mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 14:24:53 +08:00
Merge branch '4.1' into 4.2-beta
This commit is contained in:
commit
8dcdb4af45
@ -182,6 +182,7 @@
|
||||
* URP Shaders: Added `Depth Write` property to shaders `Universal Render Pipeline/Spine/Skeleton` and `Universal Render Pipeline/Spine/Skeleton Lit`. Defaults to false to maintain existing behaviour.
|
||||
* Added `Animation Update` mode (called `UpdateTiming` in code) `In Late Update` for `SkeletonAnimation`, `SkeletonMecanim` and `SkeletonGraphic`. This allows you to update the `SkeletonMecanim` skeleton in the same frame that the Mecanim Animator updated its state, which happens between `Update` and `LateUpdate`.
|
||||
* URP Shaders: Added URP "Blend Mode" shader variants for both URP 3D and URP 2D renderers. They are listed under shader name "Universal Render Pipeline/Spine/Blend Modes/" and "Universal Render Pipeline/2D/Spine/Blend Modes/" respectively.
|
||||
* URP Shaders: Added support for [Tint Black](http://en.esotericsoftware.com/spine-slots#Tint-black) functionality at "Blend Modes" Spine URP shaders (2D and 3D shaders).
|
||||
|
||||
* **Breaking changes**
|
||||
* Made `SkeletonGraphic.unscaledTime` parameter protected, use the new property `UnscaledTime` instead.
|
||||
|
||||
@ -1,3 +1,5 @@
|
||||
> **Note**: this runtime is a work in progress. Please follow this issue to get alerted once the runtime is deemed complete. https://github.com/EsotericSoftware/spine-runtimes/issues/2249
|
||||
|
||||
# spine-haxe
|
||||
|
||||
The spine-haxe runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Haxe](https://haxe.org/) in combination with [OpenFL](https://www.openfl.org/) and [Lime](https://lime.openfl.org/).
|
||||
|
||||
@ -1,3 +1,5 @@
|
||||
> **Note**: this runtime is a work in progress. Please follow this issue to get alerted once the runtime is deemed complete. https://github.com/EsotericSoftware/spine-runtimes/issues/2305
|
||||
|
||||
# spine-ts Pixi.js
|
||||
|
||||
Please see the top-level [README.md](../README.md) for more information.
|
||||
Please see the top-level [README.md](../README.md) for more information.
|
||||
|
||||
@ -52,16 +52,23 @@ void USpineAtlasAsset::PostInitProperties() {
|
||||
Super::PostInitProperties();
|
||||
}
|
||||
|
||||
void USpineAtlasAsset::GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const {
|
||||
Super::GetAssetRegistryTags(OutTags);
|
||||
}
|
||||
|
||||
void USpineAtlasAsset::Serialize(FArchive &Ar) {
|
||||
Super::Serialize(Ar);
|
||||
if (Ar.IsLoading() && Ar.UE4Ver() < VER_UE4_ASSET_IMPORT_DATA_AS_JSON && !importData)
|
||||
importData = NewObject<UAssetImportData>(this, TEXT("AssetImportData"));
|
||||
}
|
||||
|
||||
void USpineAtlasAsset::PostLoadAssetRegistryTags(const FAssetData& InAssetData,
|
||||
TArray<FAssetRegistryTag>& OutTagsAndValuesToUpdate) const {
|
||||
// FIXME: this is a massive hack. It will set the PackageFlags of the FAssetData
|
||||
// in the AssetRegistry to PKG_FilterEditorOnly so the content browser displays it.
|
||||
// This is necessary in UE 5.3 due to a regression in ContentBrowserAssetDataCore::IsPrimaryAsset
|
||||
// See https://github.com/EsotericSoftware/spine-runtimes/issues/2368
|
||||
FAssetData& MutableAssetData = const_cast<FAssetData&>(InAssetData);
|
||||
// MutableAssetData.PackageFlags = EPackageFlags::PKG_FilterEditorOnly;
|
||||
UObject::PostLoadAssetRegistryTags(MutableAssetData, OutTagsAndValuesToUpdate);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
FName USpineAtlasAsset::GetAtlasFileName() const {
|
||||
|
||||
@ -80,6 +80,18 @@ void USpineSkeletonDataAsset::Serialize(FArchive &Ar) {
|
||||
LoadInfo();
|
||||
}
|
||||
|
||||
|
||||
void USpineSkeletonDataAsset::PostLoadAssetRegistryTags(const FAssetData& InAssetData,
|
||||
// FIXME: this is a massive hack. It will set the PackageFlags of the FAssetData
|
||||
// in the AssetRegistry to PKG_FilterEditorOnly so the content browser displays it.
|
||||
// This is necessary in UE 5.3 due to a regression in ContentBrowserAssetDataCore::IsPrimaryAsset
|
||||
// See https://github.com/EsotericSoftware/spine-runtimes/issues/2368
|
||||
TArray<FAssetRegistryTag>& OutTagsAndValuesToUpdate) const {
|
||||
FAssetData& MutableAssetData = const_cast<FAssetData&>(InAssetData);
|
||||
// MutableAssetData.PackageFlags = EPackageFlags::PKG_FilterEditorOnly;
|
||||
UObject::PostLoadAssetRegistryTags(MutableAssetData, OutTagsAndValuesToUpdate);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void USpineSkeletonDataAsset::ClearNativeData() {
|
||||
|
||||
@ -36,7 +36,7 @@
|
||||
// clang-format on
|
||||
|
||||
UCLASS(BlueprintType, ClassGroup = (Spine))
|
||||
class SPINEPLUGIN_API USpineAtlasAsset : public UObject {
|
||||
class SPINEPLUGIN_API USpineAtlasAsset : public UPrimaryDataAsset {
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
@ -70,7 +70,7 @@ protected:
|
||||
class UAssetImportData *importData;
|
||||
|
||||
virtual void PostInitProperties() override;
|
||||
virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const override;
|
||||
virtual void Serialize(FArchive &Ar) override;
|
||||
virtual void PostLoadAssetRegistryTags(const FAssetData& InAssetData, TArray<FAssetRegistryTag>& OutTagsAndValuesToUpdate) const override;
|
||||
#endif
|
||||
};
|
||||
|
||||
@ -116,6 +116,7 @@ protected:
|
||||
virtual void PostInitProperties() override;
|
||||
virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag> &OutTags) const override;
|
||||
virtual void Serialize(FArchive &Ar) override;
|
||||
virtual void PostLoadAssetRegistryTags(const FAssetData& InAssetData, TArray<FAssetRegistryTag>& OutTagsAndValuesToUpdate) const override;
|
||||
#endif
|
||||
|
||||
void LoadInfo();
|
||||
|
||||
@ -4,6 +4,8 @@
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
|
||||
_Black(" Dark Color", Color) = (0,0,0,0)
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
}
|
||||
@ -28,9 +30,24 @@
|
||||
Tags { "LightMode" = "Universal2D" }
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fog
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
//--------------------------------------
|
||||
// Spine related keywords
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
#pragma shader_feature _TINT_BLACK_ON
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
|
||||
#undef LIGHTMAP_ON
|
||||
|
||||
@ -38,10 +55,10 @@
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../../Include/Spine-Input-BlendModes-URP.hlsl"
|
||||
#include "../../Include/Spine-BlendModes-NormalPass-URP.hlsl"
|
||||
#define APPLY_MATERIAL_TINT_COLOR
|
||||
#include "../../Include/Spine-Input-URP.hlsl"
|
||||
#include "../../Include/Spine-Skeleton-ForwardPass-URP.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
CustomEditor "SpineShaderWithOutlineGUI"
|
||||
}
|
||||
|
||||
@ -4,6 +4,8 @@
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
|
||||
_Black(" Dark Color", Color) = (0,0,0,0)
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
}
|
||||
@ -28,9 +30,24 @@
|
||||
Tags { "LightMode" = "Universal2D" }
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fog
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
//--------------------------------------
|
||||
// Spine related keywords
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
#pragma shader_feature _TINT_BLACK_ON
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
|
||||
#undef LIGHTMAP_ON
|
||||
|
||||
@ -38,10 +55,10 @@
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../../Include/Spine-Input-BlendModes-URP.hlsl"
|
||||
#include "../../Include/Spine-BlendModes-NormalPass-URP.hlsl"
|
||||
#define APPLY_MATERIAL_TINT_COLOR
|
||||
#include "../../Include/Spine-Input-URP.hlsl"
|
||||
#include "../../Include/Spine-Skeleton-ForwardPass-URP.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
CustomEditor "SpineShaderWithOutlineGUI"
|
||||
}
|
||||
|
||||
@ -4,6 +4,8 @@
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
|
||||
_Black(" Dark Color", Color) = (0,0,0,0)
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
}
|
||||
@ -28,9 +30,24 @@
|
||||
Tags { "LightMode" = "Universal2D" }
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fog
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
//--------------------------------------
|
||||
// Spine related keywords
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
#pragma shader_feature _TINT_BLACK_ON
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
|
||||
#undef LIGHTMAP_ON
|
||||
|
||||
@ -38,10 +55,10 @@
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../../Include/Spine-Input-BlendModes-URP.hlsl"
|
||||
#include "../../Include/Spine-BlendModes-NormalPass-URP.hlsl"
|
||||
#define APPLY_MATERIAL_TINT_COLOR
|
||||
#include "../../Include/Spine-Input-URP.hlsl"
|
||||
#include "../../Include/Spine-Skeleton-ForwardPass-URP.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
CustomEditor "SpineShaderWithOutlineGUI"
|
||||
}
|
||||
|
||||
@ -4,6 +4,8 @@
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
|
||||
_Black(" Dark Color", Color) = (0,0,0,0)
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
}
|
||||
@ -15,7 +17,6 @@
|
||||
Fog { Mode Off }
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Blend One One
|
||||
Lighting Off
|
||||
|
||||
Stencil {
|
||||
@ -27,10 +28,28 @@
|
||||
Pass {
|
||||
Name "Forward"
|
||||
Tags{"LightMode" = "UniversalForward"}
|
||||
|
||||
Blend One One
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fog
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
//--------------------------------------
|
||||
// Spine related keywords
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
#pragma shader_feature _TINT_BLACK_ON
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
|
||||
#undef LIGHTMAP_ON
|
||||
|
||||
@ -38,48 +57,12 @@
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../Include/Spine-Input-BlendModes-URP.hlsl"
|
||||
#include "../Include/Spine-BlendModes-NormalPass-URP.hlsl"
|
||||
#define APPLY_MATERIAL_TINT_COLOR
|
||||
#include "../Include/Spine-Input-URP.hlsl"
|
||||
#include "../Include/Spine-Skeleton-ForwardPass-URP.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Name "ShadowCaster"
|
||||
Tags{"LightMode" = "ShadowCaster"}
|
||||
|
||||
ZWrite On
|
||||
ColorMask 0
|
||||
ZTest LEqual
|
||||
Cull Off
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
#pragma target 2.0
|
||||
|
||||
// -------------------------------------
|
||||
// Material Keywords
|
||||
#pragma shader_feature _ALPHATEST_ON
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
|
||||
|
||||
#pragma vertex ShadowPassVertexSkeletonLit
|
||||
#pragma fragment ShadowPassFragmentSkeletonLit
|
||||
|
||||
#define USE_URP
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../Include/Spine-Input-BlendModes-URP.hlsl"
|
||||
#include "../Include/Spine-SkeletonLit-ShadowCasterPass-URP.hlsl"
|
||||
|
||||
ENDHLSL
|
||||
}
|
||||
UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
|
||||
}
|
||||
CustomEditor "SpineShaderWithOutlineGUI"
|
||||
}
|
||||
|
||||
@ -4,6 +4,8 @@
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
|
||||
_Black(" Dark Color", Color) = (0,0,0,0)
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
}
|
||||
@ -15,7 +17,6 @@
|
||||
Fog { Mode Off }
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Blend DstColor OneMinusSrcAlpha
|
||||
Lighting Off
|
||||
|
||||
Stencil {
|
||||
@ -27,10 +28,28 @@
|
||||
Pass {
|
||||
Name "Forward"
|
||||
Tags{"LightMode" = "UniversalForward"}
|
||||
|
||||
Blend DstColor OneMinusSrcAlpha
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fog
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
//--------------------------------------
|
||||
// Spine related keywords
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
#pragma shader_feature _TINT_BLACK_ON
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
|
||||
#undef LIGHTMAP_ON
|
||||
|
||||
@ -38,12 +57,12 @@
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../Include/Spine-Input-BlendModes-URP.hlsl"
|
||||
#include "../Include/Spine-BlendModes-NormalPass-URP.hlsl"
|
||||
#define APPLY_MATERIAL_TINT_COLOR
|
||||
#include "../Include/Spine-Input-URP.hlsl"
|
||||
#include "../Include/Spine-Skeleton-ForwardPass-URP.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
|
||||
UsePass "Universal Render Pipeline/Spine/Blend Modes/Skeleton Additive/SHADOWCASTER"
|
||||
UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
|
||||
}
|
||||
CustomEditor "SpineShaderWithOutlineGUI"
|
||||
}
|
||||
|
||||
@ -4,6 +4,8 @@
|
||||
[NoScaleOffset] _MainTex ("MainTex", 2D) = "black" {}
|
||||
[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
|
||||
_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
|
||||
[MaterialToggle(_TINT_BLACK_ON)] _TintBlack("Tint Black", Float) = 0
|
||||
_Black(" Dark Color", Color) = (0,0,0,0)
|
||||
[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
|
||||
[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
|
||||
}
|
||||
@ -15,7 +17,6 @@
|
||||
Fog { Mode Off }
|
||||
Cull Off
|
||||
ZWrite Off
|
||||
Blend One OneMinusSrcColor
|
||||
Lighting Off
|
||||
|
||||
Stencil {
|
||||
@ -27,10 +28,28 @@
|
||||
Pass {
|
||||
Name "Forward"
|
||||
Tags{"LightMode" = "UniversalForward"}
|
||||
|
||||
Blend One OneMinusSrcColor
|
||||
|
||||
HLSLPROGRAM
|
||||
// Required to compile gles 2.0 with standard srp library
|
||||
#pragma prefer_hlslcc gles
|
||||
#pragma exclude_renderers d3d11_9x
|
||||
|
||||
// -------------------------------------
|
||||
// Unity defined keywords
|
||||
#pragma multi_compile_fog
|
||||
|
||||
//--------------------------------------
|
||||
// GPU Instancing
|
||||
#pragma multi_compile_instancing
|
||||
|
||||
//--------------------------------------
|
||||
// Spine related keywords
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
#pragma shader_feature _TINT_BLACK_ON
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
|
||||
|
||||
#undef LIGHTMAP_ON
|
||||
|
||||
@ -38,12 +57,12 @@
|
||||
#define fixed4 half4
|
||||
#define fixed3 half3
|
||||
#define fixed half
|
||||
#include "../Include/Spine-Input-BlendModes-URP.hlsl"
|
||||
#include "../Include/Spine-BlendModes-NormalPass-URP.hlsl"
|
||||
#define APPLY_MATERIAL_TINT_COLOR
|
||||
#include "../Include/Spine-Input-URP.hlsl"
|
||||
#include "../Include/Spine-Skeleton-ForwardPass-URP.hlsl"
|
||||
ENDHLSL
|
||||
}
|
||||
}
|
||||
|
||||
UsePass "Universal Render Pipeline/Spine/Blend Modes/Skeleton Additive/SHADOWCASTER"
|
||||
UsePass "Universal Render Pipeline/Spine/Skeleton/SHADOWCASTER"
|
||||
}
|
||||
CustomEditor "SpineShaderWithOutlineGUI"
|
||||
}
|
||||
|
||||
@ -1,40 +0,0 @@
|
||||
#ifndef BLENDMODES_NORMAL_PASS_URP_INCLUDED
|
||||
#define BLENDMODES_NORMAL_PASS_URP_INCLUDED
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
|
||||
#include "SpineCoreShaders/Spine-Common.cginc"
|
||||
#include "SpineCoreShaders/Spine-Skeleton-Tint-Common.cginc"
|
||||
|
||||
struct VertexInput {
|
||||
float3 pos : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexColor : COLOR;
|
||||
};
|
||||
|
||||
VertexOutput vert(VertexInput v) {
|
||||
VertexOutput o;
|
||||
float3 positionWS = TransformObjectToWorld(v.pos);
|
||||
o.pos = TransformWorldToHClip(positionWS);
|
||||
o.uv = v.uv;
|
||||
o.vertexColor = PMAGammaToTargetSpace(v.vertexColor) * float4(_Color.rgb * _Color.a, _Color.a); // Combine a PMA version of _Color with vertexColor.
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 frag(VertexOutput i) : SV_Target{
|
||||
float4 texColor = tex2D(_MainTex, i.uv);
|
||||
|
||||
#if defined(_STRAIGHT_ALPHA_INPUT)
|
||||
texColor.rgb *= texColor.a;
|
||||
#endif
|
||||
|
||||
return (texColor * i.vertexColor);
|
||||
}
|
||||
|
||||
#endif
|
||||
@ -1,10 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 444419be824cb1d4482a06b558b0892a
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -1,21 +0,0 @@
|
||||
#ifndef URP_INPUT_BLEND_MODES_INCLUDED
|
||||
#define URP_INPUT_BLEND_MODES_INCLUDED
|
||||
|
||||
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
|
||||
|
||||
////////////////////////////////////////
|
||||
// Defines
|
||||
//
|
||||
#undef LIGHTMAP_ON
|
||||
|
||||
CBUFFER_START(UnityPerMaterial)
|
||||
|
||||
float4 _MainTex_ST;
|
||||
half _Cutoff;
|
||||
half4 _Color;
|
||||
|
||||
CBUFFER_END
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
#endif
|
||||
@ -1,10 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fbcfe81149b96e458243062a65e31b4
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -41,6 +41,8 @@ VertexOutput vert(appdata v) {
|
||||
o.color *= _Color;
|
||||
o.darkColor = GammaToTargetSpace(
|
||||
half3(v.tintBlackRG.r, v.tintBlackRG.g, v.tintBlackB.r)) + _Black.rgb;
|
||||
#elif defined (APPLY_MATERIAL_TINT_COLOR)
|
||||
o.color *= _Color;
|
||||
#endif
|
||||
return o;
|
||||
}
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
"name": "com.esotericsoftware.spine.urp-shaders",
|
||||
"displayName": "Spine Universal RP Shaders",
|
||||
"description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
|
||||
"version": "4.2.25",
|
||||
"version": "4.2.26",
|
||||
"unity": "2019.3",
|
||||
"author": {
|
||||
"name": "Esoteric Software",
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user