[c3] fix translate json file

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2026-01-09 20:29:47 +08:00 committed by GitHub
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@ -141,7 +141,7 @@
"is-animation-playing": {
"list-name": "动画是否正在播放",
"display-text": "动画{0}是否在轨道{1}上播放",
"description": "检查动画是否正在播放。使用空字符串匹配任何动画使用-1匹配所有轨道。",
"description": "检查动画是否正在播放。使用空字符串匹配任何动画,使用-1匹配所有轨道。",
"params": {
"animation-name": {
"name": "动画名称",
@ -178,13 +178,13 @@
"params": {
"is-flipped-x": {
"name": "是否水平翻转",
"desc": "设为true时水平翻转骨架设为false时正常显示。"
"desc": "设为true时水平翻转骨架,设为false时正常显示。"
}
}
},
"set-animation": {
"list-name": "设置动画",
"display-text": "在轨道{0}上设置动画{1}循环{2}",
"display-text": "在轨道{0}上设置动画{1},循环{2}",
"description": "设置动画",
"params": {
"track": {
@ -203,7 +203,7 @@
},
"add-animation": {
"list-name": "添加动画",
"display-text": "在轨道{0}上添加动画{1},循环{2}延迟{3}",
"display-text": "在轨道{0}上添加动画{1},循环{2},延迟{3}",
"description": "添加动画",
"params": {
"track": {
@ -236,7 +236,7 @@
},
"set-empty-animation": {
"list-name": "设置空动画",
"display-text": "在轨道{0}上设置空动画混合时长{1}",
"display-text": "在轨道{0}上设置空动画,混合时长{1}",
"description": "在特定轨道上设置空动画",
"params": {
"track": {
@ -304,7 +304,7 @@
"set-animation-speed": {
"list-name": "设置动画速度",
"display-text": "将动画速度设置为{0}",
"description": "设置动画播放速度1.0 = 正常2.0 = 两倍速,0.5 = 半速)",
"description": "设置动画播放速度1.0 = 正常,2.0 = 两倍速,0.5 = 半速)",
"params": {
"speed": {
"name": "速度",
@ -389,7 +389,7 @@
"params": {
"alpha": {
"name": "透明度",
"desc": "透明度值0.0 到 1.0,其中 0 为完全透明,1 为完全不透明)"
"desc": "透明度值0.0 到 1.0,其中 0 为完全透明,1 为完全不透明)"
},
"track-index": {
"name": "轨道索引",
@ -465,7 +465,7 @@
},
"attach-instance-to-bone": {
"list-name": "将实例附加到骨骼",
"display-text": "将实例UID {0}附加到骨骼{1}偏移({2}, {3}, {4}°)",
"display-text": "将实例UID {0}附加到骨骼{1},偏移({2}, {3}, {4}°)",
"description": "使对象实例跟随骨架骨骼的位置和旋转。实例将每帧自动更新其位置和角度以匹配骨骼。偏移量在骨骼的本地空间中应用(随骨骼旋转)。",
"params": {
"uid": {
@ -503,7 +503,7 @@
},
"add-handle": {
"list-name": "添加控制柄",
"display-text": "为{0} {1}添加交互控制柄半径{2}(调试:{3}",
"display-text": "为{0} {1}添加交互控制柄,半径{2}(调试:{3}",
"description": "为骨骼或插槽添加可以用鼠标拖动的交互控制柄。半径决定可点击区域的大小。",
"params": {
"type": {
@ -620,7 +620,7 @@
}
},
"current-skin": {
"description": "获取当前皮肤名称。如果有多个皮肤处于活动状态返回逗号分隔的名称。",
"description": "获取当前皮肤名称。如果有多个皮肤处于活动状态,返回逗号分隔的名称。",
"translated-name": "CurrentSkin"
},
"current-animation": {
@ -634,7 +634,7 @@
}
},
"get-event-data": {
"description": "获取最后触发的动画事件的数据。通常在'动画事件触发时'条件中使用。有效字段: \"float\", \"int\", \"string\", \"balance\", \"volume\", \"audiopath\", \"event\", \"track\", \"animation\"。"
"description": "获取最后触发的动画事件的数据。通常在'动画事件触发时'条件中使用。有效字段: \"float\", \"int\", \"string\", \"balance\", \"volume\", \"audiopath\", \"event\", \"track\", \"animation\"。",
"translated-name": "GetEventData",
"params": {
"field": {