[unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312.

This commit is contained in:
Harald Csaszar 2019-03-26 17:00:11 +01:00
parent 0d44a041e9
commit 91532f19b1

View File

@ -638,8 +638,8 @@ namespace Spine.Unity.Editor {
requiredPaths.Add((string)data["path"]);
else if (data.ContainsKey("name"))
requiredPaths.Add((string)data["name"]);
//else
// requiredPaths.Add(attachment.Key);
else
requiredPaths.Add(attachment.Key);
}
}
}