Updated CHANGELOG.

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badlogic 2019-01-23 14:30:18 +01:00
parent 5c6ac74eab
commit 904665b3fe

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# 3.8
## AS3
* **Breaking changes**
* **Additions**
### Starling
## C
* **Breaking changes**
* **Additions**
### Cocos2d-Objc
### SFML
## C++
* ** Additions **
* **Breaking changes**
### Cocos2d-x
### SFML
### UE4
## C# ##
* **Breaking changes**
* **Additions**
### Unity
### XNA/MonoGame
## Java
* **Breaking changes**
* **Additions**
### libGDX
## Lua
* **Breaking changes**
*
* **Additions**
### Love2D
### Corona
## Typescript/Javascript
* **Breaking changes**
* **Additions**
### WebGL backend
### Canvas backend
### Three.js backend
### Player
# 3.7
## AS3
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* Added improved tint-black shader.
* Updated to cocos2d-x 3.16
* The skeleton setup pose and world transform are now calculated on initialization to avoid flickering on start-up.
* Updated to cocos2d-x 3.17.1
* **Breaking change**: Switched from [spine-c](spine-c) to [spine-cpp](spine-cpp) as the underlying Spine runtime. See the [spine-cpp Runtime Guide](https://esotericsoftware.com/spine-cpp) for more information on spine-cpp.
* Added `Cocos2dAttachmentLoader` to be used when constructing an `Atlas`. Used by default by `SkeletonAnimation` and `SkeletonRenderer` when creating instances via the `createXXX` methods.
* All C structs and enums `spXXX` have been replaced with their C++ equivalents `spine::XXX` in all public interfaces.