Stefan Nguyen 9202308c71 uses ccGLBlendFunc instead of glBlendFunc
so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
2013-03-26 18:02:07 +07:00
2013-03-25 12:49:02 +01:00
2013-03-26 09:28:27 +07:00
2013-02-20 01:13:59 +01:00
2013-02-21 01:49:57 +01:00

Spine Runtimes

This project hosts the runtimes needed to use Spine 2D skeletal animations with various game toolkits.

The code provided here is currently under development and is subject to change.

Documentation is being worked on and will be provided as soon as possible.

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