uses ccGLBlendFunc instead of glBlendFunc

so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
This commit is contained in:
Stefan Nguyen 2013-03-26 18:02:07 +07:00
parent d20ada65fb
commit 9202308c71

View File

@ -67,7 +67,7 @@ void CCSkeleton::update (float deltaTime) {
void CCSkeleton::draw () {
CC_NODE_DRAW_SETUP();
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
ccGLBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
skeleton->draw();
if (debug) {