeletons, loadSkeleton("vine", "vine", "animation", nil, 0.3, 400, 500))
|
||||
table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))
|
||||
table.insert(skeletons, loadSkeleton("stretchyman", "stretchyman", "sneak", nil, 0.3, 200, 500))]]--
|
||||
skeletonRenderer = spine.SkeletonRenderer.new(true)
|
||||
end
|
||||
|
||||
|
||||
@ -169,6 +169,7 @@ function TrackEntry.new ()
|
||||
delay = 0, trackTime = 0, trackLast = 0, nextTrackLast = 0, trackEnd = 0, timeScale = 0,
|
||||
alpha = 0, mixTime = 0, mixDuration = 0, mixAlpha = 0,
|
||||
timelinesFirst = {},
|
||||
timelinesLast = {},
|
||||
timelinesRotation = {}
|
||||
}
|
||||
setmetatable(self, TrackEntry)
|
||||
@ -202,7 +203,8 @@ function AnimationState.new (data)
|
||||
queue = nil,
|
||||
propertyIDs = {},
|
||||
animationsChanged = false,
|
||||
timeScale = 1
|
||||
timeScale = 1,
|
||||
mixingMultiple = false
|
||||
}
|
||||
self.queue = EventQueue.new(self)
|
||||
setmetatable(self, AnimationState)
|
||||
@ -356,8 +358,11 @@ function AnimationState:applyMixingFrom (entry, skeleton)
|
||||
local animationLast = from.animationLast
|
||||
local animationTime = from:getAnimationTime()
|
||||
local timelines = from.animation.timelines
|
||||
local timelinesFirst = from.timelinesFirst;
|
||||
local alpha = from.alpha * entry.mixAlpha * (1 - mix)
|
||||
local timelinesFirst = from.timelinesFirst
|
||||
local timelinesLast = nil
|
||||
if (self.multipleMixing == false) then timelinesLast = from.timelinesLast end
|
||||
local alphaBase = from.alpha * entry.mixAlpha
|
||||
local alphaMix = alphaBase * (1 - mix)
|
||||
|
||||
local firstFrame = #from.timelinesRotation == 0
|
||||
local timelinesRotation = from.timelinesRotation
|
||||
@ -365,6 +370,12 @@ function AnimationState:applyMixingFrom (entry, skeleton)
|
||||
local skip = false
|
||||
for i,timeline in ipairs(timelines) do
|
||||
local setupPose = timelinesFirst[i]
|
||||
local alpha = 1;
|
||||
if (timelinesLast ~= nil and setupPose and not timlinesLast[i]) then
|
||||
alpha = alphaBase
|
||||
else
|
||||
alpha = alphaMix
|
||||
end
|
||||
if timeline.type == Animation.TimelineType.rotate then
|
||||
self:applyRotateTimeline(timeline, skeleton, animationTime, alpha, setupPose, timelinesRotation, i * 2, firstFrame) -- FIXME passing i * 2, correct indexing?
|
||||
else
|
||||
@ -541,10 +552,27 @@ function AnimationState:setCurrent (index, current, interrupt)
|
||||
current.mixingFrom = from
|
||||
current.mixTime = 0
|
||||
|
||||
from.timelinesRotation = {};
|
||||
local mixingFrom = from.mixingFrom
|
||||
if (mixingFrom ~= nil and from.mixDuration > 0) then
|
||||
if (not self.multipleMixing and from.mixTime / from.mixDuration < 0.5 and mixingFrom.animation ~= EMPTY_ANIMATION) then
|
||||
current.mixingFrom = mixingFrom
|
||||
mixingFrom.mixingFrom = from
|
||||
mixingFrom.mixTime = from.mixDuration - from.mixTime
|
||||
mixingFrom.mixDuration = from.mixDuration
|
||||
from.mixingFrom = nil
|
||||
from = mixingFrom
|
||||
end
|
||||
|
||||
-- If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero.
|
||||
if from.mixingFrom and from.mixDuration > 0 then current.mixAlpha = current.mixAlpha * math_min(from.mixTime / from.mixDuration, 1) end
|
||||
current.mixAlpha = current.mixAlpha * math_min(from.mixTime / from.mixDuration, 1)
|
||||
|
||||
if (not self.multipleMixing) then
|
||||
from.mixAlpha = 0;
|
||||
from.mixTime = 0;
|
||||
from.mixDuration = 0;
|
||||
end
|
||||
end
|
||||
|
||||
from.timelinesRotation = {};
|
||||
end
|
||||
|
||||
queue:start(current)
|
||||
@ -724,6 +752,42 @@ function AnimationState:_animationsChanged ()
|
||||
if entry then self:checkTimelinesFirst(entry) end
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
if (self.multipleMixing) then return end
|
||||
|
||||
self.propertyIDs = {}
|
||||
local lowestMixingFrom = n
|
||||
i = 0;
|
||||
while i < n do
|
||||
entry = self.tracks[i]
|
||||
if not (entry == nil or entry.mixingFrom == nil) then
|
||||
lowestMixingFrom = i
|
||||
i = n + 1 -- break
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
i = n - 1
|
||||
while i >= lowestMixingFrom do
|
||||
local entry = self.tracks[i]
|
||||
if (entry) then
|
||||
local propertyIDs = self.propertyIDs
|
||||
local timelines = entry.animation.timelines
|
||||
local ii = 1
|
||||
local nn = #entry.animation.timelines;
|
||||
while ii <= nn do
|
||||
local id = "" .. timelines[ii]:getPropertyId()
|
||||
propertyIDs[id] = id
|
||||
ii = ii + 1
|
||||
end
|
||||
|
||||
entry = entry.mixingFrom
|
||||
while (entry) do
|
||||
self:checkTimelinesUsage(entry, entry.timelinesLast)
|
||||
entry = entry.mixingFrom;
|
||||
end
|
||||
end
|
||||
i = i - 1
|
||||
end
|
||||
end
|
||||
|
||||
function AnimationState:setTimelinesFirst (entry)
|
||||
|
||||
@ -116,6 +116,7 @@ void spineboy (SkeletonData* skeletonData, Atlas* atlas) {
|
||||
|
||||
SkeletonDrawable* drawable = new SkeletonDrawable(skeletonData, stateData);
|
||||
drawable->timeScale = 1;
|
||||
drawable->state->multipleMixing = -1;
|
||||
|
||||
Skeleton* skeleton = drawable->skeleton;
|
||||
skeleton->flipX = false;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user