[csharp] Fixed Bone.UpdateAppliedTransform being public instead of internal.

This commit is contained in:
Harald Csaszar 2021-10-02 09:34:46 +02:00
parent 5142ecc9ca
commit 9155d6e2f0

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@ -274,7 +274,7 @@ namespace Spine {
/// Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. The applied transform after
/// calling this method is equivalent to the local transform used to compute the world transform, but may not be identical.
/// </para></summary>
internal void UpdateAppliedTransform () {
public void UpdateAppliedTransform () {
Bone parent = this.parent;
if (parent == null) {
ax = worldX - skeleton.x;