[ue4] Fix return type of UTrackEntry::isValidAnimation().

This commit is contained in:
badlogic 2022-06-09 14:29:35 +02:00
parent c47655f01d
commit 918b27fd0c

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@ -192,7 +192,7 @@ public:
float getAnimationDuration() { return entry ? entry->getAnimation()->getDuration() : 0; } float getAnimationDuration() { return entry ? entry->getAnimation()->getDuration() : 0; }
UFUNCTION(BlueprintCallable, Category = "Components|Spine|TrackEntry") UFUNCTION(BlueprintCallable, Category = "Components|Spine|TrackEntry")
float isValidAnimation() { return entry != nullptr; } bool isValidAnimation() { return entry != nullptr; }
UPROPERTY(BlueprintAssignable, Category = "Components|Spine|TrackEntry") UPROPERTY(BlueprintAssignable, Category = "Components|Spine|TrackEntry")
FSpineAnimationStartDelegate AnimationStart; FSpineAnimationStartDelegate AnimationStart;