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Updated CHANGELOG.
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CHANGELOG.md
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CHANGELOG.md
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# 3.8
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## AS3
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* **Breaking changes**
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* **Additions**
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### Starling
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## C
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* **Breaking changes**
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* **Additions**
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### Cocos2d-Objc
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### SFML
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## C++
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* ** Additions **
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* **Breaking changes**
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### Cocos2d-x
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### SFML
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### UE4
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## C# ##
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* **Breaking changes**
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* **Additions**
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### Unity
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### XNA/MonoGame
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## Java
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* **Breaking changes**
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* **Additions**
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### libGDX
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## Lua
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* **Breaking changes**
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*
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* **Additions**
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### Love2D
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### Corona
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## Typescript/Javascript
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* **Breaking changes**
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* **Additions**
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### WebGL backend
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### Canvas backend
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### Three.js backend
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### Player
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# 3.7
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## AS3
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@ -138,6 +71,7 @@
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* Added improved tint-black shader.
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* Updated to cocos2d-x 3.16
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* The skeleton setup pose and world transform are now calculated on initialization to avoid flickering on start-up.
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* Updated to cocos2d-x 3.17.1
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* **Breaking change**: Switched from [spine-c](spine-c) to [spine-cpp](spine-cpp) as the underlying Spine runtime. See the [spine-cpp Runtime Guide](https://esotericsoftware.com/spine-cpp) for more information on spine-cpp.
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* Added `Cocos2dAttachmentLoader` to be used when constructing an `Atlas`. Used by default by `SkeletonAnimation` and `SkeletonRenderer` when creating instances via the `createXXX` methods.
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* All C structs and enums `spXXX` have been replaced with their C++ equivalents `spine::XXX` in all public interfaces.
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