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[ue4] Fix return type of UTrackEntry::isValidAnimation().
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@ -192,7 +192,7 @@ public:
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float getAnimationDuration() { return entry ? entry->getAnimation()->getDuration() : 0; }
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|TrackEntry")
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float isValidAnimation() { return entry != nullptr; }
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bool isValidAnimation() { return entry != nullptr; }
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UPROPERTY(BlueprintAssignable, Category = "Components|Spine|TrackEntry")
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FSpineAnimationStartDelegate AnimationStart;
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