Merge branch '3.6' into 3.7-beta

This commit is contained in:
badlogic 2017-07-17 14:19:36 +02:00
commit 95eecaf138
5 changed files with 105 additions and 105 deletions

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@ -29,15 +29,9 @@
*****************************************************************************/ *****************************************************************************/
using System; using System;
using System.IO;
using System.Collections.Generic;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Spine;
namespace Spine { namespace Spine {
public class Example : Microsoft.Xna.Framework.Game { public class Example : Microsoft.Xna.Framework.Game {
@ -50,7 +44,7 @@ namespace Spine {
private string assetsFolder = "data/"; private string assetsFolder = "data/";
public Example () { public Example() {
IsMouseVisible = true; IsMouseVisible = true;
graphics = new GraphicsDeviceManager(this); graphics = new GraphicsDeviceManager(this);
@ -59,56 +53,51 @@ namespace Spine {
graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferHeight = 600;
} }
protected override void Initialize () {
// TODO: Add your initialization logic here
base.Initialize();
}
protected override void LoadContent() { protected override void LoadContent() {
// Two color tint effect, comment line 76 to disable // Two color tint effect, comment line 80 to disable
var spineEffect = Content.Load<Effect>("Content\\SpineEffect"); var spineEffect = Content.Load<Effect>("Content\\SpineEffect");
spineEffect.Parameters["World"].SetValue(Matrix.Identity); spineEffect.Parameters["World"].SetValue(Matrix.Identity);
spineEffect.Parameters["View"].SetValue(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up)); spineEffect.Parameters["View"].SetValue(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up));
skeletonRenderer = new SkeletonRenderer(GraphicsDevice); skeletonRenderer = new SkeletonRenderer(GraphicsDevice);
skeletonRenderer.PremultipliedAlpha = true; skeletonRenderer.PremultipliedAlpha = false;
skeletonRenderer.Effect = spineEffect; skeletonRenderer.Effect = spineEffect;
// String name = "spineboy"; // String name = "spineboy-ess";
// String name = "goblins-mesh"; // String name = "goblins-pro";
// String name = "raptor"; // String name = "raptor-pro";
// String name = "tank"; // String name = "tank-pro";
// String name = "coin"; String name = "coin-pro";
String name = "TwoColorTest"; String atlasName = name.Replace("-pro", "").Replace("-ess", "");
bool binaryData = true; bool binaryData = false;
Atlas atlas = new Atlas(assetsFolder + name + ".atlas", new XnaTextureLoader(GraphicsDevice)); Atlas atlas = new Atlas(assetsFolder + atlasName + ".atlas", new XnaTextureLoader(GraphicsDevice));
float scale = 1; float scale = 1;
if (name == "spineboy") scale = 0.6f; if (name == "spineboy-ess") scale = 0.6f;
if (name == "raptor") scale = 0.5f; if (name == "raptor-pro") scale = 0.5f;
if (name == "tank") scale = 0.3f; if (name == "tank-pro") scale = 0.3f;
if (name == "TwoColorTest") scale = 0.5f; if (name == "coin-pro") scale = 1;
SkeletonData skeletonData; SkeletonData skeletonData;
if (binaryData) { if (binaryData) {
SkeletonBinary binary = new SkeletonBinary(atlas); SkeletonBinary binary = new SkeletonBinary(atlas);
binary.Scale = scale; binary.Scale = scale;
skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel"); skeletonData = binary.ReadSkeletonData(assetsFolder + name + ".skel");
} else { }
else {
SkeletonJson json = new SkeletonJson(atlas); SkeletonJson json = new SkeletonJson(atlas);
json.Scale = scale; json.Scale = scale;
skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json"); skeletonData = json.ReadSkeletonData(assetsFolder + name + ".json");
} }
skeleton = new Skeleton(skeletonData); skeleton = new Skeleton(skeletonData);
if (name == "goblins-mesh") skeleton.SetSkin("goblin"); if (name == "goblins-pro") skeleton.SetSkin("goblin");
// Define mixing between animations. // Define mixing between animations.
AnimationStateData stateData = new AnimationStateData(skeleton.Data); AnimationStateData stateData = new AnimationStateData(skeleton.Data);
state = new AnimationState(stateData); state = new AnimationState(stateData);
if (name == "spineboy") { if (name == "spineboy-ess") {
stateData.SetMix("run", "jump", 0.2f); stateData.SetMix("run", "jump", 0.2f);
stateData.SetMix("jump", "run", 0.4f); stateData.SetMix("jump", "run", 0.4f);
@ -123,37 +112,32 @@ namespace Spine {
entry.End += End; // Event handling for queued animations. entry.End += End; // Event handling for queued animations.
state.AddAnimation(0, "run", true, 0); state.AddAnimation(0, "run", true, 0);
} }
else if (name == "raptor") { else if (name == "raptor-pro") {
state.SetAnimation(0, "walk", true); state.SetAnimation(0, "walk", true);
state.AddAnimation(1, "gungrab", false, 2); state.AddAnimation(1, "gungrab", false, 2);
} }
else if (name == "coin") { else if (name == "coin-pro") {
state.SetAnimation(0, "rotate", true); state.SetAnimation(0, "rotate", true);
} }
else if (name == "tank") { else if (name == "tank-pro") {
state.SetAnimation(0, "drive", true); state.SetAnimation(0, "drive", true);
} }
else if (name == "TwoColorTest") { else {
state.SetAnimation(0, "animation", true);
} else {
state.SetAnimation(0, "walk", true); state.SetAnimation(0, "walk", true);
} }
skeleton.X = 400 + (name == "tank" ? 300: 0); skeleton.X = 400 + (name == "tank-pro" ? 300 : 0);
skeleton.Y = 580 + (name == "TwoColorTest" ? -300 : 0); skeleton.Y = GraphicsDevice.Viewport.Height;
skeleton.UpdateWorldTransform(); skeleton.UpdateWorldTransform();
headSlot = skeleton.FindSlot("head"); headSlot = skeleton.FindSlot("head");
} }
protected override void UnloadContent () { protected override void Update(GameTime gameTime) {
}
protected override void Update (GameTime gameTime) {
base.Update(gameTime); base.Update(gameTime);
} }
protected override void Draw (GameTime gameTime) { protected override void Draw(GameTime gameTime) {
GraphicsDevice.Clear(Color.Black); GraphicsDevice.Clear(Color.Black);
state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f); state.Update(gameTime.ElapsedGameTime.Milliseconds / 1000f);
@ -186,19 +170,19 @@ namespace Spine {
base.Draw(gameTime); base.Draw(gameTime);
} }
public void Start (TrackEntry entry) { public void Start(TrackEntry entry) {
Console.WriteLine(entry + ": start"); Console.WriteLine(entry + ": start");
} }
public void End (TrackEntry entry) { public void End(TrackEntry entry) {
Console.WriteLine(entry + ": end"); Console.WriteLine(entry + ": end");
} }
public void Complete (TrackEntry entry) { public void Complete(TrackEntry entry) {
Console.WriteLine(entry + ": complete "); Console.WriteLine(entry + ": complete ");
} }
public void Event (TrackEntry entry, Event e) { public void Event(TrackEntry entry, Event e) {
Console.WriteLine(entry + ": event " + e); Console.WriteLine(entry + ": event " + e);
} }
} }

View File

@ -66,7 +66,7 @@ package spine.examples {
private var skinChangeCount: Number = 0; private var skinChangeCount: Number = 0;
public function GoblinsExample() { public function GoblinsExample() {
var useStarlingAtlas : Boolean = false; var useStarlingAtlas : Boolean = true;
var attachmentLoader : AttachmentLoader; var attachmentLoader : AttachmentLoader;
if (useStarlingAtlas) { if (useStarlingAtlas) {

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@ -27,21 +27,18 @@
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE. * POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
package spine.starling { package spine.starling {
import spine.attachments.ClippingAttachment;
import spine.attachments.PointAttachment;
import spine.attachments.PathAttachment;
import starling.display.Image;
import spine.Bone; import spine.Bone;
import spine.Skin; import spine.Skin;
import spine.attachments.AttachmentLoader; import spine.attachments.AttachmentLoader;
import spine.attachments.BoundingBoxAttachment; import spine.attachments.BoundingBoxAttachment;
import spine.attachments.ClippingAttachment;
import spine.attachments.MeshAttachment; import spine.attachments.MeshAttachment;
import spine.attachments.PathAttachment;
import spine.attachments.PointAttachment;
import spine.attachments.RegionAttachment; import spine.attachments.RegionAttachment;
import starling.display.Image;
import starling.textures.SubTexture; import starling.textures.SubTexture;
import starling.textures.Texture; import starling.textures.Texture;
import starling.textures.TextureAtlas; import starling.textures.TextureAtlas;
@ -57,9 +54,9 @@ package spine.starling {
Bone.yDown = true; Bone.yDown = true;
} }
protected function getTexture(path:String):Texture { protected function getTexture(path : String) : Texture {
return atlas.getTexture(path); return atlas.getTexture(path);
} }
public function newRegionAttachment(skin : Skin, name : String, path : String) : RegionAttachment { public function newRegionAttachment(skin : Skin, name : String, path : String) : RegionAttachment {
var texture : Texture = atlas.getTexture(path); var texture : Texture = atlas.getTexture(path);
@ -83,35 +80,18 @@ package spine.starling {
attachment.regionWidth = attachment.regionHeight; attachment.regionWidth = attachment.regionHeight;
attachment.regionHeight = tmp; attachment.regionHeight = tmp;
} }
var subTexture : SubTexture = texture as SubTexture; if (!rotated) {
if (subTexture) { attachment["regionU"] = 0;
var root : Texture = subTexture.root; attachment["regionV"] = 0;
var rectRegion : Rectangle = atlas.getRegion(path); attachment["regionU2"] = 1;
if (!rotated) { attachment["regionV2"] = 1;
attachment["regionU"] = rectRegion.x / root.width;
attachment["regionV"] = rectRegion.y / root.height;
attachment["regionU2"] = (rectRegion.x + subTexture.width) / root.width;
attachment["regionV2"] = (rectRegion.y + subTexture.height) / root.height;
} else {
attachment["regionU2"] = rectRegion.x / root.width;
attachment["regionV2"] = rectRegion.y / root.height;
attachment["regionU"] = (rectRegion.x + subTexture.width) / root.width;
attachment["regionV"] = (rectRegion.y + subTexture.height) / root.height;
}
attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
} else { } else {
if (!rotated) { attachment["regionU2"] = 0;
attachment["regionU"] = 0; attachment["regionV2"] = 1;
attachment["regionV"] = 1; attachment["regionU"] = 1;
attachment["regionU2"] = 1; attachment["regionV"] = 0;
attachment["regionV2"] = 0;
} else {
attachment["regionU2"] = 0;
attachment["regionV2"] = 1;
attachment["regionU"] = 1;
attachment["regionV"] = 0;
}
} }
attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
return attachment; return attachment;
} }

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@ -28,7 +28,7 @@
* POSSIBILITY OF SUCH DAMAGE. * POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
// Contributed by: Mitch Thompson // Original Contribution by: Mitch Thompson
using UnityEngine; using UnityEngine;
using System.Collections.Generic; using System.Collections.Generic;
@ -41,6 +41,7 @@ namespace Spine.Unity.Modules {
#region Inspector #region Inspector
public bool attachOnStart = true; public bool attachOnStart = true;
public bool overrideAnimation = true;
public Sprite sprite; public Sprite sprite;
[SpineSlot] public string slot; [SpineSlot] public string slot;
#endregion #endregion
@ -71,6 +72,7 @@ namespace Spine.Unity.Modules {
#endif #endif
RegionAttachment attachment; RegionAttachment attachment;
Slot spineSlot;
bool applyPMA; bool applyPMA;
static Dictionary<Texture, AtlasPage> atlasPageCache; static Dictionary<Texture, AtlasPage> atlasPageCache;
@ -87,24 +89,58 @@ namespace Spine.Unity.Modules {
} }
void Start () { void Start () {
if (attachOnStart) Attach(); // Initialize slot and attachment references.
Initialize(false);
if (attachOnStart)
Attach();
} }
public void Attach () { void AnimationOverrideSpriteAttach (ISkeletonAnimation animated) {
var skeletonComponent = GetComponent<ISkeletonComponent>(); if (overrideAnimation && isActiveAndEnabled)
var skeletonRenderer = skeletonComponent as SkeletonRenderer; Attach();
if (skeletonRenderer != null) }
this.applyPMA = skeletonRenderer.pmaVertexColors;
else { public void Initialize (bool overwrite = true) {
var skeletonGraphic = skeletonComponent as SkeletonGraphic; if (overwrite || attachment == null) {
if (skeletonGraphic != null) // Get the applyPMA value.
this.applyPMA = skeletonGraphic.MeshGenerator.settings.pmaVertexColors; var skeletonComponent = GetComponent<ISkeletonComponent>();
var skeletonRenderer = skeletonComponent as SkeletonRenderer;
if (skeletonRenderer != null)
this.applyPMA = skeletonRenderer.pmaVertexColors;
else {
var skeletonGraphic = skeletonComponent as SkeletonGraphic;
if (skeletonGraphic != null)
this.applyPMA = skeletonGraphic.MeshGenerator.settings.pmaVertexColors;
}
// Subscribe to UpdateComplete to override animation keys.
if (overrideAnimation) {
var animatedSkeleton = skeletonComponent as ISkeletonAnimation;
if (animatedSkeleton != null) {
animatedSkeleton.UpdateComplete -= AnimationOverrideSpriteAttach;
animatedSkeleton.UpdateComplete += AnimationOverrideSpriteAttach;
}
}
spineSlot = spineSlot ?? skeletonComponent.Skeleton.FindSlot(slot);
Shader attachmentShader = applyPMA ? Shader.Find(DefaultPMAShader) : Shader.Find(DefaultStraightAlphaShader);
attachment = applyPMA ? sprite.ToRegionAttachmentPMAClone(attachmentShader) : sprite.ToRegionAttachment(SpriteAttacher.GetPageFor(sprite.texture, attachmentShader));
} }
Shader attachmentShader = applyPMA ? Shader.Find(DefaultPMAShader) : Shader.Find(DefaultStraightAlphaShader);
attachment = applyPMA ? sprite.ToRegionAttachmentPMAClone(attachmentShader) : sprite.ToRegionAttachment(SpriteAttacher.GetPageFor(sprite.texture, attachmentShader));
skeletonComponent.Skeleton.FindSlot(slot).Attachment = attachment;
} }
void OnDestroy () {
var animatedSkeleton = GetComponent<ISkeletonAnimation>();
if (animatedSkeleton != null)
animatedSkeleton.UpdateComplete -= AnimationOverrideSpriteAttach;
}
/// <summary>Update the slot's attachment to the Attachment generated from the sprite.</summary>
public void Attach () {
if (spineSlot != null)
spineSlot.Attachment = attachment;
}
} }
public static class SpriteAttachmentExtensions { public static class SpriteAttachmentExtensions {