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[unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312.
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@ -638,8 +638,8 @@ namespace Spine.Unity.Editor {
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requiredPaths.Add((string)data["path"]);
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requiredPaths.Add((string)data["path"]);
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else if (data.ContainsKey("name"))
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else if (data.ContainsKey("name"))
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requiredPaths.Add((string)data["name"]);
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requiredPaths.Add((string)data["name"]);
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//else
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else
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// requiredPaths.Add(attachment.Key);
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requiredPaths.Add(attachment.Key);
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}
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}
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}
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}
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}
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}
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