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[csharp] Fixed Bone.UpdateAppliedTransform being public instead of internal.
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@ -274,7 +274,7 @@ namespace Spine {
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/// Some information is ambiguous in the world transform, such as -1,-1 scale versus 180 rotation. The applied transform after
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/// calling this method is equivalent to the local transform used to compute the world transform, but may not be identical.
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/// </para></summary>
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internal void UpdateAppliedTransform () {
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public void UpdateAppliedTransform () {
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Bone parent = this.parent;
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if (parent == null) {
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ax = worldX - skeleton.x;
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