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22 lines
356 B
HLSL
22 lines
356 B
HLSL
#ifndef URP_INPUT_BLEND_MODES_INCLUDED
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#define URP_INPUT_BLEND_MODES_INCLUDED
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
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////////////////////////////////////////
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// Defines
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//
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#undef LIGHTMAP_ON
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CBUFFER_START(UnityPerMaterial)
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float4 _MainTex_ST;
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half _Cutoff;
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half4 _Color;
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CBUFFER_END
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sampler2D _MainTex;
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#endif
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