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[cocos2dx] Closes #685, used FLT_MIN incorrectly in bounds calculation
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@ -287,7 +287,7 @@ AttachmentVertices* SkeletonRenderer::getAttachmentVertices (spMeshAttachment* a
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Rect SkeletonRenderer::getBoundingBox () const {
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Rect SkeletonRenderer::getBoundingBox () const {
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float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
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float minX = FLT_MAX, minY = FLT_MAX, maxX = -FLT_MAX, maxY = -FLT_MAX;
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float scaleX = getScaleX(), scaleY = getScaleY();
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float scaleX = getScaleX(), scaleY = getScaleY();
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for (int i = 0; i < _skeleton->slotsCount; ++i) {
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for (int i = 0; i < _skeleton->slotsCount; ++i) {
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spSlot* slot = _skeleton->slots[i];
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spSlot* slot = _skeleton->slots[i];
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