mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
169 lines
7.2 KiB
ActionScript
169 lines
7.2 KiB
ActionScript
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine.starling {
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import spine.Bone;
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import spine.Skin;
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import spine.attachments.AttachmentLoader;
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import spine.attachments.BoundingBoxAttachment;
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import spine.attachments.ClippingAttachment;
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import spine.attachments.MeshAttachment;
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import spine.attachments.PathAttachment;
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import spine.attachments.PointAttachment;
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import spine.attachments.RegionAttachment;
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import starling.display.Image;
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import starling.textures.SubTexture;
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import starling.textures.Texture;
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import starling.textures.TextureAtlas;
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import flash.geom.Rectangle;
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public class StarlingAtlasAttachmentLoader implements AttachmentLoader {
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private var atlas : TextureAtlas;
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public function StarlingAtlasAttachmentLoader(atlas : TextureAtlas) {
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this.atlas = atlas;
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Bone.yDown = true;
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}
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protected function getTexture(path : String) : Texture {
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return atlas.getTexture(path);
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}
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public function newRegionAttachment(skin : Skin, name : String, path : String) : RegionAttachment {
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var texture : Texture = atlas.getTexture(path);
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if (texture == null)
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throw new Error("Region not found in Starling atlas: " + path + " (region attachment: " + name + ")");
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var attachment : RegionAttachment = new RegionAttachment(name);
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var rotated : Boolean = atlas.getRotation(path);
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attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
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var frame : Rectangle = texture.frame;
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attachment.regionOffsetX = frame ? -frame.x : 0;
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attachment.regionOffsetY = frame ? -frame.y : 0;
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attachment.regionWidth = texture.width;
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attachment.regionHeight = texture.height;
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attachment.regionOriginalWidth = frame ? frame.width : texture.width;
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attachment.regionOriginalHeight = frame ? frame.height : texture.height;
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if (rotated) {
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var tmp : Number = attachment.regionOriginalWidth;
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attachment.regionOriginalWidth = attachment.regionOriginalHeight;
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attachment.regionOriginalHeight = tmp;
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tmp = attachment.regionWidth;
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attachment.regionWidth = attachment.regionHeight;
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attachment.regionHeight = tmp;
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}
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if (!rotated) {
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attachment["regionU"] = 0;
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attachment["regionV"] = 0;
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attachment["regionU2"] = 1;
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attachment["regionV2"] = 1;
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} else {
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attachment["regionU2"] = 0;
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attachment["regionV2"] = 1;
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attachment["regionU"] = 1;
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attachment["regionV"] = 0;
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}
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attachment.setUVs(attachment["regionU"], attachment["regionV"], attachment["regionU2"], attachment["regionV2"], atlas.getRotation(path));
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return attachment;
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}
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public function newMeshAttachment(skin : Skin, name : String, path : String) : MeshAttachment {
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var texture : Texture = atlas.getTexture(path);
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if (texture == null)
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throw new Error("Region not found in Starling atlas: " + path + " (mesh attachment: " + name + ")");
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var rotated : Boolean = atlas.getRotation(path);
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var attachment : MeshAttachment = new MeshAttachment(name);
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attachment.regionRotate = rotated;
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attachment.rendererObject = new Image(Texture.fromTexture(texture)); // Discard frame.
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var subTexture : SubTexture = texture as SubTexture;
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if (subTexture) {
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var root : Texture = subTexture.root;
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var rectRegion : Rectangle = atlas.getRegion(path);
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if (!rotated) {
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attachment.regionU = rectRegion.x / root.width;
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attachment.regionV = rectRegion.y / root.height;
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attachment.regionU2 = (rectRegion.x + subTexture.width) / root.width;
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attachment.regionV2 = (rectRegion.y + subTexture.height) / root.height;
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} else {
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attachment.regionU2 = rectRegion.x / root.width;
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attachment.regionV2 = rectRegion.y / root.height;
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attachment.regionU = (rectRegion.x + subTexture.height) / root.width;
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attachment.regionV = (rectRegion.y + subTexture.width) / root.height;
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}
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attachment.rendererObject = new Image(root);
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} else {
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if (!rotated) {
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attachment.regionU = 0;
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attachment.regionV = 1;
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attachment.regionU2 = 1;
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attachment.regionV2 = 0;
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} else {
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attachment.regionU2 = 0;
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attachment.regionV2 = 1;
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attachment.regionU = 1;
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attachment.regionV = 0;
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}
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}
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var frame : Rectangle = texture.frame;
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attachment.regionOffsetX = frame ? -frame.x : 0;
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attachment.regionOffsetY = frame ? -frame.y : 0;
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attachment.regionWidth = texture.width;
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attachment.regionHeight = texture.height;
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attachment.regionOriginalWidth = frame ? frame.width : texture.width;
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attachment.regionOriginalHeight = frame ? frame.height : texture.height;
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if (rotated) {
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var tmp : Number = attachment.regionOriginalWidth;
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attachment.regionOriginalWidth = attachment.regionOriginalHeight;
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attachment.regionOriginalHeight = tmp;
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tmp = attachment.regionWidth;
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attachment.regionWidth = attachment.regionHeight;
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attachment.regionHeight = tmp;
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}
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return attachment;
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}
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public function newBoundingBoxAttachment(skin : Skin, name : String) : BoundingBoxAttachment {
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return new BoundingBoxAttachment(name);
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}
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public function newPathAttachment(skin : Skin, name : String) : PathAttachment {
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return new PathAttachment(name);
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}
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public function newPointAttachment(skin : Skin, name : String) : PointAttachment {
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return new PointAttachment(name);
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}
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public function newClippingAttachment(skin : Skin, name : String) : ClippingAttachment {
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return new ClippingAttachment(name);
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}
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}
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} |